All it boils down to for me is that first of all, I don't enjoy damage-sponge enemies with fights that last 5 minutes to kill one Goblin Warlord. That's why I'm not satisfied with the lame "difficulty slider" Bethesda provided for challenge-seeking gamers like me. I understand that difficulty should be adjustable. 50-slashes-to-kill enemies is not the answer, it takes more than that to provide a real challenge. While OB is still my favorite RPG of all-time because of its sheer amount of content, I felt the entire experience was sorely lacking after I hit Level 20 or so. I wanted to do all the guilds, & SI & KOTN all on the same character, but I kept wanting to restart the game before I ever did so it would become challenging again. Don't get me wrong, Levels 1-15 of OB are the best fun I've EVER had in an RPG. I am not trying to brag, but I've made 2 battlemages on Oblivion (a Breton & an Argonian) and both of them got to the point around level 20 where I could walk into the Imperial city Palace District where the guards with the nice white & gold armor are, slap one of them in the face, then when they all start attacking me, I'll put the controller down and walk out of the room, take 5 minutes to make a sandwich, come back, and my health is still not even halfway down.
Anybody who is halfway decent at building an RPG character who has played OB as a battlemage knows that I am not BS'ing. This is on Default difficulty, Level 20 character with good gear, with a good number of points in Endurance. I don't care what excuses they may have about an open world, character diversity, or whatever, something is VERY WRONG with that. My brother is capable of doing similar things on Morrowind (I never played it, OB was my first TES game), but not as a FREAKING LEVEL 20. Now, they've basically come flat-out and said that Skyrim will be easier than OB. In my opinion, NV was the easiest Bethesda game yet, even on hardcoe mode. I'm starting to see a trend here. Oh, and they also admitted that it will take roughly the same amount of time to get to Level 50 in Skyrim as it did to reach the max Level of 30 in Fallout 3. That's not good either. Once again, thank God for mods. Modders, you're all going to have A LOT of work to do come November.
And to the guy on the last page who mentioned Wizards & Warriors, now that was a good old controller-thrown-through-the-TV type of challenge! :brokencomputer:
Ahh, those were the days. When it actually meant something if you had the skill to beat a game. Batman on the NES, anyone?
Batman on NES and Mario Brothers too. But those were differnt type games. Neither Batman nor Mario ever became significantly more powerful. They got extra lives and extra fire power, but they never became extremely powerful. Batman never attained Superman type strength, and Mario never acquired the powers of Merlin.
Your comments on levels 1-15 being ideal for you say it all. After level 20 is when the challanges became less common. But that is the norm in traditional RPGs. After level 20, your character became a legendary figure, a virtual demigod. Yes there were still challanges, other legendary enemies, heroes and villains etc. But the standard Goblin chieftan, Orc Overlord, Village Haunting Vampire, etc., i.e. the more common enemy types in the world, were no longer a match for you. And they weren't supposed to be. That was the beauty of having attained the 20th level. It was like being cannonized.
If you answer that advancement by breaking the verisimlitude of the game, either by turning every orc chief into a demon prince, or by actually filling the entire game with Balrogs, it destroys plausiblity for the sake of setting the game to insane challange mode. There should still be Demon Princes, but if they pop up in every single tower and cave just to provide your legendary hero extra challanges, it gets to be tedious, unimpressive, uninspired, and silly.