Why don't you provide examples of what game(s) do it right? How about your programming techniques to fix the issue?
Ah, yes. "If you can't do it yourself, you have no right to complain about it". A lot of people would be out of a job if that sorry excuse for an argument was ever implemented by force.
I already mentioned the classic Fallout, but there's no need to stick to classic cRPGs. Remember The Legend of Zelda? Leevers are as easy to kill at the start of the game as they are at the end of the game, but anyone who says they didn't pull out their hair in frustration over the second quest's Level 7 is a liar. And yet, there's people who beat it with only a fraction of the items and heart containers you could have at that point.
There are so many ways to balance a game, and so many ways to break it. But to punish players right out of the box for using a mechanic you're forcing them to use - but not in the exact way you designed it to be used is crossing not one line, but several. Even if you can game the system and use other workarounds to make progress, it's still a dreadful decision that should never have been made to begin with.
Reading stuff like this is really discouraging because it means that the majority of the loud noise if from people who don't get what RPGs should be and instead just focus on how RPGs have been done in the past.
The OP is close-minded and that's made obvious by his "you either agree with me or you're a blind fan-boy" comment.
I'm so open-minded my brain is liable to leak out at any moment. Like I stated in my article, there is no problem with the concept of level scaling - nor do I oppose it. I do, however, oppose its particular execution in this game. Because it's broken.
They could turn RPGs into flight simulators for all I care, just don't sandbag me with broken game mechanics.
I am sorry you can't play as your alchemist, but I have not had a frustrating time with level scaling even with my healer character.
I think I already explained that the "weak ass alchemist" was just an example. Oh well.