Bethesda bringing mods to consoles?

Post » Sun Dec 11, 2011 10:55 am

I love how console players think PC players are being "elitist' when they refuse to support console players who will contribute absolutely nothing in return.


Absolutely nothing? like 95% of all the PC gamers who only use mods, and don't make them themselves? So what, PC gamers who don't make mods, shouldn't be able to play mods either?

yeah you are being elitist and discriminatory when this is your line of reasoning.
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Calum Campbell
 
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Post » Sun Dec 11, 2011 6:59 am

Would I like to see them? Yes. DO I think it will happen for Skyrim? No. Could it be possible for future releases? Yes.
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Roberta Obrien
 
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Post » Sun Dec 11, 2011 10:25 am

Absolutely nothing? like 95% of all the PC gamers who only use mods, and don't make them themselves? So what, PC gamers who don't make mods, shouldn't be able to play mods either?


The people who use mods without developing them still bought the game on PC, thus, they supported and encouraged the continued release of the series to PC. That is contribution. I have no trouble at all with the idea of people using my mod if they are, by their purchase of a game capable of using my mods, making my game platform a more attractive target for developers. If I make a mod, it makes the PC a better habitat for PC games. This is a good thing.

People on consoles who use mods without developing them would not encourage continued release to PC. They make the console a more attractive target for development, reducing the PC to the role of content development. That is a bad thing.

Further, this concept of needing a million dollar PC to run a game is simply not true and reflects the lack of research that is rampant here. You can build a mediocre gaming rig for around 500$, and a really powerful one for 1000$. The "price per performance" ratio on modern PC hardware is insanely better than most of you seem to give it credit for. This isn't the 1990s where you need to mortgage your house to buy the latest stuff. If your budget rig can't run the game at 1920 pixels wide with 32x FSAA and gods know what else, just turn the freaking detail down until it runs well. You only pay premium prices for a PC if you demand it to produce premium eye candy. The idea that the PC version of the game is simply unattainable to anybody who is not independently wealthy is pure fantasy.
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Nick Pryce
 
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Post » Sun Dec 11, 2011 1:16 pm

Controls my ass. There's no advantage over a controller, it's personal preference. Draw distances? I already said graphics. What I said still stands. The only thing PC has over a console are better graphics and modability (which includes tweaking settings that you can't on the console).


Actually the controls are better on the pc. The only thing controllers really have over a pc's controls is the joystick, since it makes it easier to switch between walking and running. Keyboards have many more buttons though, which means mods can use unused keys for newly added actions.

It is kind of unfortunate really. I like using a controller on my pc, but a lot of the good mods end up requiring extra buttons that a controller just doesn't have.
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Beat freak
 
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Post » Sun Dec 11, 2011 1:56 am

The people who use mods without developing them still bought the game on PC, thus, they supported and encouraged the continued release of the series to PC. That is contribution. I have no trouble at all with the idea of people using my mod if they are, by their purchase of a game capable of using my mods, making my game platform a more attractive target for developers. If I make a mod, it makes the PC a better habitat for PC games. This is a good thing.

People on consoles who use mods without developing them would not encourage continued release to PC. They make the console a more attractive target for development, reducing the PC to the role of content development. That is a bad thing.

Further, this concept of needing a million dollar PC to run a game is simply not true and reflects the lack of research that is rampant here. You can build a mediocre gaming rig for around 500$, and a really powerful one for 1000$. The "price per performance" ratio on modern PC hardware is insanely better than most of you seem to give it credit for. This isn't the 1990s where you need to mortgage your house to buy the latest stuff. If your budget rig can't run the game at 1920 pixels wide with 32x FSAA and gods know what else, just turn the freaking detail down until it runs well. You only pay premium prices for a PC if you demand it to produce premium eye candy. The idea that the PC version of the game is simply unattainable to anybody who is not independently wealthy is pure fantasy.

PC gaming will NEVER DIE! fact is that pc gaming is still going strong and you know why? because PC gamers reolize that games are built on PCs and run better on PCs 90% of the time and they can mod any game if they have the skill....

still this is no reason that consoles should not have mods. fact is console users have the exact same game as PC owners without a few settings options for graphics and they have another collection of skripts to load mods along with access to the games resource files so that it is easily modded...

and a i can build a high end pc capable of running all current games on max settings for around $600 your $1000 price tag on a super high end pc is just ridiculous nobody needs that kind of hardware to play games... if you know how to build pcs you can build one to run Skyrim on Ultra settings for around $300 but i dont expect most people to know how to do that (i build PCs for people as a hobby and everyone is always supprised on what kind of performance i can get out of so little money)
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Alexis Acevedo
 
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Post » Sun Dec 11, 2011 7:45 am

It would be awesome, but I seriously doubt Microsoft would allow it. And if they did, they would be charging for it.
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Justin
 
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Post » Sun Dec 11, 2011 7:09 am

Wouldn't i be cheaper to buy a PC than spend all that money on mods?


No, because to run the game at the level or above that of a console with a PC, you're going to need a computer that you built yourself.
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sally R
 
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Post » Sun Dec 11, 2011 9:15 am

ok i play borderlands and know what the savegame editor tool is ive used it!

i reolize people have called it modding but its one of the oldest tricks in the book its called gamesave editing or gamesave hacking it works with borderlands because it has randomly generated items and the scripts for what kind of items are being dropped at that moment scripts saved in the savegame file (and it is hacking because they can ban you if you use them in online mode if someone reports you and is also an easy way to trophy hack a platinum trophy using the tool mentioned above in the thread) texture modding/third person mod requires access to the games resource files and is not currently possible on the ps3 unless you have hacked ps3....

just because people call something modding doesn't in fact make it actual modding....


Neve said it was actually modding. Now that I know what modding is I can see that it's different. But why is so hard to understand that I can go into borderlands and give myself extra backpack slots and you can go into skyrim and add unlimited carry weight and why wouldn't I think it was all the same. It sure sounds the same even though it's not. For someone like me who has never modded it's hard to believe that I would think anything different. It's called modding, you do the same thing, you get the same result, well that's at least what I thought before until now. So I guess what I'm saying is whoops. Not that huge of a mistake on my part. In the end I don't even care if it's modding or messing with the gamesave data I just want to mess around with little tweaked here and there. So to me it will be the same and I'll continue to call what we do in borderlands modding(even though it's not).
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carly mcdonough
 
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Post » Sun Dec 11, 2011 4:51 am

Actually the controls are better on the pc. The only thing controllers really have over a pc's controls is the joystick, since it makes it easier to switch between walking and running. Keyboards have many more buttons though, which means mods can use unused keys for newly added actions.

It is kind of unfortunate really. I like using a controller on my pc, but a lot of the good mods end up requiring extra buttons that a controller just doesn't have.

Don't use unneeded button-hoarding mods?
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Jessica Raven
 
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Post » Sun Dec 11, 2011 3:58 am

Neve said it was actually modding. Now that I know what modding is I can see that it's different. But why is so hard to understand that I can go into borderlands and give myself extra backpack slots and you can go into skyrim and add unlimited carry weight and why wouldn't I think it was all the same. It sure sounds the same even though it's not. For someone like me who has never modded it's hard to believe that I would think anything different. It's called modding, you do the same thing, you get the same result, well that's at least what I thought before until now. So I guess what I'm saying is whoops. Not that huge of a mistake on my part. In the end I don't even care if it's modding or messing with the gamesave data I just want to mess around with little tweaked here and there. So to me it will be the same and I'll continue to call what we do in borderlands modding(even though it's not).

eh its ok most people dont know the difference i just get anol-retentive about terms used sometimes because ive been modding/hacking games for 8 years... its nothing personal sometimes i just go off on tangents....

and your gamesave hacking (or modding if it must be called that) to do things to your inventory/give unlimited carry weight would be perfectly possible on ps3 if they had not locked the gamesaves to your ps3 user/encrypted, im not sure if it would work on xbox....
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T. tacks Rims
 
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Post » Sun Dec 11, 2011 4:11 pm

I think they were doing more of an import thing. Consoles could download player Mods but couldn't make them.
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Tyrone Haywood
 
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Post » Sun Dec 11, 2011 3:26 pm

eh its ok most people dont know the difference i just get anol-retentive about terms used sometimes because ive been modding/hacking games for 8 years... its nothing personal sometimes i just go off on tangents....

and your gamesave hacking (or modding if it must be called that) to do things to your inventory/give unlimited carry weight would be perfectly possible on ps3 if they had not locked the gamesaves to your ps3 user/encrypted, im not sure if it would work on xbox....

That kinda svcks, it would be fun to mess with minor tweaks and settings. Let me ask you something about modding(real modding). If someone wanted to and had the time can they mod a game to point that it be considers as dlc, that it would be that good. Make new enemy's, change the setting, design new weapons or spells etc, is this possible with the right tools and the right people.
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Mandy Muir
 
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Post » Sun Dec 11, 2011 11:07 am

You know what I want to see on consoles? Some way to re-customize your character :cryvaultboy:


Mods would be great though.
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Blessed DIVA
 
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Post » Sun Dec 11, 2011 5:46 pm

I have no objections to it; but I don't play on console so it's not going to affect me in any way other than perhaps seeing a flood of posts in the mod section from console players needing help installing mods (especially ones that require a script extender and probably won't work on consoles anyway).
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Nana Samboy
 
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Post » Sun Dec 11, 2011 3:55 pm

No. Mods should be for PC only. Mods are a great reason people still PC game.

selfish much?
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Sarah Unwin
 
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Post » Sun Dec 11, 2011 1:22 pm

Whats up with everyone having this crazy sense of self entitlement these days? You people knew the advantages of buying the game for the PC yet you still chose to buy the version you bought. Skyrim was first announced how long ago? You all couldn't come up with $10 a week to save for a PC? If you had you would have an amazing PC and you would have mods. You could still have plugged your PC into your TV and you could still use your gamepads even. Seriously couldn't afford $10 a week? I've seen so many console players act like gaming on the PC is the worst thing they can imagine yet the same people whine and cry for the things that the PC has. lol it makes no sense.

I know I know I must be an elitist because I wanted mods and therefore chose to buy the version of the game that has mods instead of knowingly buying Skyrim lite for my 360 and then complain about it later. Blah
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Nancy RIP
 
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Post » Sun Dec 11, 2011 5:47 pm

Whats up with everyone having this crazy sense of self entitlement these days? You people knew the advantages of buying the game for the PC yet you still chose to buy the version you bought. Skyrim was first announced how long ago? You all couldn't come up with $10 a week to save for a PC? If you had you would have an amazing PC and you would have mods. You could still have plugged your PC into your TV and you could still use your gamepads even. Seriously couldn't afford $10 a week? I've seen so many console players act like gaming on the PC is the worst thing they can imagine yet the same people whine and cry for the things that the PC has. lol it makes no sense.

I know I know I must be an elitist because I wanted mods and therefore chose to buy the version of the game that has mods instead of knowingly buying Skyrim lite for my 360 and then complain about it later. Blah


I didn't read much about people whining or crying that they aren't on consoles. Just that they like the idea of them being able to. You are on PC and have access to mods. Cool. Now what's wrong with people speculating, hoping, wishing or whatever that some mods make it to consoles?

I'm for it. Though I know consoles can't handle or have all the same mods as a PC. It'd be cool to see some come over to a console.
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Laura Samson
 
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Post » Sun Dec 11, 2011 3:36 am

YES

Cheers
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gemma
 
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Post » Sun Dec 11, 2011 10:25 am

It'll never happen and I wouldn't want to see it tried, it would be sad to see all the disappointed console gamers complaining on the forums when they learn that 6 year old systems stretched to the breaking point by the base game can't handle mods.
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Jennifer Munroe
 
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Post » Sun Dec 11, 2011 8:12 am

I don't want it to happen but I can see it happening.
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Cheville Thompson
 
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Post » Sun Dec 11, 2011 6:23 pm

only a dike would say that consols should not enjoy mods, it wont happen, but it is one thing to say it wont happen and another to say it should not happen
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Amanda Leis
 
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Post » Sun Dec 11, 2011 9:25 am

only a dike would say that consols should not enjoy mods, it wont happen, but it is one thing to say it wont happen and another to say it should not happen

I agree with this. :goodjob:
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Carlos Vazquez
 
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Post » Sun Dec 11, 2011 11:21 am

You guys do get mods, there's just a limited amount of them and they're titled "expansions" :P

JK of course. Hmm... I don't remember seeing anything about this in the past but was there ever a person that got mods for Oblivion or Morrowind to work on their console? It's definitely possibly because expansions are just Bethesda's Official mods(same exact formats). I'm sure it would require some modding of the console's software, and probably something within the game code to allow mods to be load. I don't know the technical end of it, but point is, it's possible so I don't know why I've never heard of anyone doing it before.
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kristy dunn
 
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Post » Sun Dec 11, 2011 3:29 pm

Someone notify some developers before this thread reaches the 200 mark!

I'd love some new armors influenced or put onto consoles from successful mods.
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Matt Bee
 
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Post » Sun Dec 11, 2011 6:11 pm

So, theoretically and hypothetically, excluding any potential for illegality that may or may not be embedded, what if you installed Windows on the PS3, which is with certainty possible, could you then play PC Skyrim on the ps3 and thereby be able to also download and install mods for it? Out of curiosity. I play XBOX :)
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Euan
 
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