Beth lied about radiant AI in OB, will they lie about it in

Post » Mon Oct 18, 2010 12:07 pm

If Apple came out with one product that bombed. Do you think no one will ever buy a product from them again causing the company to fold?

No. People would still buy future products from them.
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Alex Blacke
 
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Post » Mon Oct 18, 2010 3:08 pm

For the record, I'm not complaining in any way. I just don't think they should have taken so much of this content out of the game. But look at me being Captain Hindsight telling people what they should have done...

I was just curious as to whether this will in fact be added into TESV. I wanted to know whether what should have been in Oblivion will be in Skyrim. (and I think it will be)

Thanks, and I only posted because I read over my post and it seemed as if I were accusing Beth of being these liars.


They didn't have a choice. Do you think they wanted to take out all that cool stuff?
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Daddy Cool!
 
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Post » Mon Oct 18, 2010 5:17 pm

ive never had any problems with radiant AI, WE ACTUALLY CAN LEARN TOPICS, thats proved, NPCS ACTUALLY HAVE SCHEDULES, even tought they are alot more inscripted then they said, AND OF COURSE, NPCS DON'T ASK YOU TO BE WITH THEN, with its better this way, who would waste their time in a house ? when there is so much to do outside, like exploring, doing quests and so, and NPS DO DRINK POTIONS, THEY DO GO TO THE BAR IN THE NIGHT, BEFORE THE WORK, THEY DO TALK ABOUT IMPORTANT THINGS( when they're forced to XD) and definitly... they don't jump, skyrim definitly will have the ability to do that, new engine, working for over 6 years on it instead of 2, i mean, it would be so hard for then to get what they had recently ivnented, the radiant AI for oblivion, and in these 5 years, upgrate it to somenthing real? its that hard? they already had a prototype back in oblivion, think in it like a alpha test, imagine now, we are getting the full version of radiant AI, for free, in an amazing game, THE FULL VERSION, with everything they said PLUS more.. don't be afraid bro...
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Amiee Kent
 
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Post » Mon Oct 18, 2010 1:58 pm

It's always better to set your goals higher than you can actually reach, then scale back.

That helps to ensure that we, the end user, get the best possible product. I applaud bethesda for being over-ambitious.
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Lauren Dale
 
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Post » Mon Oct 18, 2010 8:54 am


EDIT 2-This is sort of off topic, but there were other features added that I doubt many people know about. One, for example, I found very interesting and can confirm it as I have done it multiple times. If you pick up a book by pressing L2 on the PS3 controller and dangle it in front of a certain NPC, they will take it from you and start reading it. So there were many little interesting features kept in the game.


Cool :D how I do that on PC?
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cassy
 
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Post » Mon Oct 18, 2010 1:48 pm

You are right about how people had the right to be disappointed about not seeing some of the stuff that was promised them but that is about it. You don't know what the circumstances were back then and you also don't have all your facts straight either. Where does it say that they were "unsure" about the stuff they were going to put in, unless you are just speculating. They were, in fact, up front about the problems they were having and told that us that they might not be able to make some of the promises that thought they could. I think that it is very disrespectful to discredit a professional because they couldn't full fill a promise due to some circumstances that we are not aware of.


Yes, at a nice time they announced they might not be able to include all of the content....

This whole thread is an speculation. I, for once, would like to know those "circumstances that we are not aware of", and why they couldn't anticipate them.
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Rhiannon Jones
 
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Post » Mon Oct 18, 2010 3:53 pm

Why does the word promise keep getting tossed around? Bethesda never personally guaranteed anyone, or specifically assured anyone, of anything.

Some people are acting like a promise was broken, or that some trust was violated. This simply isn't what happened.
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dav
 
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Post » Mon Oct 18, 2010 10:20 am

I really hope they keep the radiant AI in the game. Being able to interact with NPCs that aren't on a rail or set script would be nice.
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Stace
 
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Post » Mon Oct 18, 2010 5:36 pm

Some aspects of the Radiant Ai could have stayed, but there was pretty surely problems with the complexs system. Radiant AI per ce is not confirmed to be in Skyrim, but NPCs now have jobs and that is a big step forward.
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Trish
 
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Post » Mon Oct 18, 2010 4:15 pm

All I have to say about it is, we'll see when the game actually comes out.
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Sophh
 
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Post » Mon Oct 18, 2010 9:58 am

Just watching the video seem to show about a billion ways that AI would have gone wrong. You would have people walking down the street setting their dogs on fire or paralyzing them. Moreover, since everyone has to eat or find items, they would be constantly picking around boxes and barrels or getting in the way at shops.

In other words, the AI would have been a menace. Image some old woman sees a barking dog and she casts fireball, but the dog stands next to a knight so that when she cast the spell it hits the knight. The knight then attacks the woman, but as we know from Oblivion NPCs are always getting in the way so the knight attacks the old woman but hits a town guard as well. In about ten minutes, the whole town is dead because the whole situation escalates into the whole town fighting.

Emergent game play through better AI would be great, but there needs to be sophisticated checks and balances to make sure the world does not go out of control. If they had use that Radiant AI there would be movies on You Tube showing how you could shove one person with a bad disposition into one knight with a bad disposition... and five game days later everyone in the game is dead. Moreover, you might not even know you cased some cascade failure until your game was ruined.
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Claire Lynham
 
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Post » Mon Oct 18, 2010 10:38 am


In other words, the AI would have been a menace. Image some old woman sees a barking dog and she casts fireball, but the dog stands next to a knight so that when she cast the spell it hits the knight. The knight then attacks the woman, but as we know from Oblivion NPCs are always getting in the way so the knight attacks the old woman but hits a town guard as well. In about ten minutes, the whole town is dead because the whole situation escalates into the whole town fighting.

For me that would be very, very entertaining to see. And besides, since we know there will be essential npcs, such as kids, it shouldn't be so hard to set a function for every npc attacking another npc to stop when the opponent's health is below a certain point. The thing is the guards should arrest npcs (essential or not), instead of killing them on sight.
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Emerald Dreams
 
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Post » Mon Oct 18, 2010 9:55 pm

Seeing an NPC get arrested would be entertaining.
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Lakyn Ellery
 
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Post » Mon Oct 18, 2010 10:33 pm

if i remember correctly, towns were imploding in on themselves near release date because of the radiant ai. people would try and steal food when they ran out of moneys to buy food and when they got caught, the guards would try and kill him, and through a combination of faction relations and accidental hits, the town would eventually slaughter itself.
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Ludivine Dupuy
 
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Post » Mon Oct 18, 2010 4:07 pm

How is radiant AI not noticable? It is what makes the difference between a stagnant world like in older games and a true living world. Radiant AI is one of the most important features in TES now and it should have priority over many other things in the game.

Well for example Ultima 5 have NPC schedules in 1988, The Legend of Zelda: Majora's Mask in 2000,
Gothic have them in 2001, revolutionary for TES yes, for games no.
Because BGS has never oversold anything. Radiant AI in Oblivion had to be cut due to issues of mass genocide by guards in towns caused by one beggar stealing food because he was hungry. It was just lack of time, but the radiant AI in Oblivion was the best AI still from any game before it. Now the current Radiant AI system is everything that had to be taken out of Oblivion and even more.

http://www.youtube.com/watch?v=ppIgwF1M9po, actually Oblivion v1.2.0.416, have over 1,800 unpatched bugs besides NPC AI behavior.
But thats was fixed with mods like Reneers Guard Overhaul
Guards will now arrest NPCs if the NPC has committed a crime and cannot pay their crime gold. The NPC will be escorted to the nearest prison and incarcerated for a period of days depending upon the severity of their crime. If an NPC has the gold to pay for a crime, they will simply pay the fee and not go to jail.

Is thats hard to add some scripting into guard AI behavior, but instead of this devs leave it unfinished, Oblivion have many unfinished but interesting features.
But I still think about over optimization for better performance on consoles, I believe now Skyrim will take all out of them and AI will be better.
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Sophie Morrell
 
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Post » Mon Oct 18, 2010 2:36 pm

In other words, the AI would have been a menace. Image some old woman sees a barking dog and she casts fireball, but the dog stands next to a knight so that when she cast the spell it hits the knight. The knight then attacks the woman, but as we know from Oblivion NPCs are always getting in the way so the knight attacks the old woman but hits a town guard as well. In about ten minutes, the whole town is dead because the whole situation escalates into the whole town fighting.


Excuse me....but isn't that more or less what actually happens with Oblivion? :hubbahubba:
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Jessica Colville
 
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Post » Mon Oct 18, 2010 9:40 pm

I expect Skyrim to deliver an experience better than Oblivion+The_Best_Oblivion_Mods! If they only improve vanilla Oblivion, it may not be as good as Oblivion+mods which would be quite unsettling and anti-climactic as I'm playing now a heavily modded Oblivion in anticipation of Skyrim and I still want to feel the evolution!
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Sierra Ritsuka
 
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Post » Mon Oct 18, 2010 3:53 pm

This subject demands that you watch these:

Making of Oblivion - part 2 has the AI stuff but all of the following links should be viewed in their entirety to get as much of a view as you can of whole picture.

Part1: http://www.youtube.com/watch?v=nWvbVhfWnK0
Part2: http://www.youtube.com/watch?v=p4JROwvfzSc
Part3: http://www.youtube.com/watch?v=iwNPKRCXfJI
Part4: http://www.youtube.com/watch?v=4pE8tStMX-Y

Making of Fallout 3 - This video is basically a seminar on how Bethesda goes about making their games(not to be confused with the collector's edition making of video)

Part1: http://www.youtube.com/watch?v=DbQK3cURWDA
Part2: http://www.youtube.com/watch?v=4wiNsoS5C2w
Part3: http://www.youtube.com/watch?v=gOC3tsR-ncE
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Misty lt
 
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Post » Mon Oct 18, 2010 5:30 pm

Excuse me....but isn't that more or less what actually happens with Oblivion? :hubbahubba:

So then you DO know why it had to be toned down. Take what happens occasionally in Oblivion with NPCs like City-Swimmer and Big Head. Multiply it by 10.

That's what the original Radiant AI turned out to be like, and due to time constraints they didn't have time to fix it the way they wanted.
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Javaun Thompson
 
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Post » Mon Oct 18, 2010 9:58 pm

I saw a video where some of the workers on Oblivion said one of the reasons they removed it was because a character was going around and murdering every one, That would have been creepy.
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Reven Lord
 
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Post » Mon Oct 18, 2010 4:14 pm

Well for example Ultima 5 have NPC schedules in 1988, The Legend of Zelda: Majora's Mask in 2000,
Gothic have them in 2001, revolutionary for TES yes, for games no.


I guess you could call them "schedules". They weren't really schedules like those in Oblivion. In those games, it was just "This mob only appears here at a certain time or walks out of a building at a certain time". It was as basic as a schedule could get really. I didn't say that Oblivion was the first game with schedules but Oblivion sure did it far better than previous games.
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Katie Samuel
 
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Post » Mon Oct 18, 2010 12:18 pm

Change it from lie... If you'd really followed this series you'd know that's not true...it's just gash tabloid head line material to nail pointless comments...untill it happens you should never speculate like these Beth soft is actuly a group of people with lives and feelings not robotic drones bent of world domination, grow up customers treat imployies like crap and I hate that...
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James Rhead
 
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Post » Mon Oct 18, 2010 1:48 pm

The only proof came in the way of the video and dev posts on the forum. Later those same devs (several who talked to us frequently and share often with us and none do now) informed us up front what problems they had encountered and told us they feared they would have to scale the AI back for the game to work properly. They then told us they did indeed have to scale the AI way back for a stable game. They were very disappointed about it but were up front and honest about the changes. The game was not released until after them telling us of the scaling back of the AI. Same with shadows, they were in and they had problems. They shared that with us as well both when they were implementing them in the game and when they found it was using much to much memory and needed to be scaled back.

Fans that had a need to find fault raged about the video being a "lie" but conveniently did not let out one peep about them being up front and honest when they encountered problems and had to scale it back. Interesting isn't it?

How do I know this? I was here. I read every word a developer would write and I read their posts both when it was part of the game and when it had to be removed. But some people act as if those posts later and before release stating the problems they encountered and why they had to remove some of what they had tried to provide us in the game were never made.

And the result of all this is that we no longer have much input from the devs during develop anymore and they tell us nothing until it's set in stone. Thus we don't get to share in the development process anymore. And quite frankly that really saddens me because it was fun to know what they were working on and what they were trying to do. We have fans who like to bash Bethesda by using partial truths and word twisting to thank for that. And as a fan, I'm not thankful for it. I miss the "sharing during development". I miss having a couple of years to watch development and hear about the game rather than the less than one year notice.

But I so understand after seeing how hostile some so called "fans" can be.

And there was enough of the AI left in Oblivion to see what trouble it might have caused. Stealing bread and a death sentence was a left over tale tell taste of it.


QFT and further references *saves*.
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tegan fiamengo
 
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Post » Mon Oct 18, 2010 4:02 pm

To actually answer the topic question

Dynamic snow is my guess so far.
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Miss K
 
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Post » Mon Oct 18, 2010 10:41 pm

That video... it was all lies!
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carly mcdonough
 
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