Hello, dear fellow forumers. Before my long and tedious lecture begins (I advise those with little patientce to avoid this topic), I want to clear some things up. Yes, I know there are threads similar of tone and topic to this, no, I will not search for one and divert to that one. No, this is not a complaint thread albeit it is pointing out a history of flaws. And (this is for you, MODS) this IS about Skyrim, and I kindly ask you do not move it to a different section to gather dust. Now, let us begin.
I've noticed a most, disturbing trend. It go's by many names, streamlining, dumbing down, what have you, call it what you will. This thread is not about that either, but they factor in. Anyways, let us take a look back. Arena was a mess of a game. A fighting game turned full blown RPG, and poorly named at that, with a paper thin story. Daggerfall, If i dare say, is where the The Elder Scrolls truly shined for the first time. And then there was (people tired of Morrowind comparisons may leave now), yes, Morrowind. Now, since this thread is about plot, there will be spoilers. Morrowind's story was amazing for a video game. It was full of political turmoil and prophecies and uncertainties, with a great twist that ascended the main character into legend. It was properly paced, with a satisfying start, middle, and conclusion.
Now we have Oblivion. Oblivion had an amazing premise, the armies of Oblivion and the outer realms itself were seeking to destory the mortal realm. But, I think most would agree that this grand premise was a tad poorly recognized. The game felt a bit rushed, and even in the end, Spetim's bastard son is realized as the true hero, leaving the champion of Cyrodiil meager in comparison to his predecssor. And now we come to Skyrim.
Skyrim, much like Oblivion, has a great set up, but one that is trashed within the first five minutes of the game, with some of the worst pacing I have ever seen. You are in a land of turmoil. With the advent of a group of Elves hell bent on domination, the province begins to tear itself apart. And, in the midst, the Dragons, long lost, have returned. Sounds great, right? But then, right there, at the start, we meet the primary antagonist about five minutes after we make the protagonist. Ok, we can deal with that. Darht Vader was introduced before Luke right? Then in the next misson the majot twist of the plot (a known one, but still), that the PC is essentialy Nordic christ reborn, is revealed, to a relatively mellow reaction. Then, before you know it, you (spoiler) ................
destroy the NORDIC GOD OF DESTRUCTION with relative ease, relativley quickly. I literaly stood up and asked the game if it was pulling my leg, I know, very sad. I was half expecting Alduin to pop out of one of the magic baskets screaming [deleted] in draconic. My point is this: why do you think bethesda has put very little effort into a compelling and fufilling storyline? You may say "oh, TES was never about the main story line". Alright. Then why is it the Dark Brotherhood, and to a lesser extent, the Thieves guild, the only faction lines that have fully fleshed out stories with lovable and interesting characters? The college is barely passable, and the companions a joke, at a mere FIVE MISSIONS.
What happend to the complexity and intriuge and use of lore the previous games have used. Is Bethesda so focused on building its worlds, which it does remarkbly, that they don't care enough to fill them with interesting inhabitants and stories of wonder? I leave you readers to make of my post whatever you wish. It is all my opinion, and I know it, so please do not flaunt that fact. Now, I love Skyrim, just as I love all the previous games in the series (save Arena), but, I felt I should voice my opinon of the story. And, yes, I know Bethesda could care less about the ramblings of a humanoid demonic rabbit.
- Sincerely, Frank