Bethesda's Approach to Role Playing

Post » Thu Nov 11, 2010 5:23 am

o_O
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Portions
 
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Post » Thu Nov 11, 2010 10:43 am

I think the hardest of the hardcoe Morrowind fans will enjoy this game.


I think some of them seem determined not to.
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Cagla Cali
 
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Post » Thu Nov 11, 2010 9:47 am

I think some of them seem determined not to.

Thats what they say, but sneak up to one of there houses at night after Skyrims released and you'll catch them red handed. :ninja:
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hannaH
 
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Post » Thu Nov 11, 2010 10:24 am

Is a further step in Oblivion's Direction Really a bad Thing?

Yes.
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JD FROM HELL
 
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Post » Thu Nov 11, 2010 12:01 pm

Thats what they say, but sneak up to one of there houses at night after Skyrims released and you'll catch them red handed. :ninja:


I picture them angrily gnawing at a lemon as they play, determined not to allow a single moment of joy.
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Nuno Castro
 
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Post » Thu Nov 11, 2010 5:50 am

Oblivion took one step forward and two steps back. Skyrim seems like it's taking two step forwards and one step back. I think it will be better game than Oblivion for roleplaying and a better game than Morrowind for action.

Now, there are a couple questions I have, which once answered, will let me know if Skyrim is actually better than Morrowind on the whole.
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Eric Hayes
 
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Post » Thu Nov 11, 2010 7:56 am

their approach is simple but i dont know if its the best.

it is to remove everything that distract you from the game itself this means mostly everything that has a number attached to it and stuff like that. they are trying to make us do a character and just play with it and see it getting better at what hes doing.

unfortunately they are not only doing that. they are also removing content, things such as spears, lore, armors, and most stuff like that.

they should keep going in this immersion by minimal distracting stuff but they should go in the opposite direction about content and put back all those things that they claim add nothing to the game play. in fact skyrim with even more diversity than morrowind would for sure be the best elderscrolls game ever
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Princess Johnson
 
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Post » Thu Nov 11, 2010 9:30 am

unfortunately they are not only doing that. they are also removing content, things such as spears, lore, armors, and most stuff like that.


I haven't seen any mention of things being flat-out removed in Skyrim. Skills that were taken out have had their role preserved by perks; the alleged removal of the spell making system isn't a huge issue coupled with the new ways in which each spell can be used. So I'd be interested to see if you can actually, you know, back this up.
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Sammie LM
 
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Post » Thu Nov 11, 2010 9:59 am

their approach is simple but i dont know if its the best.

it is to remove everything that distract you from the game itself this means mostly everything that has a number attached to it and stuff like that. they are trying to make us do a character and just play with it and see it getting better at what hes doing.

unfortunately they are not only doing that. they are also removing content, things such as spears, lore, armors, and most stuff like that.

they should keep going in this immersion by minimal distracting stuff but they should go in the opposite direction about content and put back all those things that they claim add nothing to the game play. in fact skyrim with even more diversity than morrowind would for sure be the best elderscrolls game ever


To be fair it is hard to say how much they are "removing" in the latest installation. Spellcrafting is the only one that comes to mind, and its benefits seem to be absorbed into the overall combat system so it isn't really gone. Lore we don't know yet, and weapons seem to be roughly the same, possibly more. I think there is a balance between content and quality of that content. In today's games, devs are held to higher standards for animations and whatnot. Whereas 10 years ago they could get away with bad spear animations and combat styles purely based on stats, I don't think that is possible now. For that reason, if they include spears or other similar weapons, they will have to invest the time necessary to make them work well. If spears were implemented quickly with basic animations, I think everyone would just keep complaining. So when it comes to sheer amounts of weapon content, I am willing to sacrifice some diversity for a complete product. I do wish there was more armour variety however, as that would take less development time and would improve the gameplay experience. In Oblivion you had one linear progression of armour for light armour, and one for dark. It would be nice to have some variety (ie something OTHER than glass armour, or at least different colours).
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TIhIsmc L Griot
 
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Post » Thu Nov 11, 2010 5:13 pm

I haven't seen any mention of things being flat-out removed in Skyrim. Skills that were taken out have had their role preserved by perks; the alleged removal of the spell making system isn't a huge issue coupled with the new ways in which each spell can be used. So I'd be interested to see if you can actually, you know, back this up.

im justlooking at the evolution between morrowind and oblivion and seeing how the game play is a furthuer evolution from oblivion it is very possible that everything else will follow the same tendency like how they removed spears pauldrons tons of items tons of quest tons of dialogue etc....
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Krystina Proietti
 
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Post » Thu Nov 11, 2010 1:59 pm

im justlooking at the evolution between morrowind and oblivion and seeing how the game play is a furthuer evolution from oblivion it is very possible that everything else will follow the same tendency like how they removed spears pauldrons tons of items tons of quest tons of dialogue etc....


Neither possible nor probable are fact. Additionally, there are reasons behind every single thing removed in this time, from technical or developmental limitations (dialogue, pauldrons) to balance issues (spears). And considering the range and depth of Oblivion's side quests, I really don't think you can say quests were removed. Show me evidence that a single thing was taken out for poops and giggles, I'll change my mind. I'll be right there beside you, moaning about how awful Skyrim will be. Until then, no.
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Paula Rose
 
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Post » Thu Nov 11, 2010 8:05 am

I am amazed at how much people get hung up on stats. You would think we were talking about Madden Football (n) instead.

I've always felt that stats were a necessarily evil - a way to keep things stable, and keep DMs honest. With tabletop games, there really isn't an alternative, as it's a key element of how the story is progressed. A good DM will use your stats to make the game enjoyable. A bad DM will drop a dragon on a bunch of level 6 newbs that just got fireball... ;)

However, the story should come first, with the stats only giving you a guide as to how you should proceed. Frankly, stats are one area where I feel a lot of improvement could be made, and I actually like the idea of skill progression through use - and the opposite, degradation with lack of use. This would make how you play the role important for how you develop the character.

In this sense, turning over control of the tables to the computer makes sense. Add in the rumors that the game will actually alter what subquests are offered based on what skills you excel in, and you create an even deeper sense that how you play is important to the story. At least to me, this is the holy grail of RPG's - a model where how you battle is just as important as who you battle in determining the direction and tone of the story.

The only downside is that it is hard to be a good generalist in such a system, because you would have to constantly be changing tactics to maintain your disparate skills - but then, this is true in real life as well.
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QuinDINGDONGcey
 
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Post » Thu Nov 11, 2010 3:41 pm

First of all let me say the poll options literally made me "laugh out loud" :lmao:

Now then, there is a reason why I come to these forums just about every day and why I still play Morrowind, Oblivion and Fallout 3 regularly to this day. There is a reason why I peruse the Imperial Library reading in game books and stories. There is a reason The Elder Scrolls is my favorite series of all time. And I mean, better than any book, movie, game, what have you. Bethesda crafts incredible lore and amazing worlds, but the gameplay and animations has always paled in comparison. Skyrim is the first of the series that has me excited for combat, stealth and magic use. I feel like the new system is going to give us more freedom than ever before and allow for more personalization. We will be able to do all this in real time. Which means more time spent actually playing the game, and less time looking at menu's.

I feel like there are three groups here on these forums. Optimists, pessimists and those who are cautiously undecided. It's rather sad to see the majority seems to be pessimists, or those of us who are not simply don't post anymore because the overwhelming hate. It's really difficult to try to convince 5 different people in a thread who are determined to not be happy with a new system just because it's new. We haven't played Skyrim yet, so there is no reason for anyone to "know" that it svcks.
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Gill Mackin
 
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Post » Thu Nov 11, 2010 11:16 am

I swear, gamers are just as bad as hipsters.
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Jodie Bardgett
 
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Post » Thu Nov 11, 2010 10:59 am

I guess it is hard for us old fogies to accept that what was once the common and obviously correct way to do an RPG is now "fringe." Choice and consequence, limited character ability, factions, static world with dangerous areas... these were all things that every RPG did when I was a teenager and for a decade after that. Now everything has to be super streamlined and not at all challenging, and I think that svcks, "fringe" opinion or not.
And who the hell says that's not going to be in there? I certainly hope they'll be in Skyrim. Doesn't require a character sheet with 100 skills or being fringe. Why my current main in NV has [censored] combat skills, save for explosives (but I svck with grenades), and when I see a deathclaw, swarms of fiends, or Caesor's Legion charging right towards me, I pray that my companions will be able to cover my ass.

However, I would like to know if attributes have been confirmed to have been removed from Skyrim. Now that will indeed make me very disappointed.

I picture them angrily gnawing at a lemon as they play, determined not to allow a single moment of joy.
A lemon with glass in it :P
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CxvIII
 
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Post » Thu Nov 11, 2010 6:00 am

I think that the current fashion in gaming industry is to release cheap badly made barebone games and then milking the cow with dlcs or expect from the community to mod it right.
It isn't only Bethesda , everybody is doing it ... i mean which was the last really special , really innovative RPG you played ?
They do not have the coding skills , the creativity and the passion to make something better so they are sticking on "2"s , expansions and "next game of the series" .
Skyrim will svck RPG wise as much as DAO2 , next Deus , Two Worlds 2 , Arcania , New Vegas , Mass Effect and the rest of 2010/11 turds .

Some may think that the games i mentioned above are fun to play , of course some are fun but the deal with good RPGs is that they have no age , this is the reason RPGers are still playing games from the 90's or even the 80's can you imagine anyone playing NV or Mass Effect again 1 year from now? i don't because i know that this games are [censored].
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Silvia Gil
 
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Post » Thu Nov 11, 2010 12:25 pm

Roleplaying is dependant upon choices and consequences, not stats. Whether you kill someone with a sword or axe or spell doesn't mean you are roleplaying. It just means you are a violent thuig who solves all their problems with violence. Compare to Fallout New Vegas where most quests had an obvious method of solving them peacefully and the rest also had that option if you looked a little carefuller.

For Skyrim my fear is that they are going back to an Oblivion style of quest design with linear single path it-all-ends-in-violence quests and no skill checks apart from the ones that determine if you get the quest. e.g a high magic skill to get a duel. Wouldn't it be like totally amazing if you could beat him without killing him and force him to pay you money or you will kill him. But until (if?) we get more information from Pete and co about the quest design I am going to assume that the design is more similar to Oblivion than Fallout - a whole bunch of linear quests to pad out the extra stuff that they want. Nevermind that Obsidian managed to make a whole heap of quests AND fill them with choices and skill checks.
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Dan Wright
 
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Post » Thu Nov 11, 2010 4:45 am

I don't give a [censored] about "RPG features". I just want an epic, open-world, open-ended and immersible fantasy game bursting with freedom.

Eyeballing statistics and spending the entire game giggling while you shove points into categories isn't appealing to me, I just want to bury my sword in to the skull of a monster.
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lexy
 
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Post » Thu Nov 11, 2010 3:48 pm

First of all let me say the poll options literally made me "laugh out loud" :lmao:

Now then, there is a reason why I come to these forums just about every day and why I still play Morrowind, Oblivion and Fallout 3 regularly to this day. There is a reason why I peruse the Imperial Library reading in game books and stories. There is a reason The Elder Scrolls is my favorite series of all time. And I mean, better than any book, movie, game, what have you. Bethesda crafts incredible lore and amazing worlds, but the gameplay and animations has always paled in comparison. Skyrim is the first of the series that has me excited for combat, stealth and magic use. I feel like the new system is going to give us more freedom than ever before and allow for more personalization. We will be able to do all this in real time. Which means more time spent actually playing the game, and less time looking at menu's.

I feel like there are three groups here on these forums. Optimists, pessimists and those who are cautiously undecided. It's rather sad to see the majority seems to be pessimists, or those of us who are not simply don't post anymore because the overwhelming hate. It's really difficult to try to convince 5 different people in a thread who are determined to not be happy with a new system just because it's new. We haven't played Skyrim yet, so there is no reason for anyone to "know" that it svcks.

You sir are talking sense, have some kudos.
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Paul Rice
 
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Post » Thu Nov 11, 2010 8:03 pm

Roleplaying is dependant upon choices and consequences, not stats. Whether you kill someone with a sword or axe or spell doesn't mean you are roleplaying. It just means you are a violent thuig who solves all their problems with violence. Compare to Fallout New Vegas where most quests had an obvious method of solving them peacefully and the rest also had that option if you looked a little carefuller.

For Skyrim my fear is that they are going back to an Oblivion style of quest design with linear single path it-all-ends-in-violence quests and no skill checks apart from the ones that determine if you get the quest. e.g a high magic skill to get a duel. Wouldn't it be like totally amazing if you could beat him without killing him and force him to pay you money or you will kill him. But until (if?) we get more information from Pete and co about the quest design I am going to assume that the design is more similar to Oblivion than Fallout - a whole bunch of linear quests to pad out the extra stuff that they want. Nevermind that Obsidian managed to make a whole heap of quests AND fill them with choices and skill checks.


This is my biggest concern also. I'm hoping (probably naively) that the Bethesda quest designers enjoyed New Vegas so much that they decided to go for similarly structured quests and factions.

To me, the way quests were *presented and played out* in NV was worlds better than in Morrowind or Oblivion. Bethesda often have great IDEAS for quests, but they generally make them extremely linear and combat-centric. It was a pleasant surprise that in NV I had maxed out my doctor skill, and there were actually quests that required a high doctor skill.

It means that not every character can complete every quest, which is a very good thing in an RPG.
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Avril Churchill
 
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Post » Thu Nov 11, 2010 4:58 pm

I swear, some gamers are just as bad as hipsters.


Fixed it for ya ;)

This poll made me laugh - thanks OP!
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Darian Ennels
 
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Post » Thu Nov 11, 2010 2:23 pm

I can't believe I took time to answer that haha, There should have been an "OP is pretentious for believing we think about him at all" option haha
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Monika Krzyzak
 
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Post » Thu Nov 11, 2010 11:47 am

I can't believe I took time to answer that haha, There should have been an "OP is pretentious for believing we think about him at all" option haha


my work is masterful in tone. By the end the reader has no choice but to think of me. Kind of like,"Dont think about an elephant". What are you thinking of?
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brian adkins
 
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Post » Thu Nov 11, 2010 4:58 pm

I've got nothing against Morrowind fans, they are lovely so long as you keep them in the cage where they belong.




:rofl: so true!

Completely agree with your original post! Nice poll as well :laugh:
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Vahpie
 
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Post » Thu Nov 11, 2010 12:43 pm

Spell making is essential for some of my role-plays. Just hoping they can incorporate it, or Im buying a PC.
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Sunnii Bebiieh
 
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