Bethesda bringing mods to consoles?

Post » Sun Dec 11, 2011 7:13 am

I love how people are saying consoles are holding back PC games when Bethesda said themselves 90% of its customers are console gamers....


That is WHY consoles are holding back the PC aspect of the gaming industry. Because the corporate developers, out of financial obligation to investors, MUST cater to the market that will net them the most gains.

PC technology is far ahead of consoles, yet because the console market is so big, the developers must design the games to accomodate the limited technology inherrant in consoles.

Bethesda could be successful enough if they developed for PC only. The Elder Scrolls was exclusive to PCs until Morrowind, and Arean and Daggerfall made them a TON of money. However, it is not in a corporate developer's nature to settle for "successful enough." It is their nature to strive to be "As successful as possible"
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loste juliana
 
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Post » Sun Dec 11, 2011 4:38 am

That is WHY consoles are holding back the PC aspect of the gaming industry. Because the corporate developers, out of financial obligation to investors, MUST cater to the market that will net them the most gains.

PC technology is far ahead of consoles, yet because the console market is so big, the developers must design the games to accomodate the limited technology inherrant in consoles.

Bethesda could be successful enough if they developed for PC only. The Elder Scrolls was exclusive to PCs until Morrowind, and Arean and Daggerfall made them a TON of money. However, it is not in a corporate developer's nature to settle for "successful enough." It is their nature to strive to be "As successful as possible"



Youre not getting the point lol... 90% of the money for developing and producing the game in the first place is BECAUSE of console gamers.... Why would they design a game to cater to the 10% of its fanbase? Makes no sense. If anything, PC is holding consoles back because of Bethesda wasting its time in PC development, which is only 10% of its total customers. PC gamers should be thankful they even have a TES game anymore.
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Melis Hristina
 
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Post » Sun Dec 11, 2011 8:39 am

console: xbox360

I wouldn't mind "seeing" them so long as it remains elective. I personally don't want to use any but other people should be free to if they want.
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Jonathan Windmon
 
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Post » Sun Dec 11, 2011 12:02 pm

Microsoft could sell free user made mods and make millions! muahahaha

The way this was worded is just..brilliant.
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Cagla Cali
 
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Post » Sun Dec 11, 2011 11:43 am

It won't happen.

The Creation Kit is the actual software the devs used to make the game, it's so advanced that it would stay PC only. If the CK is PC only, then only PC users will be able to make mods anyway.

And the fact that mods are so varied and unique. Some require you to enable some form of Archive Invalidation, some editing the INI files, modifying the files yourself. What happens if two mods overlap? Conflicts? Mods that accidentally break saves? It's just, unfortunately, not feasible for Bethesda, Microsoft or Sony to out time, money and effort into this.
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DAVId Bryant
 
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Post » Sun Dec 11, 2011 7:19 am

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Kortknee Bell
 
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