I love how console players think PC players are being "elitist' when they refuse to support console players who will contribute absolutely nothing in return. Adding support for mods to the console version would clearly be of great benefit for consoles, giving another reasons to buy the game on that platform. But what is the benefit to the PC people who are actually making those mods? All that would happen is that the console versions would sell more copies and shift the design of the game even further toward consoles, and make the experience worse for the people you're relying on to provide you with content. This is not elitism, it's self preservation and an aversion toward being suicidally philanthropic.
(Also I'd just like to point out for any ambitious "do it yourself" type people that say "Well I'll just make my own mods on PC and then move them over": The construction set has historically had hardware requirements just as high as the game itself. If you can run the construction set well, you could run the game itself too. How about that.)
I also love that you assume I am simply a console user... I do play on consoles, both Xbox and PS3, but I also have and do play on PC, and I have no allegiance to one platform over another. As I've mentioned, I have also modded for other games (which means that although I play on console I
have contributed to that community - they are not mutually exclusive). You and I know very well that
some Modding Tools demand serious hardware resources and perhaps more importantly, some of the third party tools are prohibitively expensive (3DS Max and Adobe Creative Suite for example are not within most people's budgets, but they are my personal tools of choice). Ultimately the existence of a modding community is based entirely on philanthropy, both on the part of the publishing house who allow it, and the people who choose to mod and release their work for the wider community. The vast majority of people don't have access to the resources and tools they need to contribute, and many more simply don't have the skill, patience, or time (and nowadays that last one is my personal limiting factor) to do it themselves. I see no reason to form artificial barriers between enclaves based purely on user base technology, when they are playing the same game. Ultimately I don't think spreading mods to consoles is a self defeating process either - there are many people out there who, like me, mix and match the platforms they play on, and it is as likely to encourage console players to be interested enough to start dabbling in using PCs to create mods that will enrich the gaming experience for everyone.