After three characters who have seriously discouraging quest bugs and have only gotten to level 30 or so I can not think of any other logical reason for the way this game is being presented.
In the very beginning you are given a quest by the infamous Preston to take the Castle. Why in the world would this be given at low level and in Sanctuary? Then; to be constantly "reminded" that it is a quest for almost ever other interaction with said NPC?
And hello? It is on the far side of the map through many raider, mutant and animal infested areas. And the boss... absolutely out of range for any low level character. This quest should not even be available until after level 25, if that early, and more suitable; only if the player has cleared areas near it.
Diamond City is just as bad; to expect the player to sludge through 3/4 of the map to reach some city touted as the gem of the commonwealth; is not only impractical but an incredible let down once you reach it and find the merchants worthless and the main story hardly intriguing.
And, speaking of distance; how in the heavens can you justify radiant settlement quests, again, completely on the other side of the map?
It is bad enough that every version of Fallout has shrunk in map size. No fan of this game should be reminded how small it has gotten; regardless of how many encounters are between you and the goal.
The map should be sectioned into four quadrants and the radiant quests should only be given in the relative area to the settlement giving the quest. How would someone in Greentop Nursery even know about Somerville? I got a quest bug from putting it off to long. The log tells me talk to Preston on how they will not support the minutemen yet I already have max settlers and a full base there. The quest is not able to finish or complete in any form and the console commands are confusing to me other wise I would reset or complete it manually. Also they should not be so frequent. Players have enough to deal with without Preston and settlements spamming quests that are completely irrelevant to the progress of the game. It should be an ask for; not "I heard of this..."
Another point of frustration. Paths of provisioners. If you send someone from Nordhagen beach to the nearest settlement (Finch Farm) they path through the race track. Which is a respawn for raiders. That is not the only bad path they take as other settlements/provisioners suffer the same.
The quests Preston gives you should have the same opt out as The Castle. I get swamped with quests that I do not want to do and for what? More buggy headaches with settlers and settlements?
To whip a long dead horse; settler management is the sloppiest execution of any game I have ever seen. I feel it is content stretching. I have spent more time chasing non existent settlers who are listed but not in or near the settlement than organizing the ones I can find. And, who is doing what? Highlighting does not work well enough. They don't stay where told and why in the world do I have to assign beds? Tedious? No; downright asinine.
Beds should just be filled if available or listed as owned; not green or red as that never seems to matter nor work correctly. I go to settlements and find groups of settlers just standing around. Not guarding, not farming, not scrapping; heck the shop guys can't even stay on station.
I realize PCs are a dying market. I understand we as consumers are no longer viable as a marketable commodity. The content stretching, downsizing and limited interaction options prove that by themselves. But must you take the last great title from the last great gaming company and drill that point home?