A working difficulty slider would be a nice start. Both Fallout 3 and New Vegas were ridiculously easy, and a difficulty slider that only increases enemies hitpoints does not increase difficulty!
FWE and Arwen's tweaks are the kind of difficulty i want. Enemies aren't that diffcult to kill, but neither are you, and since enemies always outnumber you you better not be seen, much less hit. Two Powder Gangers throwing dynamite with Arwen's tweaks are whole lot more dangeous than Old Olney in unmodded Fallout 3 :lmao:
However i too am of the last century's gamers who grew up with ridiculously diffcult NES games. I acknowledge the fact that mainstream games will can not be made that diffcult, which is why i'll buy Skyrim for PC and let the modding community fix the game balance
Or play S.T.A.L.K.E.R. [censored] poltergeists! :swear:
I'm pretty sure I've never seen such a mixed reaction to a subject like the challenge of a game. Some of you are in the same boat with me, saying it was too easy, others are saying it was too hard. I'm just going to have to post some vids on YouTube of my Oblivion character standing there taking his five-minute beating on purpose from the Palace Guards. I DO NOT GIVE A SINGLE RAT TURD ABOUT ANY EXCUSES ANYBODY MAY HAVE. EVEN IF I WAS SOME KIND OF IMMORTAL GAMING SAVANT (most anybody who has played me in online shooters can tell you I obviously am not) -
ANY GAME WHERE THIS IS POSSIBLE WITHOUT CHEATING IS FUNDAMENTALLY BROKEN. END OF STORY.
You all can say whatever you want about the diversity in character builds, balancing an open world, or whatever. Being able to get that strong is stupid. WHY SHOULD I WANT TO LEVEL UP MORE IF I CAN ALREADY PWN EVERYTHING IN THE GAME IN A MATTER OF SECONDS?
Now, it's time for some fun quotes by Todd Howard: "It's similar now to what we did in Fallout 3," he revealed, "where we changed it a lot. We now have the ability to set a dungeon and say that
'this dungeon is this hard', so when you come in it will look at you and adjust its difficulty level. But it might be much harder, just because of what it is.
"It also saves the state of the monsters. So if you come in and at the side it says,
'okay, this is going to be hard for your character' - and it might be much easier because of how we set it - but it won't change its difficulty if you leave."
I wonder how many times during Oblivion they said, "this is going to be hard for your character". I should reiterate that INFLATING ENEMY HP TO ABSURD LEVELS DOES NOT CREATE A CHALLENGE IF MY OWN CHARACTER CAN ALSO GET PUMMELED FOR FIVE MINUTES STRAIGHT.
As the post I replied to mentioned, maybe the darn NES games did ruin me. But what I really think is most game devs make their games for puzzies. It seems like 90% of games nowadays give you automatic Health regen, at least they're not going that route. I'm gonna say this part once again: If a game doesn't have any challenge, it's boring. Exploration is only worth so much if it's being done completely uncontested. If I see a group of say, 5 high- level Daedra Lords, I should be going "oh snap! look out!" Instead of "yawn, chop, chop, chop, yawn" ad nauseam. Other than the joys of exploration, boredom and tedium is all Oblivion was after the first 20 hours. This would be fine in a lot of other games that don't take 300+ hours to finish the game. I don't consider the game "finished" until you at least have completed the MQ and all the major guilds and DLC. Not to mention that most RPG games actually do get HARDER NEAR THE END, not ridiculously easy.
I always thought the whole point of an RPG was leveling up your character so that you can defeat a great challenge at the end, not so you can steamroll every enemy in the game except a handful of super-bosses. But whatever, I've got good people like Arwen to back me up. Console-only players with RPG skills, it sure sux to be you.
@ Arwen, I do know how time-consuming these kind of mods are to make. I'm hoping you will have a lot of free time on your hands come this winter. I, for one, will be desperately in need of your services.
@ Daydark, you mean the Mountain Lions that were two-to-three-hit kills for my characters at Level 10 or so? I'm starting to wonder if my copy of Oblivion was defective.... :shrug: BTW, I always play on Hard mode, Very Hard just makes the combat too tedious, especially against player-leveled Ogres and Goblins. Does all that HP actually make those Ogres and Goblins challenging? Maybe a little bit, but not enough to matter if your character basically can't even take damage.
And now, for the whole reason I made this thread:
BETHESDA, IF YOU ARE READING THIS, CAN YOU PLEASE GIVE SKYRIM REAL DIFFICULTY SETTINGS THAT DO MORE THAN INFLATE ENEMY HP FOR NO REASON? THE DIFFICULTY SLIDERS IN OBLIVION, FALLOUT 3 AND NEW VEGAS HAVE INVOKED THE WRATH OF SITHIS FOR COMPLETELY svckING. That is all, I'm going to shut up now. :banghead: