If Bethesda asked YOU?...

Post » Sun Dec 27, 2009 2:12 am

Above all else, better AI. I think it's vital for improving gameplay for all players, as well as the depth of the game. Combat AI to surprise and challenge you in fights, Creature AI to make the world seem real and let people play as hunters, NPC AI so that you can actually influence behaviors, and by extension the game world, through dialogue and speech skills, Behavioral AI so that things actually change as a result of my actions, like crime going up or down if I destroy or bolster a food supply.
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Racheal Robertson
 
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Post » Sat Dec 26, 2009 1:51 pm

what is 'horkers'?


My Avy is a Horker!

http://www.uesp.net/wiki/Bloodmoon:Horker#Horkers
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XPidgex Jefferson
 
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Post » Sat Dec 26, 2009 8:44 pm

Attention to detail, combat (magic and stealth sound great, but I'm a warrior), and, uh, other.

The other thing that I want is more grit. Things don't have to be horribly depressing all the time, but I'd like to feel as though things are really taking a turn for the worst.Dangerous combat would also be a part of this. I'd like to actually fear certain enemies until I level up/find their weakness/decide to live as a peasant instead.

Edit: Also, level scaling should be minimal or, better yet, absent.
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naome duncan
 
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Post » Sat Dec 26, 2009 1:01 pm

To summarize and not get in a lot of details, i want this game to be a full and complete simulation of another world with everything that we know it should have and it should happen in it, something of course that is not happening in oblivion, i care about the character developement and the gameplay, but we should not forget that the world and the characters are two sides of the same coin, they interact the one with the other, so a better gameplay can go only with a better simulated world, i dont believe that you can have the one without the other, you cannot be in a forest and not be able to throw a rock in the river for example or go for hunting, light a fire at night, etc,
then all the forests and plants is just decoration and not an inviroment which you character really lives and interacts with it
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Bird
 
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Post » Sat Dec 26, 2009 3:08 pm

The only thing I care about is being the Dovahkiin. Even toning down the level-scaling comes second to that for me. No matter what other improvements are made, if I can't be the epic hero I want to be in Skyrim, none of it makes any difference to me.
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Monika Krzyzak
 
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Post » Sun Dec 27, 2009 2:37 am

Heh, what a poll!

I just clicked all the items on that poll, as they are non-brainers, all of them are good improvements, and I like them all, and more, so I checked the bottom one as well. :)

Edit: OK, I re-voted for more quests, better stealth and larger world.
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Camden Unglesbee
 
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Post » Sat Dec 26, 2009 9:55 pm

Replace the difficulty slider with a whole selection of difficulty modes.
One day I may be in the exploring mood, concentrating greatly on surviving the elements on the wilderness.
For that, I may want to turn combat down. The next day, I may want a VATS system or whatever.

For games that takes months (maybe years) to complete, allowing us to finetune the experience would be highly welcomed by me at least.

Other than that, I have to say improve the main quest by a lot. Really complex story with plenty of spinoffs and branching quests that may or may not be required to continuing. Let me have competition by other adventurers that may solve parts of the puzzles if I don't do it within reasonable time. Let there be multiple routes to get to the same part quest goal. But don't ask me to program it ;)
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Sarah Unwin
 
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Post » Sat Dec 26, 2009 5:12 pm

More Quests.
Better Combat.
Better Magic.
Better Stealth.
Better AI.
More Creatures.
Larger World.

other

More & Better Enchanting
More & Better Alchemy
Crafting


More and more varied NPC random pvssyr. No more endless conversations about freaking goblins and mudcrabs.
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Damned_Queen
 
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Post » Sat Dec 26, 2009 8:16 pm

Most Noble Members of the Imperial Elder Council!
While I, Councillor Braskus Ocerallus of the Most Divine city of Anvil, am in a most difficult situation to chose between these, all most noble and worthy, choices, I have decided that more complicated, bigger, better and more interesting quests are NEEDED in Skyrim. Especially those where the Fighters and Mages Guild are involved, and all similar organisations. I also believe that the Great and Noble Main Quest needs more turns, twists, grey choices and alternatives.
I also believe that a bigger world with more humans, bigger cities, villages and world would be in the Empire′s best interests.

Long live the Empire!
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Roy Harris
 
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Post » Sat Dec 26, 2009 1:54 pm

Other: Better adherence to and greater infusion of Lore into the game world. This would include aspects of most the choices in your poll, but specifically as they would pertain to lore.
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Cash n Class
 
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Post » Sat Dec 26, 2009 10:37 pm

More quests, better combat, better stealth.
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Francesca
 
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Post » Sat Dec 26, 2009 12:32 pm

Quests, AI and combat.
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Jennifer Munroe
 
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Post » Sun Dec 27, 2009 12:50 am

More and better quests, better magic and better AI.

Quests: It's not that I though Oblivion's quests were bad. It's just that (some of them) were a little generic and lack-luster. I mean "Go fetch Rockshatter that my husband stole by romping through a dungeon full of marauders" isn't my idea of a well crafted quest.

Magic: Really? We have self, touch and target. Seems a little simplistic to me. I want to fire multiple spells at one, use spells that fire in hexagonal shapes, something a little bit different. Maybe go and contract http://www.tesnexus.com/downloads/file.php?id=9562?

AI: Hoo boy. I can't count the number of times I've heard:
"I saw a mudcrab the other day. Nasty little creatures."
"I've heard other's say the same."
"Heard any news from the other provinces?"
"Nothing I'd like to talk about."
Maybe you could have a little mess around with the Radiant AI that didn't quite work for Oblivion? So they don't kill each other over a broom?
/rant

Ahem. Otherwise, go nuts Beth :wink_smile:
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Nicole Kraus
 
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Post » Sun Dec 27, 2009 1:38 am

Of the possibilities I'd have to choose better stealth mechanics, mainly because I love being an assassin and the oblivion stelth mechanics were very 2 dimensional
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Cash n Class
 
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Post » Sat Dec 26, 2009 10:45 pm

I voted for all of them because I could and wanted them all.
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Crystal Clear
 
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Post » Sat Dec 26, 2009 3:40 pm

I don't think martial art belongs in the TES world, sorry. I really don't think it does.
Decapitations is a maybe. But I think I'd have to say no to that too. The combat system needs to improve from Oblivion's (more moves, etc) but they shouldn't be like this.

I also don't agree with what you stated for the better magic system. Creating tsunamis and things like that are too extreme. Just give me some really cool, well-made, "normal" spells. Greatly improve the effects of those spells that were in Oblivion instead.

The rest I agree with completely.
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Lauren Dale
 
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Post » Sat Dec 26, 2009 12:13 pm

-Combat
-A.I
-better attention in detail

Well basicly combat and A.I go hand in hand, and if either lacks both suffer from it.
Oblivion was fairly large scaled, but I prefer smaller world, more detail.
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Da Missz
 
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Post » Sat Dec 26, 2009 11:51 am

I want the best character creation that has ever been seen!

And better animation of course. Apart from that, just more of everything (factions, skills, weapons, quests, etc.).
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C.L.U.T.C.H
 
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Post » Sat Dec 26, 2009 10:22 pm

I don't think martial art belongs in the TES world, sorry. I really don't think it does.





Sorry to disappoint but Martial arts are part of TES lore. Especially among the Khajiit.
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Miranda Taylor
 
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Post » Sun Dec 27, 2009 2:38 am

I don't think martial art belongs in the TES world, sorry. I really don't think it does.
Decapitations is a maybe. But I think I'd have to say no to that too. The combat system needs to improve from Oblivion's (more moves, etc) but they shouldn't be like this.

I also don't agree with what you stated for the better magic system. Creating tsunamis and things like that are too extreme. Just give me some really cool, well-made, "normal" spells. Greatly improve the effects of those spells that were in Oblivion instead.

The rest I agree with completely.

Every option is more general. The rest are just suggestions that i ve seen in these forums. When i say better magic, i mean at how everybody thinks of it in his own brain. Dont read the suggestions so much, i know they are extreme. The main focus is that you want better magic, at anyway you think it could happen.
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Josh Lozier
 
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Post » Sat Dec 26, 2009 3:45 pm

To be honest, I voted four :P

Combat, Magic, Stealth, and AI.
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Marquis deVille
 
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Post » Sat Dec 26, 2009 10:33 pm

I think full-scale wars would be pretty cool, where all you have to do is hack down enemies until they retreat/surrender. Like clan wars, but you could make your own clan and select ANY NPC in the game to join it. I would definitely have the adoring fan.
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Symone Velez
 
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Post » Sat Dec 26, 2009 9:30 pm

I voted for more creatures, better AI overall (both NPC and creatures) and better stealth.

Edit: But I really want all of them!

Edit #2: I want to see packs of wolves, pair of bears, families of boars. Also lots and lots of NEW and different creatures, from straight fantasy like Morrowind and Shivering isle! Fish in the water (waay too empty), birds in the sky (waaaay too empty).
Overall, a fully funtional eco-system of the creatures. Each creature should have pray and predators, until there is a superb creatures that has no natural enemy ina region, which would dominate that territory. Also, if I systematically kill only a specific creature types, changes should happen in the eco-system.
For example: If I kill deer, harmless fishes, harmless birds etc, that has the role of being eaten, the predators should become more violent and start attacking small villages they normally would leave alone. Their number should also decrese, as food starts to run low, thus making the surviving ones stronger.
If I however kill predators (wolves for example, pirayas in the water, sharks, some huge meat eating bird and a fictional deathclaw in TES), the pray should become more numerous. The predators should decrease in numbers numbers but have plenty of food, making them stay in their territory.

However, this would only happen if I only kill one part of the eco system, and that one alot without pausing in for a day.
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Amy Melissa
 
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Post » Sat Dec 26, 2009 12:05 pm

More attention to detail so that I can truly lose myself in a believable world again.

Better stealth. Does that require an explanation?

I also voted for better graphics in lieu of a separate 'better animations' option. The animations are infinitely more important to me than improved textures.
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Mandi Norton
 
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Post » Sat Dec 26, 2009 6:48 pm

More lore and make it integral to the main quest.
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Sophh
 
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