Bethesda and Obsidian should both make an expansion for the

Post » Mon Aug 22, 2011 4:39 am

You know, DLC is short for downloadable content. An "expansion" released today of the same magnitude of the "glorious" days going to the store to pick it up, would still be considered DLC. I,e Shivering Isles. - With the advent of DLC they can put out smaller stuff that wouldn't be worth the retail space. They can experiment. Being able to download the content has nothing to do with the size. If anything they can get bigger stuff out quicker now. No need to go through manufacturing all those discs and shipping them out. (Though most companies still do that)

But of course, if you think it is a waste of time you can always not purchase it. That is the beauty extra content. :spotted owl:


You seem to have understood what I was after, so why the lecture? I know what a DLC is and what it "could" be. And I also know what sort of DLC's we've been getting from gamesas, and what sizes and what kind of they've "tended" to be in general. They're mostly just overpriced "snacks" and nothing more.
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Anna S
 
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Post » Mon Aug 22, 2011 12:39 pm

Pardon me if i'm wrong, but isn't that exactly what happened with Fallout: New Vegas? Granted I actually enjoyed that game but without patches, it was unforgiveably buggy and while that is not a problem for people like me who have an internet connection, not everyone does and it is those people who would suffer the most.

Well, by that logic they wouldn't be able to download it at all... (Edit: Joke line and I see your point)



I just want everyone to know I'm an ENORMOUS TES fan. I'm just having a bit of trouble seeing the harm it'd do. Nothing could ruin the TES franchise that's outside of a main game from Beth. It'd be optional to buy/download. If t svcked, Beth would never let anyone ever do anything again with the series. But since nothing like that has ever happened, I admit I'm intrigued by the possibilities.
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marie breen
 
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Post » Mon Aug 22, 2011 12:34 pm

after F:NV im not sure they should be let near the fallout series without strong supervision.

abit like a sixual predator
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Dark Mogul
 
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Post » Mon Aug 22, 2011 1:07 am

after F:NV im not sure they should be let near the fallout series without strong supervision.

abit like a sixual predator


Yeah. They ravage the series themselves.
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koumba
 
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Post » Mon Aug 22, 2011 11:51 am

Well, by that logic they wouldn't be able to download it at all... (Edit: Joke line and I see your point)



I just want everyone to know I'm an ENORMOUS TES fan. I'm just having a bit of trouble seeing the harm it'd do. Nothing could ruin the TES franchise that's outside of a main game from Beth. It'd be optional to buy/download. If t svcked, Beth would never let anyone ever do anything again with the series. But since nothing like that has ever happened, I admit I'm intrigued by the possibilities.


At this point I'm not sure if I would trust anyone but BGS to make an TES game, it has to actually feel like an Elder Scrolls title and that takes a lot of work and care, other studios have different perspectives and ways of doing things and it would be obvious that someone other than Beth made it, and then it would not truly feel like an elder scrolls game. Know what I mean?
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Jimmie Allen
 
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Post » Mon Aug 22, 2011 5:26 am

I'd buy 10 Obsidian copies. No, make that 20.
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Rachyroo
 
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Post » Mon Aug 22, 2011 6:29 am

Just Bethesda for TES games thanks.
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Steve Bates
 
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Post » Mon Aug 22, 2011 4:02 am

You seem to have understood what I was after, so why the lecture? I know what a DLC is and what it "could" be. And I also know what sort of DLC's we've been getting from gamesas, and what sizes and what kind of they've "tended" to be in general. They're mostly just overpriced "snacks" and nothing more.

I did not mean to come off as lecturing you, I was just adding to your point really.

I love DLC because it gives devs more room to experiment with new ideas and tell stories on a smaller scale. Like Knights of the Nine, Mehrunes Razor, or even Lair of the Shadow Broker from ME2. A steady stream of that sort of quality can be a viable alternative, but alongside most on this forum I'd imagine (including yourself) I would rather see just a few smaller pieces of content like that, followed up by a major meaty expansion. :foodndrink:
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Isabell Hoffmann
 
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Post » Mon Aug 22, 2011 1:05 am

from what I have seen of obsidian DLCs in NV they are much more focused on the companions which I found pretty annoying

and ES is bethesdas came they would never allow another company to mess with it
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Hannah Whitlock
 
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Post » Mon Aug 22, 2011 3:18 am

The difference is, Bethesda acquired the rights to Fallout. They didn't construct it from the ground up, nurture it over decades, and make it successful. They picked it up after it was well known. Sure, they changed the game dramatically, but with a formula they were familiar with.

Bethesda DID craft TES from the ground up, and it is successful and, dare I say famous, because of their effort.

Obsidian had staff with Fallout experience, but they didn't revolutionize anything. Bethesda was confident they could make an enjoyable Fallout experience.

Bethesda will never hand over their IP to Obisidian. There literally is no point. They would have to watch every single action like a hawk, because Obsidian is not familiar with the feel, tone, or spirit of a TES game. No offense, but it is entirely possible they would create an abomination.

It will not happen.
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Hilm Music
 
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Post » Sun Aug 21, 2011 11:30 pm

I think they should have Obsidian try there hand at a DLC. Like a trial-run.
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Lucky Boy
 
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Post » Mon Aug 22, 2011 3:43 am

I mean individually. gamesas makes an expansion, then they help Obsidian make one that'd be really different, instead of having them do an entire new game.

No, no Obsidian in my Elder Scrolls, please... :facepalm:
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Mizz.Jayy
 
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Post » Mon Aug 22, 2011 12:11 pm

The only studio that has ever worked on TES at any point in the past were Bethesda Game Studios themselves.

There's people that've left the studio though, like Ken Rolston, the lead designer of Morrowind and Oblivion.
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Crystal Clarke
 
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Post » Mon Aug 22, 2011 4:26 am

Come to think of it, Obsidian could bring back some magic to the TES franchise, make it interesting again. Especially if they implemented some of their Torn concepts.

No, scratch that, Torn should be a game of it's own. MCA should, at the very least, write all their quests. Show them how it's done.
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Laura-Jayne Lee
 
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Post » Sun Aug 21, 2011 9:58 pm

I'd be a glitch and bug bomb. Keep obsidian away from TES is my opinion also.
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Erika Ellsworth
 
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Post » Mon Aug 22, 2011 12:42 am

No. Obsidian shouldn't touch TES because TES has always been kept internally, and it should stay that way.
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Lory Da Costa
 
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Post » Sun Aug 21, 2011 10:55 pm

There's people that've left the studio though, like Ken Rolston, the lead designer of Morrowind and Oblivion.


Oh yeah, is he the the one making that Kingdoms of Amalur or whatever it is?
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Kate Norris
 
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Post » Mon Aug 22, 2011 12:40 am

I did not mean to come off as lecturing you, I was just adding to your point really.

I love DLC because it gives devs more room to experiment with new ideas and tell stories on a smaller scale. Like Knights of the Nine, Mehrunes Razor, or even Lair of the Shadow Broker from ME2. A steady stream of that sort of quality can be a viable alternative, but alongside most on this forum I'd imagine (including yourself) I would rather see just a few smaller pieces of content like that, followed up by a major meaty expansion. :foodndrink:


Point taken. And the last sentece is exactly what I'd prefer. :foodndrink:

Come to think of it, Obsidian could bring back some magic to the TES franchise, make it interesting again. Especially if they implemented some of their Torn concepts.

No, scratch that, Torn should be a game of it's own. MCA should, at the very least, write all their quests. Show them how it's done.


Indeed. :thumbsup:
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matt
 
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Post » Mon Aug 22, 2011 12:28 am

Oh yeah, is he the the one making that Kingdoms of Amalur or whatever it is?

Yeah, that's the one.
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Carlos Vazquez
 
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Post » Mon Aug 22, 2011 9:09 am

No. Obsidian shouldn't touch TES because TES has always been kept internally, and it should stay that way.

Agreed. TES games should always be made by Bethesda.
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Yonah
 
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Post » Mon Aug 22, 2011 7:02 am

Oh yeah, is he the the one making that Kingdoms of Amalur or whatever it is?


Aye
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SWagg KId
 
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Post » Mon Aug 22, 2011 12:14 pm

No. Obsidian shouldn't touch TES because TES has always been kept internally, and it should stay that way.

Thing is, the various teams developing Bethesda's games have changed wildly over the years. These are not the guys that made us love TES.
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Monique Cameron
 
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Post » Mon Aug 22, 2011 5:41 am

Yeah, that's the one.


Well only if they brought that one guy back in, if it was the whole studio then I would feel pretty uneasy :s
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Stephanie Kemp
 
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Post » Sun Aug 21, 2011 11:24 pm

Thing is, the various teams developing Bethesda's games have changed wildly over the years. These are not the guys that made us love TES.


The thing is, Obsidian has no idea how to make a TES game. If they made FO:NV on their own, it would bear absolutely no resemblance to FO:3. They just take their cues from Bethesda.

I don't want an isometric, non-real time Fallout 1-esque TES. I sure as hell don't want an Alpha Protocol TES.


Imagine if J.R.R Tolkien died before finishing Return of the King. And then J.K. Rowling wrote it.
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Jah Allen
 
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Post » Mon Aug 22, 2011 11:30 am

Imagine if J.R.R Tolkien died before finishing Return of the King. And then J.K. Rowling wrote it.


That sounds truly awful, your logic is infallable.
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Vahpie
 
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