Bethesda admits Skyrim's difficulty was "influenced"

Post » Sun Apr 04, 2010 2:40 pm

I found this by Googling "Skyrim Difficulty".

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Bethesda has revealed that it looked to its own Fallout 3 for influence when it came to fixing The Elder Scrolls V: Skyrim's difficulty curve.

Speaking to Official Xbox Magazine in the UK, game director Todd Howard acknowleged that the fact monsters levelled with you in Elder Scrolls IV: Oblivion was an issue for fans.

"It's similar now to what we did in Fallout 3," he revealed, "where we changed it a lot. We now have the ability to set a dungeon and say that 'this dungeon is this hard', so when you come in it will look at you and adjust its difficulty level. But it might be much harder, just because of what it is.

"It also saves the state of the monsters. So if you come in and at the side it says, 'okay, this is going to be hard for your character' - and it might be much easier because of how we set it - but it won't change its difficulty if you leave."

OXM's massive 16-page preview of the game also reveals that Skyrim's Greybeards will act as its 'Jedi Masters' - passing on wisdom to your character.

Skyrim is set two centuries after predecessor Oblivion. The land of Skyrim has erupted into civil war after the assassination of its King, whilst god Alduin arises to destroy the world.

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What do you all think about this? It looks like Perks aren't the only thing they are re-using on Skyrim from Fallout. In my opinion, Fallout 3 was even easier than Oblivion, and that's saying alot. If it's going to "automatically adjust difficulty", they better get the challenge level right on the mark (they won't, the game is being designed for noobs, AKA "gamers of all skill levels"). Also, what if I go poking around in dungeons as a low level, then come back later when I'm Level 20 or so, and there's nothing but Level 1 Goblins all over the place that I can one-shot? I'm calling BS on his claim of "it might be much harder because of what it is". Somebody put it best in one of my threads when he said: "I fully expect Skyrim to be easier and shorter than Oblivion. It'll be a blur of a story with little challenge, designed for 12-year olds to finish over a three-day weekend." Hmm, that reminds me of Fable...Thank God for mods! Sorry, console players, you're gonna be stuck with a more advlt version of Fable with much-improved graphics.
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Lory Da Costa
 
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Post » Sun Apr 04, 2010 3:49 pm

better than Oblivion
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Brentleah Jeffs
 
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Post » Sun Apr 04, 2010 11:36 am

We knew this.

They're talking about the level scaling system. You know, the utterly-reviled system in Oblivion where the entire world leveled up in sync with you, leading to a land populated by lv20 bandits wearing Ebony/Glass/Daedric?

They're using a level scaling system more like Fallout 3's. Which, while not perfect, was considered much better by most people.


It's fine.
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Claire Jackson
 
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Post » Sun Apr 04, 2010 7:44 am

As long as there are no death claws. Unless I get a rocket launcher or sniper rifle.
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Trey Johnson
 
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Post » Sun Apr 04, 2010 6:17 pm

i disagree, to speculate so much about a game that hasnt been released yet is kind of redundant in my opinion.

So far what ive heard from interveiws and reviews on it, it sound very promising. To say that it will be geared toward 12 year olds to finish in a three day weekend, sounds like the OP was trying too hard to insult bethesda, they have 100 plus great minds working on this game, and they havent release a failure in TES series yet, think POSITIVE and TRUST them!
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Jhenna lee Lizama
 
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Post » Sun Apr 04, 2010 3:39 pm

"Oblivion hard for you? If so, you should probably just quit gaming..."

Well, I'm said to be not bad at all at gaming, and I can say that Oblivion was, in fact, quite difficult at some levels. At the beginning it was veery easy, yes, but at higher levels sometimes it could become a nightmare...

About Fallout 3... the curve is, by far, better than the one from Oblivion. Though the game was easy... and you levelled too fast.
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Rudy Paint fingers
 
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Post » Sun Apr 04, 2010 1:54 pm

fallout difficulty is better
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Sudah mati ini Keparat
 
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Post » Sun Apr 04, 2010 6:45 pm

"Oblivion hard for you? If so, you should probably just quit gaming..."

Well, I'm said to be not bad at all at gaming, and I can say that Oblivion was, in fact, quite difficult at some levels. At the beginning it was veery easy, yes, but at higher levels sometimes it could become a nightmare...

About Fallout 3... the curve is, by far, better than the one from Oblivion. Though the game was easy... and you levelled too fast.


Take the "leveling too fast" with Skyrims improved perk system and a perk cap at 50, i can say that it seems the leveling flow would be better this time around as compared to previous games.
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Emma Parkinson
 
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Post » Sun Apr 04, 2010 10:57 am

To be honest, Fallout's scaling and difficultty was miles ahead of Oblivion's, so I'm okay with this.
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Rebecca Clare Smith
 
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Post » Sun Apr 04, 2010 12:53 pm

I definitely think they're make the right decision. The enemy leveling system in Oblivion was atrocious. It was much better in Fo3. That being said, I would like it to be a bit harder than Fallout 3. That game was amazing, but way too easy.
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rheanna bruining
 
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Post » Sun Apr 04, 2010 9:56 pm

There was essentially no difficulty curve in Oblivion, the only thing that determined difficulty was what skills you leveled and how many attributes per level up you got from them. You could make the game extremely easy by choosing major skills that you didn't need and could control level ups in, or extremely hard by having frequently used non-combat skills as majors.
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Jennifer May
 
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Post » Sun Apr 04, 2010 10:31 am

fallout was difficult....when was this.

The only hard part about that game was the deathclaws.
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Rebecca Dosch
 
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Post » Sun Apr 04, 2010 9:21 am

i disagree, to speculate so much about a game that hasnt been released yet is kind of redundant in my opinion.

So far what ive heard from interveiws and reviews on it, it sound very promising. To say that it will be geared toward 12 year olds to finish in a three day weekend, sounds like the OP was trying too hard to insult bethesda, they have 100 plus great minds working on this game, and they havent release a failure in TES series yet, think POSITIVE and TRUST them!


Sorry, if it's even easier than Oblivion, that's too easy for me. I have been challenged by many RPG's on the default difficulty. Mass Effect, Dragon Age, and Two Worlds II single-player all were much harder than Oblivion, and actually provided a challenge, and the excitement that goes along with that challenge, which was missing from Oblivion for me after only the first 2 days of playing it. I think Oblivion was better than all those games in every way, it was just too freaking easy. Also, I hope this time Bethesda doesn't allow you to become invincible because you found a Chameleon spell, spellmaking altar and any Chameleon-enchanted item (they never even bothered to patch that). NO CHALLENGE = ME GETTING BORED.
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SUck MYdIck
 
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Post » Sun Apr 04, 2010 7:30 am

To be honest, Fallout's scaling and difficultty was miles ahead of Oblivion's, so I'm okay with this.

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Beth Belcher
 
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Post » Sun Apr 04, 2010 7:02 pm

Take the "leveling too fast" with Skyrims improved perk system and a perk cap at 50, i can say that it seems the leveling flow would be better this time around as compared to previous games.


What worries me is that they have said that it will take the same time to reach level 50 in Skyrim that the max. level in Fallout (I suppose they were counting the expansions, so 30).

fallout was difficult....when was this.

The only hard part about that game was the deathclaws.


Even that is argueable. Deathclaws, reached level... 13, more or less, were not difficult. I think they were much harder in New Vegas, but I'm afraid I haven't played.
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Adam Kriner
 
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Post » Sun Apr 04, 2010 4:20 pm

I personally found Fallout much more difficult than Oblivion. So I'm all for this. :disguise: Plus Vault Boy owns.
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Carlitos Avila
 
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Post » Sun Apr 04, 2010 1:29 pm

What worries me is that they have said that it will take the same time to reach level 50 in Skyrim that the max. level in Fallout (I suppose they were counting the expansions, so 30).


Yeah, that's not good either, seeing as how it took me 250 hours to get to Level 50 in Oblivion, and less than 100 to get to Level 30 in Fallout.
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Katie Samuel
 
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Post » Sun Apr 04, 2010 4:11 pm

Oblivion just took forever to kill enemies at high levels. Did you change the difficulty to maximun, because I doubt that could be considered "freaking easy" to anyone. Level scaling is the wrong path imo. However if you prefer bland, drawn out battles where you can end up pouring arrows into enemies, good for you.
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Genocidal Cry
 
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Post » Sun Apr 04, 2010 9:51 pm

Really? Didn't you see the wolf in the trailer? It actually didn't run in a straight line at you. The wolves circled the player. The zombie dudes forced the mage guy to cast that super nova explotion thing cause there were so many of them. Enemies might actually work together to take you down.

If there's one think I'm not worried about, its difficulty.

PS: Dragons, which basically look like flying deathclaws that have magic powers. I repeat, not worried.
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Tammie Flint
 
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Post » Sun Apr 04, 2010 7:33 pm

fallout was difficult....when was this.

The only hard part about that game was the deathclaws.


Go to the mirelurk spawn den just north of rivet city or to the nuka-cola plant. Go to either one at lvl 2-5 and be completely annihilated soon after entering either one. Those are mid level dungeons and unlike Oblivion they don't scale below a certain lvl. That's the difference between Fallout 3 and Oblivion's level scaling. Bethesda redoes everything with every release, we all know that, so it stands to reason if they say it's like fallout 3, it's not EXACTLY like it but reworked and even further improved.
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Georgia Fullalove
 
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Post » Sun Apr 04, 2010 6:40 am

Take the "leveling too fast" with Skyrims improved perk system and a perk cap at 50, i can say that it seems the leveling flow would be better this time around as compared to previous games.

I think so too. The fact that Todd said that this time the hame is balanced for(build to be) 1-50 rather than OB and MW which he stated was build for lvl 1-25 brings much joy to this droid.
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XPidgex Jefferson
 
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Post » Sun Apr 04, 2010 10:16 pm

While I found both games to be fairly easy, I Iiked the way Fallout handled level scaling much better. So I have no problem if Skyrim uses the same approach. And if someone does find it to be too easy even still, there's always the difficulty slider. I bumped up my Fallout 3 to Hard and found that to be just about right. Very Hard got to be too much of a grind, especially early on.
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Brandi Norton
 
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Post » Sun Apr 04, 2010 1:45 pm

Fallout 3 was consistent. Consistently easy, yes, but consistent. Oblivion was a roller-coaster of unpredictable difficulty.

Frankly, I prefer the former by a wide margin.
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Genevieve
 
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Post » Sun Apr 04, 2010 8:10 pm

Yeah, that's not good either, seeing as how it took me 250 hours to get to Level 50 in Oblivion


Didn't Oblivion's "difficulty" max out at around lv20-25? So those extra 25 levels you ground out can't have helped anything.... (and holy cow, how'd you manage to squeeze that many levels out? You'd need to seriously control your skill gains for that)


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Yeah, hitting the level 20 cap in Fallout 3 was way too fast. But that has nothing to do with the methods of "level scaling", just how fast you progressed through it. (My FO3 caps out at 20 - I've stopped using Broken Steel, because the increased cap, new perks, and new monsters just mess the game up.)
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CArlos BArrera
 
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Post » Sun Apr 04, 2010 10:15 pm

PS: Dragons, which basically look like flying deathclaws that have magic powers. I repeat, not worried.


Bethesda's definition was a Big Daddy mixed with a helicoper from I don't know what game. Thats sounds freaking difficult and scaring.

Big Daddies (at least for a long time in the first game, if you don't hypnotize other one) = DEAD.
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Jeremy Kenney
 
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