Bethesda admits Skyrim's difficulty was "influenced"

Post » Sun Apr 04, 2010 11:57 pm

If Skyrim adopts the level scaling from Fallout that's an improvement on the gameplay experience compared to Oblivion, just like how from Morrowind to Oblivion there was an improvement when they stopped factoring in dice rolls to calculate your chance to hit your opponent.

EDIT: i aur spull gud.
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Trey Johnson
 
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Post » Sun Apr 04, 2010 2:02 pm

FO3 was an exellent game so I think it will benefit from it. They will also use a tweaked version of the lvl-scaling so that is also a good thing. I didn't mind OBs lvl-scaling, but I think FO3 have done it better.
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Javier Borjas
 
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Post » Sun Apr 04, 2010 9:39 pm

The only thing that made FO3 easy was when I abused the system: climbing a rock that deathclaws or mirelurks couldnt reach me while I shot them for minutes on end until they ended up dying of exhaustion. I remember using steathboys to avoid conflict (which i never did in oblivion), as well as avoiding certain areas or using strategy when it came to facing certain opponents. I think this is GREAT news for skyrim
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Daramis McGee
 
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Post » Sun Apr 04, 2010 7:13 pm

Couldn't vote.

Oblivion's "difficulty curve" wasn't a curve at all because the design philosophy was to have the world level with you.
Fallout 3 was only marginally better, making only new zones level with you.

I don't like the idea of either in Skyrim.
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Kelly James
 
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Post » Sun Apr 04, 2010 8:47 pm

Once again, one of the points I was trying to make is: if for the majority of the game, you're going to make the game scale to my level, you better get the difficulty right on the mark. And for me, they didn't achieve that in FO3, NV, and especially not in Oblivion, with the "put the controller down during a fight" characters. I really don't know where all you people are coming from that are saying Oblivion was too hard, because enemies having a lot of hit points means nothing if your own character can also absorb a TON of damage. If Skyrim is too easy (in other words, boring), I'm going to end up playing some Dungeon Siege III (or maybe a second run-through of Dragon Age II) sooner than later.

If you guys want to run around virtually invincible for the vast majority of your game, that's up to you, but I need some semblance of challenge to keep me interested in whatever may be displayed on my screen, whether it's Orcs and Dragons, or Space Marines and tanks. Relying on mods is ok for people on PC, i just hate that the console players are going to be stuck with an "advlt version of Fable" which is honestly what Skyrim sounds like to me now that they removed attributes and added Perks, Skyrim just has a bigger map that actually is free-roam. What do you do in Fable when you level up? Unlock new spells/abilities (aka Perks), and put points into Strength, Endurance, or Mana. Sound familiar?

@SaberTheChampion, I actually do not play the game like that most of the time, I was just making a point that if you want it to be ABSURDLY EASY, you can do so without even cheating. Those are all legit strategies that were apparently meant to be in the game. On the contrary, I have been so desperate for a challenge, that I often leave all my gear at my house except MAYBE one good melee weapon and a couple of repair hammers/copies of that weapon, and run headlong into a place like an Oblivion Gate or Fort Bannister in my skippies, and I simply CANNOT DIE. And it's not like I have some amazing gaming skills or anything, I regularly get my ass handed to me in online games like CoD, MvC3, and Halo. Every Bethesda game since Morrowind has allowed you to become an omnipotent tank. Only, it didn't become a problem until Oblivion, which allowed you to reach that point in one solid weekend of gaming. I'd bet the house that Skyrim will be no different.
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Silvia Gil
 
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Post » Sun Apr 04, 2010 3:25 pm

The problem isn't that the monsters in oblivion were hard and the ones in fallout 3 were easy.

The problem as Kiralyn pointed out is that the world leveled with you. This sounded good in theory but, as to reiterate what Hermit mentioned, in practice it meant having to level up the "right" skills and attributes, if you did it well, you'd be ok. If not, you were boned. (Ie may the nine divines help you if you weren't hitting a x5 Endurance multiplier every level early on, because the devs sure won't.)

This led of mid/maxing and micromanaging your character before you leveled up. Which isn't a challenge, it's just time consuming busy work. I think I spent anywhere from 30 minutes to an hour just doing this every time my character hit that 9th point towards a new level. All the while practicing skills that aren't part of my character set (like sneaking around when my character is a warrior type.) All I really want to do is level up and get it over with so I can get back to exploring and doing quests.
If your running around swinging a mace most of the time when you designed your character to be a swordsman, then that's a pretty big game design flaw.

Also if you can go to the same dungeon every time, and just take higher level equipment off the bandits you find there, it doesn't give the player much incentive to explore their surroundings.

And from a logical standpoint, a bandit with glass armor doesn't make much sense. If what you have is more valuable then what your mark has, it defeats the purpose of robbing them to begin with. It's like using a gun where the ammo costs $20 a clip to mug someone who has $5 in his wallet.

As for Fallout 3's leveling the problem there was that it was possible to max out most of your skills by level 20 and you could max out all when they raised the cap. Which made you a master of everything before you even finished the game. This is something that was addressed and fixed in New Vegas, and although Obsidian actually made that game, I'm pretty sure Bethesda has taken notes.
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Adam
 
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Post » Sun Apr 04, 2010 5:11 pm

OK, who are the 6 svckers who said no?! :flamethrower:
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roxanna matoorah
 
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Post » Sun Apr 04, 2010 3:09 pm

thats stupid why have ranked dungeons this game is taking a turn for the...worse
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Luis Longoria
 
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Post » Sun Apr 04, 2010 11:21 pm

If you guys want to run around virtually invincible for the vast majority of your game, that's up to you,


Like I said, I think that's your issue. You may be "too much gamer" for a Beth game. I know that I've never been "virtually invincible" in Oblivion or FO3. But, then, I also turned down the difficulty on PC Dragon Age (my non-ideal party didn't help, of course) and Half-Life 2 (got tired of getting my butt handed to me in the "defend the prison corridor with turrets" level, and then just wanted to see how the story went). :shrug:

Playing Fallout 3 on Normal (without Broken Steel), there are still a number of enemies that make me nervous, because I know they can rip me up if I don't do things right. Sentry Bots, Deathclaws, Mutant Masters and Talon mercs with missile launchers....
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Christie Mitchell
 
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Post » Mon Apr 05, 2010 6:54 am

All it boils down to for me is that first of all, I don't enjoy damage-sponge enemies with fights that last 5 minutes to kill one Goblin Warlord. That's why I'm not satisfied with the lame "difficulty slider" Bethesda provided for challenge-seeking gamers like me. I understand that difficulty should be adjustable. 50-slashes-to-kill enemies is not the answer, it takes more than that to provide a real challenge. While OB is still my favorite RPG of all-time because of its sheer amount of content, I felt the entire experience was sorely lacking after I hit Level 20 or so. I wanted to do all the guilds, & SI & KOTN all on the same character, but I kept wanting to restart the game before I ever did so it would become challenging again. Don't get me wrong, Levels 1-15 of OB are the best fun I've EVER had in an RPG. I am not trying to brag, but I've made 2 battlemages on Oblivion (a Breton & an Argonian) and both of them got to the point around level 20 where I could walk into the Imperial city Palace District where the guards with the nice white & gold armor are, slap one of them in the face, then when they all start attacking me, I'll put the controller down and walk out of the room, take 5 minutes to make a sandwich, come back, and my health is still not even halfway down.

Anybody who is halfway decent at building an RPG character who has played OB as a battlemage knows that I am not BS'ing. This is on Default difficulty, Level 20 character with good gear, with a good number of points in Endurance. I don't care what excuses they may have about an open world, character diversity, or whatever, something is VERY WRONG with that. My brother is capable of doing similar things on Morrowind (I never played it, OB was my first TES game), but not as a FREAKING LEVEL 20. Now, they've basically come flat-out and said that Skyrim will be easier than OB. In my opinion, NV was the easiest Bethesda game yet, even on hardcoe mode. I'm starting to see a trend here. Oh, and they also admitted that it will take roughly the same amount of time to get to Level 50 in Skyrim as it did to reach the max Level of 30 in Fallout 3. That's not good either. Once again, thank God for mods. Modders, you're all going to have A LOT of work to do come November.

And to the guy on the last page who mentioned Wizards & Warriors, now that was a good old controller-thrown-through-the-TV type of challenge! :brokencomputer:
Ahh, those were the days. When it actually meant something if you had the skill to beat a game. Batman on the NES, anyone?


Batman on NES and Mario Brothers too. But those were differnt type games. Neither Batman nor Mario ever became significantly more powerful. They got extra lives and extra fire power, but they never became extremely powerful. Batman never attained Superman type strength, and Mario never acquired the powers of Merlin.

Your comments on levels 1-15 being ideal for you say it all. After level 20 is when the challanges became less common. But that is the norm in traditional RPGs. After level 20, your character became a legendary figure, a virtual demigod. Yes there were still challanges, other legendary enemies, heroes and villains etc. But the standard Goblin chieftan, Orc Overlord, Village Haunting Vampire, etc., i.e. the more common enemy types in the world, were no longer a match for you. And they weren't supposed to be. That was the beauty of having attained the 20th level. It was like being cannonized.

If you answer that advancement by breaking the verisimlitude of the game, either by turning every orc chief into a demon prince, or by actually filling the entire game with Balrogs, it destroys plausiblity for the sake of setting the game to insane challange mode. There should still be Demon Princes, but if they pop up in every single tower and cave just to provide your legendary hero extra challanges, it gets to be tedious, unimpressive, uninspired, and silly.
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Kerri Lee
 
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Post » Sun Apr 04, 2010 6:28 pm

Yes, Fallout 3 had a better leveling curve than Oblivion... but I still would like a system better than Fallout 3's curve.
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sarah taylor
 
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Post » Mon Apr 05, 2010 1:09 am

Personnaly, I hated both difficulty curves. Oblivions was too hard, Fallout 3's was easy to the extent of being idiotic. Seriously, I remember killing Death Claws at level 1 -_-
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Kortknee Bell
 
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Post » Sun Apr 04, 2010 3:00 pm

Seriously, I remember killing Death Claws at level 1 -_-


Maybe that badly wounded one that showed up in one of the random encounters, but I dare you to head up to Old Olney right after leaving Vault 101. Besides, you don't even enter the Wasteland unless you're level 2. Which kind of makes your statement suspect to begin with.
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Mario Alcantar
 
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Post » Mon Apr 05, 2010 3:05 am

Maybe that badly wounded one that showed up in one of the random encounters, but I dare you to head up to Old Olney right after leaving Vault 101. Besides, you don't even enter the Wasteland unless you're level 2. Which kind of makes your statement suspect to begin with.


Actually, it was the wounded one from the encounters, but still, at LOW LEVELS PERIOD (I havent played 3 in a while) you shouldnt be able to kill a Deathclaw wounded or no. And actually, at about level 5, if you have a high enough sneak skill a few stealth boys and a sniper rifle, Old Olney present an intermediate challenge. Go ahead, try it :turtle:
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DarkGypsy
 
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Post » Mon Apr 05, 2010 1:29 am

Actually, it was the wounded one from the encounters, but still, at LOW LEVELS PERIOD (I havent played 3 in a while) you shouldnt be able to kill a Deathclaw wounded or no.


Oh come on, the thing was almost dead to begin with. Why shouldn't you be able to finish it off, especially if you get in a few shots from a distance first.

And actually, at about level 5, if you have a high enough sneak skill a few stealth boys and a sniper rifle, Old Olney present an intermediate challenge. Go ahead, try it :turtle:


Well with a Sniper Rifle and enough distance between you, any creature is only an intermediate challenge. Just try going toe to toe with them at that point. If you see them early enough at that level you stand a chance, but you're toast if they ever get the drop on you. That's the case until at least 10-15th level, and then it might be a 50/50 battle. And by then you might end up running into 3 of them at once. You don't have much of a chance of surviving a 3 to 1 encounter with Deathclaws at any level, unless you can pick them off from a distance.
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Kahli St Dennis
 
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Post » Sun Apr 04, 2010 4:06 pm

Like I said, I think that's your issue. You may be "too much gamer" for a Beth game. I know that I've never been "virtually invincible" in Oblivion or FO3. But, then, I also turned down the difficulty on PC Dragon Age (my non-ideal party didn't help, of course) and Half-Life 2 (got tired of getting my butt handed to me in the "defend the prison corridor with turrets" level, and then just wanted to see how the story went). :shrug:

That's why there should be a functional difficulty slider or sliders. That actually increases and decreases the challenge. My faith in BGS would take a huge leap from just a simple demonstration that they get that. People should be able to play how they want, but BGS ignores gamers who want more challenge.

And they weren't supposed to be. That was the beauty of having attained the 20th level. It was like being cannonized.

If you answer that advancement by breaking the verisimlitude of the game, either by turning every orc chief into a demon prince, or by actually filling the entire game with Balrogs, it destroys plausiblity for the sake of setting the game to insane challange mode. There should still be Demon Princes, but if they pop up in every single tower and cave just to provide your legendary hero extra challanges, it gets to be tedious, unimpressive, uninspired, and silly.

Agreed, but there are a whole series of solutions, all of which have been effectively demonstrated by modders, none of which have been (apparently) noticed by BGS. Any, or preferably a combination of: increase the number of spawns, reduce the speed of leveling, reduce the gain per level, etc. I'm all for having a character feel like a god--for the last 5%, maybe 10% of the game. Not 50% or more.
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Michelle Chau
 
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Post » Mon Apr 05, 2010 5:28 am

I think with the latter levels of ES godhood (much like epic levels in DnD) it becomes very difficult to strike the right balance between challenge and tedium. I keep returning to the example of the high-level spawns introduced with the FO3 Broken Steel expansion because I think they really exemplify the problem, a problem that goes all the way back to the Tribunal expansion for Morrowind. Players complain because they will eventually reach a point in any open-world sandbox game where nothing challenges them anymore. So as a dev, what do you do ?

BGS heard the complaints about Morrowind having no challenges left for high-lvl chars and introduced the lvl-scaling/gear scaling goblins in Tribunal. And they obviously thought this worked and applied the same level-scaling mechanics to many of the Oblivion creatures. And it did work.. to a point. The Minotaurs that spawn from lvl 12 on have 300hp, and are a reasonable challenge to a char of that level. The Minotaur Lords (like the liches, and the ogres, and the goblin warlords etc) however start with 400hp and that continues to scale upward with player level, so by the time your level 25 plus those encounters take forever and result in .. a minotaur horn and a dwemer hammer and terminal boredom ? I literally cannot play my high lvl knight as any exploring invariably results in drawn-out slugfests with super goblins which spawn seemingly everywhere, whereas my little Khajit thief still gets play time as I can sneak around those tedious encounters. Surely this is not what BGS had in mind way back when they attempted to correct the problem of Morrowind becoming a cake-walk..?

So, my tentative solution would be ..creatures spawn according to geography. The further out you go, the nastier they get. With the nastiest bosses in far off remote places, places spoken of only in rumour. Half-myths. And they must be unique. The first time I face a dragon will hopefully be terrifying, and epic. The tenth time... not so much...
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Amysaurusrex
 
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Post » Sun Apr 04, 2010 9:20 pm

That's why there should be a functional difficulty slider or sliders. That actually increases and decreases the challenge. My faith in BGS would take a huge leap from just a simple demonstration that they get that. People should be able to play how they want, but BGS ignores gamers who want more challenge.


Oh, I agree completely that there should be a better difficulty adjustment system. The one in Fallout 3 svcked. I still doubt that they could come up with one that would satisfy the most "l33t" people on the forums who're always complaining about how trivially easy the games are.

(Also, given how Beth has dealt with "difficulty" before - the Oblivion and Fallout 3 sliders, the "harder" enemies in Broken Steel and the other DLC, etc... I don't really have that much faith in them being actually able to make that "better difficulty system". :shrug:)
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Lexy Dick
 
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Post » Sun Apr 04, 2010 10:24 pm

what an utterly biased poll =( i didn't like fallout 3's difficulty as much as i liked morrowind's and facepalm at those who liked oblivions more than fallout 3 (guess they're the types that like being superman)
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Megan Stabler
 
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Post » Sun Apr 04, 2010 9:45 pm

Maybe that badly wounded one that showed up in one of the random encounters, but I dare you to head up to Old Olney right after leaving Vault 101. Besides, you don't even enter the Wasteland unless you're level 2. Which kind of makes your statement suspect to begin with.


^THIS^

And if that is still a cake walk for you, I'd invite you to try and get to New Vegas through I-15.
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Holli Dillon
 
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Post » Sun Apr 04, 2010 4:37 pm

This was what I posted on my FO3 Journal after making it through Fallout 3's main quest . . . it pretty much sums up what I feel is most wrong with the default game:

From the first time I played Fallout, the game felt extremely unbalanced. I tried really hard to give the default game a chance, so at first I only added mods that made graphic changes. But then I waltzed though the Main Quest only wearing Butch's leather jacket for protection and with just the Overseer's 10mm pistol to defend myself. This game was way too easy! It was obviously targeted at casual gamers, and because of this focus, the player character was given a huge advantage over the NPCs. Sure, you may have to struggle a bit when you first escape from the vault (for like the first 10 minutes), but it really doesn't take long to end up with an over-powered character, with an arsenal of over-powered weapons, and more ammo than you could ever possibly use. I was seriously bummed out, as Bethesda had once again released a RPG that was so "mainstreamed," that it was only a shadow of what I felt it should have been.

The Wasteland was supposed to be a very harsh, unforgiving place, where survival was difficult. A 19-year-old, who had grown up in the comfort and protection of Vault 101, and had like no combat experience should not be able to take on entire groups of Raiders, with hardly a scratch. When my character did get shot, it was nothing more than a little boo-boo, with a little "ouchy" and in no time at all she was all-better.


I created a Fallout 3 overhaul mod that fixed all these issues [my Realism Tweaks], but it took me FOREVER before I was able to play the game in the way that I felt it should have been made in the first place. Now I'm worried that Skyrim won't be any more challenging than Fallout 3 was for me . . . and I really don't want to spend months working on another major overhaul . . . just so I can play the game in the way that I feel it should be played. [Making huge overhauls on my own is VERY time consuming . . .I'm still releasing updates for both my FO3 Tweaks and my FONV Tweaks. I'd much rather just play the game, but it is no fun for me unless the game play is challenging.]
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Valerie Marie
 
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Post » Mon Apr 05, 2010 5:34 am

I liked Fallouts system better. I love on New Vegas when I could take on the Death Claw Mother and Alpha Male anytime I wanted and I knew it would be a fun fight. But no matter what my level was I could never kill the Alpha Male with my BB gun......
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Jordan Moreno
 
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Post » Mon Apr 05, 2010 12:35 am

Fallout 3 refined a number of things that were originally introduced in Oblivion. I have no problem with its influence on Skyrim.
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aisha jamil
 
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Post » Mon Apr 05, 2010 12:04 am

Fallout 3 refined a number of things that were originally introduced in Oblivion. I have no problem with its influence on Skyrim.


I agree, Broken Steel bullet-sponges notwithstanding. I think FO3 gave the average player (me) just the right amount of challenge, risk and reward for exploring, and Im hoping Skyrim follows suit.
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Jennifer May
 
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Post » Mon Apr 05, 2010 1:30 am

This was what I posted on my FO3 Journal after making it through Fallout 3's main quest . . . it pretty much sums up what I feel is most wrong with the default game:

From the first time I played Fallout, the game felt extremely unbalanced. I tried really hard to give the default game a chance, so at first I only added mods that made graphic changes. But then I waltzed though the Main Quest only wearing Butch's leather jacket for protection and with just the Overseer's 10mm pistol to defend myself. This game was way too easy! It was obviously targeted at casual gamers, and because of this focus, the player character was given a huge advantage over the NPCs. Sure, you may have to struggle a bit when you first escape from the vault (for like the first 10 minutes), but it really doesn't take long to end up with an over-powered character, with an arsenal of over-powered weapons, and more ammo than you could ever possibly use. I was seriously bummed out, as Bethesda had once again released a RPG that was so "mainstreamed," that it was only a shadow of what I felt it should have been.

The Wasteland was supposed to be a very harsh, unforgiving place, where survival was difficult. A 19-year-old, who had grown up in the comfort and protection of Vault 101, and had like no combat experience should not be able to take on entire groups of Raiders, with hardly a scratch. When my character did get shot, it was nothing more than a little boo-boo, with a little "ouchy" and in no time at all she was all-better.


I created a Fallout 3 overhaul mod that fixed all these issues [my Realism Tweaks], but it took me FOREVER before I was able to play the game in the way that I felt it should have been made in the first place. Now I'm worried that Skyrim won't be any more challenging than Fallout 3 was for me . . . and I really don't want to spend months working on another major overhaul . . . just so I can play the game in the way that I feel it should be played. [Making huge overhauls on my own is VERY time consuming . . .I'm still releasing updates for both my FO3 Tweaks and my FONV Tweaks. I'd much rather just play the game, but it is no fun for me unless the game play is challenging.]


This sums up EXACTLY how I feel.
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Vicki Gunn
 
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