This is a couple of poll options for pc gamers in general and one that can be used for console gamers as well.
Many of you wont understand what some of these settings do, so ill describe them in short detail if i can.
I got thinking of doing this poll mainly because of a separate post about the UI which can be found http://www.gamesas.com/index.php?/topic/1183102-user-interface-on-pc/
1st off, lets start off with fallout3 and NV. i personally had a nightmare with these games, namely speaking, the mouse controls. the amount of mouse acceleration just was unacceptable to me, it didnt feel at all like a pc title and it made navigating the menus a chore, and this just shouldnt be. Not only that, but the game itself had many lag related issues, not just framerate wise but poor mouse delay and other issues that would otherwise take over 2 paragraphs to go into detail about. But in effect the games required a quite of a bit of tweaks on the users end to get perfect (to me perfect is 1:1 mouse ratios and 0 delays in mouse response...like counterstrike more or less, and im sensitive to any change in my mouses controls and response times)
So Let me start by explaining the poll results
Mouse Acceleration
This can be the dread of many pc gamers because of just a simple feature, this setting adjusts mouse speed based on how quickly you move your mouse, for some this can be a non issue, but for others, like me, this is a horrendous feature. unfortunately this "feature" was a failure in my eyes in fallout3 and NV (NV more so) because the sensitivity acceleration was FAR TOO HIGH, causing players to constantly overshoot where their pointing.
One main problem with mouse acceleration is that in some rare occurrences the games acceleration feature will actually be reversed, known as negative acceleration, this causes the mouse to move slower the faster the mosue is moved, usually not by a noticible margin, but enough non the less to cause players to notice it, and this was an issue in games like Battlefield Bad company 2
So why is acceleration usually in games without an option to remove it? well, mainly because the console versions of these titles use it. its a feature usually designed for anologue controls, and usually developers completely forget about removing or adjusting its parameters while porting over to the PC rather than reworking the controls specifically for PC and specifically for consoles
Frame Rate Limit
This is a more nit pick settings that i would like in the game.
Ok, in simple terms, a setting to let players limit their framerate, usually would be 60 75 120 or 125 to match their monitors refresh rate.
Now why on earth would you want a setting like this when V-sync does the same thing.
Because V-sync ALWAYS has inherent mouse lag, because of obvious delays in the synchronizing process, alot of people dont notice this, either due to ignorance (sorry but this is usually the case) or they just dont care.
Having a framerate limit can do quite a few things for the player. By limiting the framerate to the refresh rate, this allows a reduction in screen tearing (not a complete or complete removal like v-sync) without the main drawback of having a mouse delay when using v-sync
Also, there is another benefit i would like to mention, if you limit your framerate to 1 frame under your refresh rate while using v-sync, you will have all the benefits of v-sync at the cost of 1 frame per second with nearly zero impact on the mouse response, so i recommend that there be a .INI option to limit the fps to a specific parameter, or if anything else, you can set the fps limit to lower down the next highest value under the players vsync rate to get similar results as well when the option is enabled. Because 1 fps is almost completely impossible to detect a difference.
Scalable Field Of View
i shouldtn have to go into detail about this setting, most of you are familiar with it, and a quick google search can net you some decent results.
But the main proble with the field of view in the current beth games is that you are required to change the setting in the .ini files or by through the use of console commands, the problem is that the setting doesnt scale well and can cause some obvious graphical glitches if set too high.and having a scalable option in the menus would do a world of good.
This can even be used in the console version which usually get dumbed down field of view settings.
Raw Mouse Input
It takes direct mouse input straight from the device, instead of using any windows
Face it, not everyone is still using the "Good Enough" Brand by microsoft and dell, some of us have stepped it up a bit
And lastly
Adjustable vertical and horizontal sensitivities
Also a bit of a nitpick, but its another setting that cant hurt if in the game as well.
Some games decide it would be good to limit your sensitivity based on vertical and horizontal planes..i call this a no no, especially is there is no way to adjust it.
i believe there should be a checkmark box to allow either a linked 1:1 vertical/horizontal sensitivity and the ability to adjustment it to your own personal preferences
but again, this is an area i believe Bethesda did a fine job in
also, one more thing that should be worked into the game....CO-OP........lol just kidding, but i wouldnt mid being able to venture across the lands of skyrim with a friend