Beth, Lies, Misinformation, and PC Gaming

Post » Wed Feb 10, 2010 2:37 am

It's just as easy to pirate games no matter what version of DX someone is using. . .


Just in my family, 2 ppl have bought the PS3 (plus one Wii) and have NEVER bought any PS3/Wii game. Guess why?

It's annoying how people (even game devs) shows up the "piracy" statement as a poor excuse not to release quality PC content. They always overlook the fact that there's a console piracy industry, and so important that there are literally tons of modchips, firmware cracks / downgrades, and pirated copies running out there.
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Ana Torrecilla Cabeza
 
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Post » Tue Feb 09, 2010 6:39 pm

I honestly don't give a poo
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josie treuberg
 
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Post » Wed Feb 10, 2010 2:09 am

Awesome sleuthing skills, Sherlock.
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Genocidal Cry
 
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Post » Tue Feb 09, 2010 9:30 pm

Just in my family, 2 ppl have bought the PS3 (plus one Wii) and have NEVER bought any PS3/Wii game. Guess why?

It's annoying how people (even game devs) shows up the "piracy" statement as a poor excuse not to release quality PC content. They always overlook the fact that there's a console piracy industry, and so important that there are literally tons of modchips, firmware cracks / downgrades, and pirated copies running out there.

I honestly don't think piracy is relevant here... Why should the companies consider a 'fan-base' who only have pirated copies of their games? At the risk of insulting someone: screw pirates!
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Kelly Osbourne Kelly
 
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Post » Tue Feb 09, 2010 6:46 pm

Just in my family, 2 ppl have bought the PS3 (plus one Wii) and have NEVER bought any PS3/Wii game. Guess why?

It's annoying how people (even game devs) shows up the "piracy" statement as a poor excuse not to release quality PC content. They always overlook the fact that there's a console piracy industry, and so important that there are literally tons of modchips, firmware cracks / downgrades, and pirated copies running out there.


While it is true that there is piracy on any platform, there is more capability to moderate on a closed system like the consoles online services. For instance, Bethesda can't lock someone out of the internet when they discover they have a pirated copy of one of their games.
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Kyra
 
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Post » Tue Feb 09, 2010 11:42 pm

While it is true that there is piracy on any platform, there is more capability to moderate on a closed system like the consoles online services. For instance, Bethesda can't lock someone out of the internet when they discover they have a pirated copy of one of their games.


Neither can any company, if the game is single player. Cracks take good care of that, I assure you (I was myself a compulsive crack user :P).

Only chance of doing that, AFAIK, is with Multiplayer-exclusive games, or with the Multiplayer feature of a SP game. And it's still not 100% sure it'd be effective.

screw pirates!


I enjoy the game more when not worried about patches, cracks, keygens, etc, plus I like to support game companies, and Steam offers a good way to do it.
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Isaac Saetern
 
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Post » Wed Feb 10, 2010 9:40 am

Neither can any company, if the game is single player. Cracks take good care of that.

Only chance of doing that, AFAIK, is with Multiplayer-exclusive games, or with the Multiplayer feature of a SP game.


I can't speak for PSN since I don't use it, but on XBL you can get caught with single player games, unless you never connect to the service.
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Joanne Crump
 
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Post » Tue Feb 09, 2010 9:04 pm

I can't speak for PSN since I don't use it, but on XBL you can get caught with single player games, unless you never connect to the service.


I barely know anything about both (mostly because I don't care). I only know my brother plays what he wants in his PS3, without any issues (he even got Crysis 2 two days before my copy was unlocked on Steam...that bastard :D). So some crack or way to do it must logically be involved.
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Steph
 
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Post » Wed Feb 10, 2010 9:19 am

Do you really think adding the full capabilities of DX11 will bring in more PC users?


Yes? Ofcourse it would... Why do you think Crysis got so much attention? Because it was looking stunning, used the latest tech within PC gaming.

Now, if Beth would manage to actually make this game look more stunning by using Dx11 features, we would have a game with stunning graphics and stunning gameplay... How can that be a bad thing?
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Sasha Brown
 
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Post » Wed Feb 10, 2010 2:08 am

I find it interesting you belive you know about the Bethesda sales better than those who work there.

No, they don't. Xbox 360 is powered by an IBM CPU, not an Intel CPU. That's at least one thing you wrote that is wrong.


And here I read somewhere it was a triple core Xeon. Fair's fair, removed.
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Agnieszka Bak
 
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Post » Wed Feb 10, 2010 6:14 am

I barely know anything about both (mostly because I don't care). I only know my brother plays what he wants in his PS3, without any issues (he even got Crysis 2 two days before my copy was unlocked on Steam...that bastard :D). So some crack or way to do it must logically be involved.


Yeah, I'm not intimately familiar with any details either. As far as I know it's a similar process as on the PC, but they can check the legitimacy of the copy whenever you're on the network. I think that's why that Playstation key hack awhile back was such a big deal. It essentially took away Sony's ability to do that.

It always makes me mad when people pirate stuff. They're shooting themselves in the foot if they're stealing something they like, regardless of platform.

It seems like all the gripes about the PC being neglected are graphically related. It doesn't matter to me much since my computer only runs DX9 (WinXP), but I think it's worth mentioning that the best games that I've played in the past year have all been games from smaller publishers or independent studios with much smaller budgets compared to larger publishers games (they've all been PC games too, but that's besides the point).
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Red Sauce
 
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Post » Wed Feb 10, 2010 10:42 am

Corrected.

EDIT: Why would a business "focus on smaller markets where sales are not as strong"? Isn't it more profitable to put effort where the money is?


Not with a fragmented market like gaming. As long as you do not anger the bigger market TOO badly (see: Crysis 2's abysmal PC sales) you will keep them. It's more profitable to work on the weaker markets. a 30% gain from those markets is worth a 10% drop in your core market. Sya an average game sells 60% consoles (combined) and 40% PC. If Bethesda's games sold 90% consoles and 10% PC, they would be trying to get extra PC sales by catering to that market, because the total revenue would come out higher. That Bethesda is saying, "Most of our audience is elsewhere, tough luck on DX11" suggests that Beth's PC sales are stronger than average, and they can afford to take a hit if it means getting more sales on consoles.

Presume that, statistics (and potentially false ones at that) notwithstanding, it's the PC players who are Beth's most dependable market, simply because of mods (hardly a day goes by on the Oblivion forums without at least one post from somebody who mentions how he used to play the game on a console, but then got the PC version and discovered how wonderful mods are).

Presume that Beth is counting on PC players to buy the game anyway, since PC players know that even if it's garbage, it can be modded into playability (an assertion that's regularly made about Oblivion - "If it wasn't for mods.....").

Further, presume that they're thus focusing their attention on the potentially weaker console market, since console players are actually the ones more likely to decide not to buy the game after all if it turns out to be a disappointment.

And suddenly, all of their seemingly pro-console/anti-PC rhetoric all makes sense.


This is exactly what I was getting at, well done reading between the lines :)
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jasminε
 
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Post » Tue Feb 09, 2010 8:15 pm

90% of Beth's customers are NOT console players. Were this true, Beth would be focusing on the PC and selling the game hard on PC to grow their install base. I say that as a business minor, knowing a fair deal about marketing and running a company. You do not grow a company by catering to your largest install base. You more or less disregard them and give them the bare minimum they will cope with. Why? So you can focus on smaller markets where sales are not as strong, such as consoles. http://software.intel.com/en-us/blogs/2010/04/19/hear-that-knocking-sound-its-pc-gaming/ and including mmos and free-to-play dwarfs both combined, since the Wii is the most successful console console by a fair margin.

Secondly, various companies in the industry have repeatedly stated that the vast majority of their revenue comes from consoles. This is partly true. Console gaming represents 57% of gaming revenue globally. Wait, what? 57%? Split three ways? Yeah, no. PC Gaming takes up the entire other 43%. It is the absolute strongest platform. "PC gaming is limping." is a popular lie spread by the console companies and their partners, such as Epic, Bungie, etc. It is not too far of a throw to say that BGS is in on this, since they do give 360 exclusive DLC for a while.

Essentially, Intel's study shows that Todd's "90%" is patently untrue. Some games do sell poorly on PC compared to console, but BGS games have so many reasons to buy the PC versions that this cannot be the case. Pete backing him up on it is pretty much just as bad, because the actual numbers probably put total console sales ahead by a little, but with PC having a much larger share than either console alone. This post is essentially a demand for Todd to redact this statement or back his "90%" up with actual sale figures from Oblivion and Fallout 3, because that figure has done a lot of damage on these boards and is most likely very far from any kind of truth.

Also, before saying "Intel's making it up, they want PC gaming up," remember that Intel manufactures the CPU used in the Xbox 360, and most likely the next-gen Xbox as well.

Actually, it's apparently an IBM chip. Shows me not to double check. That said, only marketing would know the real figures, and Pete said, "I wouldn't be surprised if they were close to that." meaning that this statement did not come from actual figures, but is probably more from general assumptions about the industry. If Pete / Todd were speaking from real figures, Pete would have said something like, "Actually, they are close to that, console sales accounted for 8more than 80% of Fallout 3's sales."



I'd imagine that 75%+ of the forum users are probably PC users (or previous PC users) and therefore this forum wouldn't accurately reflect the true split. That being said, I'm pretty sure it's already been quoted that Todd was referring to a 'majority' when he stated "90% are console users". I don't think that was intended to be an actual factual statement.


Honestly though, do you think a game producing giant as big as Bethesda doesn't already have a strategy and marketing team in place? You believe, as a disgruntled 20 year old business minor, that they're going to believe you over their own research? Moreover, do you actually think you're 'demands' are going to be met?

This was quite clearly an attention seeking thread.
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Dalley hussain
 
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Post » Wed Feb 10, 2010 1:58 am

I've cleaned out a lot of posts - flames and flamebait - from this thread.

Members who insult each other may find themselves banned!


As to accusing Bethesda of "lying" when referring to information that is often publicly available - for example I can tell you off the top of my head that on-launch PC sales figures for Fallout 3 accounted for slightly more than 15% of sales at GAME, according to the retailer's own published figures - well, it's pretty rude. Yes, that's one retailer, but other figures I've seen from other retailers suggest that the 90% figure "is not far off".

Speaking personally, I've spent the past 9 years working in a marketing department for a company that has grown rapidly every year I've been there, and while we do try not to neglect our smaller customers - just as Bethesda cater to PC players with the construction set - we do indeed focus most on our largest markets.
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Kortniie Dumont
 
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Post » Wed Feb 10, 2010 8:32 am

And here I read somewhere it was a triple core Xeon. Fair's fair, removed.

Close - it's a triple core Xenon :P

As for the specific figure, while 90% as a number doesn't add up, and 90% as a phrase sounds too clean, I don't think this is a case of lying so much as an out-of-the-air number being way, way, way overblown.
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Anthony Diaz
 
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Post » Wed Feb 10, 2010 5:04 am

Yeah, I'm not intimately familiar with any details either. As far as I know it's a similar process as on the PC, but they can check the legitimacy of the copy whenever you're on the network. I think that's why that Playstation key hack awhile back was such a big deal. It essentially took away Sony's ability to do that.


ammm...that's why there's so much concern about the recent PSN attacks? Didn't know that...

It always makes me mad when people pirate stuff. They're shooting themselves in the foot if they're stealing something they like, regardless of platform.

It seems like all the gripes about the PC being neglected are graphically related. It doesn't matter to me much since my computer only runs DX9 (WinXP), but I think it's worth mentioning that the best games that I've played in the past year have all been games from smaller publishers or independent studios with much smaller budgets compared to larger publishers games (they've all been PC games too, but that's besides the point).


I agree. Game industry must be supported, not stealing from, if we want them to continue releasing quality stuff.
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Nathan Barker
 
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Post » Wed Feb 10, 2010 5:36 am

I've cleaned out a lot of posts - flames and flamebait - from this thread.

Members who insult each other may find themselves banned!


As to accusing Bethesda of "lying" when referring to information that is often publicly available - for example I can tell you off the top of my head that on-launch PC sales figures for Fallout 3 accounted for slightly more than 15% of sales at GAME, according to the retailer's own published figures - well, it's pretty rude. Yes, that's one retailer, but other figures I've seen from other retailers suggest that the 90% figure "is not far off".

Speaking personally, I've spent the past 9 years working in a marketing department for a company that has grown rapidly every year I've been there, and while we do try not to neglect our smaller customers - just as Bethesda cater to PC players with the construction set - we do indeed focus most on our largest markets.


Well, actual figures! That's pretty much what we've been asking for. That is less sales than I would've expected though, unless digital accounts for a ton of Fallout 3's sales. Just out of curiosity - have any figures for how many copies of Fallout 3 actually check in to Games For Windows Live versus how many use FOSE or some other mod to disable it? That's one I'd love to see. Anyway, thank you for coming here with actual numbers, I respect that.
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Invasion's
 
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Post » Tue Feb 09, 2010 11:11 pm

Well, actual figures! That's pretty much what we've been asking for. That is less sales than I would've expected though, unless digital accounts for a ton of Fallout 3's sales. Just out of curiosity - have any figures for how many copies of Fallout 3 actually check in to Games For Windows Live versus how many use FOSE or some other mod to disable it? That's one I'd love to see. Anyway, thank you for coming here with actual numbers, I respect that.

I've got no idea how many people use GfWL - that sort of information isn't publicly available. Personally speaking, I don't use FOSE and do use GfWL, if that helps (I only use minor tweaks/house mods in FO3).

As to the figures you requested, here's one site - probably more indicative than complete, as there are some gaps where figures aren't available (e.g. for individual platforms on the GOTY edition).

http://gamrreview.vgchartz.com/browse.php?name=fallout+3

That site gives a total of 6.86 million sales for Fallout 3, of which 3.43 million were on xbox 360, 2.59 million on PS3 and 0.84 million on PC. That would suggest 12.5% of sales for Fallout 3 were on PC.
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Jeff Tingler
 
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Post » Tue Feb 09, 2010 11:55 pm

Bethesda already has a lock on the PC market with the most extensive modding capability in gaming history. No amount of PC exclusive tech is going to bring more people to the trough than that.


Yup. Oblivion is probably the most modded game ever (and not merely through cosmetic mods either), and I don't see why Skyrim won't match it in that regard. It's the PC players who keep the games alive YEARS after release.
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Sweets Sweets
 
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Post » Tue Feb 09, 2010 8:49 pm

I've got no idea how many people use GfWL - that sort of information isn't publicly available. Personally speaking, I don't use FOSE and do use GfWL, if that helps (I only use minor tweaks/house mods in FO3).

As to the figures you requested, here's one site - probably more indicative than complete, as there are some gaps where figures aren't available (e.g. for individual platforms on the GOTY edition).

http://gamrreview.vgchartz.com/browse.php?name=fallout+3

That site gives a total of 6.86 million sales for Fallout 3, of which 3.43 million were on xbox 360, 2.59 million on PS3 and 0.84 million on PC. That would suggest 12.5% of sales for Fallout 3 were on PC.

On the other hand, according to that, the DLCs sold absolutely nothing. Well, I bought them, so I can tell you first hand that that isn't true. The least damning conclusion you can get from that is that they don't count digital sales - in which case sales on PC are vastly underrepresented.

That's the problem with this entire issue - there are no accurate statistics available.
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latrina
 
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Post » Wed Feb 10, 2010 3:59 am

On the other hand, according to that, the DLCs sold absolutely nothing.

probably more indicative than complete, as there are some gaps where figures aren't available

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Shelby Huffman
 
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Post » Wed Feb 10, 2010 10:29 am

On the other hand, according to that, the DLCs sold absolutely nothing. Well, I bought them, so I can tell you first hand that that isn't true. The least damning conclusion you can get from that is that they don't count digital sales - in which case sales on PC are vastly underrepresented.

That's the problem with this entire issue - there are no accurate statistics available.


This is probably why the feeling that PC gaming is weak floats around the industry. Ask yourself how many PC gamers you know, then how many use Steam, then how many use it as a replacement for retail purchases. Hell, go into non-Steam games like League of Legends or WoW -- basically everyone has it and buys games on it. Steam and their unavailable sales figures are the problem here, IMO. I'm guessing Intel somehow got a hold of them for that study.
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Emilie M
 
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Post » Tue Feb 09, 2010 9:00 pm

As a PC user, I don't see what the big fuss is.

And, as mentioned.... with the modding and all the other cool stuff you can do on PC, there's not a great deal more players you can attract - the people who would already play a cool moddable fantasy open-world RPG on PC? They've already gotten Oblivion and will get Skyrim. "Oh, it uses tesselation!" can't attract that many more people.



Also.... think about it. "DX11 fanatics" as a group, is a fraction of a fraction of a fraction. "PC user" is a fraction of total playerbase. "DX11 PC user" (DX11 card and operating system) is a fraction of "PC User". And "DX11 fanatic" (people who get offended that their tech isn't being fawned over by industry) is a fraction of "DX11 PC user". You're not as awesome a market force as you think.

It takes time for new hardware technologies to be adopted by programmers. :shrug:


amyways you might want to look at this
http://www.gamesas.com/index.php?/topic/1186405-what-platform-will-you-get-skyrim-for/


Don't forget that "Internet Game Forum Users" as a group is already pre-selected towards PC users. That poll isn't drawing from a representative population.
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Tyler F
 
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Post » Wed Feb 10, 2010 2:39 am



That's my point - it's not indicative if you miss out a massive area of sales that only really impacts one platform. An area of sales we also don't have hard figures for! Estimates for digital distribution sales put it anywhere between 40% to 80%, at the upper and lower bounds. Sales figures not including DD are pretty worthless, unless the differences in sales are *huge* - which in this case they're not, because adding digital distribution in could put PC sales anywhere from a distant third to first.

@Kiralyn; DX11 Fanatic isn't necessarily a subset of DX11 gamer - before I was DX11 capable I was all for DX11, though I'm admittedly more technically inclined than most.
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Celestine Stardust
 
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Post » Wed Feb 10, 2010 8:07 am

Ok I see some people have massive math blindness so I will explain the math in a way anyone can understand.

If the pc sells half what the xbox does and half what the ps3 does gthen it by itself is 20% of the market... 2+2+1=5 1/5=.2

If xbox sold 4x and ps3 sold 3x and pc 1x then tada pc is 1/8th the market and thats very near 10%. Yet and this is important it can still be near a million in EARLY sales. Thats worth ... alot of money.

Now here is where you might get crosseyed.

Later on the price droips from 50 to 30.. and they sell more.... BUT its very important to note bethesda doesnt make nearly as much off those sales...

Even if later sales triple the base numbers.. they wont even increase revenue by 50%.



But what does this have to do with dx 11 features...

If only 1 in 8 will own the pc version and of those only 1 in 10 care about dx 11 before fallout 4 or elder scrolls 6 comes along...... then only 1 in 80 care.. but all 80 wuld have to foot the bill on adding those dx 11 features.. in the form of losing something else.. time is limited manpower is limited disc space on pc is limited blah blah blah.

So instead they make 40 more dungeons 5 more shouts 8 more spells 14 more critters anouther village 23.5 more npcs and a pear tree...

Yes pc sales are important.. dx11 isnt at this time.
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Charlotte Buckley
 
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