Bethesda can we please get some AR platform assault rifles

Post » Sat Jan 16, 2016 9:18 pm

Additionally, the settlements you build are basically communes. There's even a settler line which says as much:



"You work, you eat. Simple as that."

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Nany Smith
 
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Post » Sat Jan 16, 2016 10:55 pm

Actually, the Assault Rifle looks more like a WW1 vintage air cooled Lewis Gun, which at the time was the state of the art in man portable infantry support weapons, and requiring no setup time nor other equipment other than ammo drums. The fact that both it and the FO4 assault rifle have a centrally located barrel in the barrel sleeve, and the shape of the receiver, indicates to me that the Lewis is the model for the assault rifle.



As to why guns in different games differ, well, that's a development choice, and undoubtedly they have their reasons.



If we question why a combat shotgun looks like a WW2 era soviet submachine gun, I would suggest that perhaps the answer is that they were imported into the post-apocalyptic United States by those Russian and Eastern European accented npc's that we come across. As they seem to have the ability to sail across the seas and land in the former US, they are probably also dumping a lot of cheap and easily made guns there as well...sort of a beads and trinket sort of thing.

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Chris Jones
 
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Post » Sat Jan 16, 2016 9:54 pm


The Deliverer is an exact copy of a Walther PPK. The Makarov looks quite different. Both were never able to fire a 10 mm round if we assume that the FO4 10 mm is like our 10 mm pistol rounds in the 500 to 700 Joules range. Such a gun would need a locked barrel system which PPK and Makarov have not. But don't invest too much logical thinking in FO4 calibres names.



I don't mind the gun design in FO4 so much. I think the combat rifle (how does it resemble a PPSh?? It reminds more to a kind of 30.06 BAR Mod. 1918 automatic rifle) and the assault rifle (watercooled Maxim/Vickers/MG 08 machinegun design) are quite redundant considering performance. I only see the assault rifle as an optical design for power armor users because holding a tiny little rifle looks funny in a big armor.



What I don't like is the left-handed bolt action on hnting rifles and the underwhelming performance of the .50. But the latter problem is already solved elegantly by a mod for better .50 receivers.

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Stephanie Nieves
 
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Post » Sun Jan 17, 2016 1:21 am



https://i.ytimg.com/vi/A9Tv5zRmBqA/maxresdefault.jpg



http://www.thepeaches.com/guns/images/th2HC_1420.jpg



Please tell me how that is 'quite different.' Slightly different contouring under the barrel and different mag release. That's it.



The Makarov is technically a PPK clone.

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Ray
 
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Post » Sun Jan 17, 2016 2:47 am

Yes i endorse this , even tho i really know nothing about american laws bout guns and such nowadays so maybe there was a painful sue danger somewhat beth wanted to avoid i might be unaware of.


But yeh, assault rifle (and horrendous pipe weaps) design make me cringe all the times :D

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Matt Bee
 
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Post » Sat Jan 16, 2016 6:56 pm

@ El Shaqtus: if you don't see the difference you may be not a person very fond of weapons? I owned a PPK in 9 mm kurz/.380, shot with both PPK and Makarov and I can tell you, they are different. The 9 x 18 Makarov round is also slightly stronger than the 9 mm kurz. Of course they use the same system (unlocked barrel/slide) and so are similar, too.

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Antony Holdsworth
 
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Post » Sat Jan 16, 2016 8:10 pm


I pointed out in a post earlier that the makarov shot 9x18 and the ppk is chambered in .380. Don't know what you're getting at, as those have no direct impact on the physical appearance of the firearms, which is what I was commenting on.



It's like saying a CZ-75 in 9mm and an IMI clone in .40sw are very different guns. No, the IMI is a clone of the CZ. Just as the Makarov is a clone of the PPK.

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Adriana Lenzo
 
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Post » Sun Jan 17, 2016 4:44 am

Russia made not-exactly-knockoffs of other countries' weapons. Makarov = PPK and Tokarev = .45 1911 are just two examples.



I named it "Makarov 10mm" because that's what I think it looks like, simple as that, didn't mean to start an argument :/

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brenden casey
 
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Post » Sat Jan 16, 2016 3:47 pm

I don't see the point in these arguments. Guns differ in sytems, calibres and look. And the PPK and Makarov, sharing the same system, look quite different. Not totally different like a double-barreled shotgun and an AR 15 of course. But different. If you don't see it, ok. The Deliverer looks exactly like the PPK, not the Makarov. :)

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kitten maciver
 
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Post » Sat Jan 16, 2016 10:07 pm

It's the Fallout world, where gamma radiation mutates living tissue ad hoc instead of killing it outright, fusion reactions can be frozen in-situ in a battery, and robots exist without advanced computers.



So I postulate the PPK was manufactured in Russia by Makarov. It chambered 10mm rounds and they made ONE.

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Philip Rua
 
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Post » Sat Jan 16, 2016 2:31 pm

Maybe, but then they used other machines and patterns than for the Makarov. ;) Please buy yourself a PPK and a Makarov and try to use the same molded holster for both.



I believe that the Deliverer is the project of one insane US gun nut, made in a garage in 2076 using an old PPK (which btw is short for "Polizeipistole Kriminal") of the last year of production, 1999. At least there is only one gun of this kind in the Commonwealth. Why would a big company make only one weapon?

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Andrew Perry
 
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Post » Sun Jan 17, 2016 12:51 am

I do not like to speak for people, but I can just about bet that Millenia will be making a mod for a ton of these. His New vegas one can be found, Here --> http://www.nexusmods.com/newvegas/mods/55008/?Just to give you a idea.

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Undisclosed Desires
 
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Post » Sat Jan 16, 2016 5:44 pm

The names are protected not the overall design, most modern assault rifles have the same overall design anyway with the exception of bulprop.


the machine pistol looks a lot like an thomson. the combat rifle shares the design, it also share the ammo while the magazine is an rifle magazine and combat rifles use rifle ammo like 5.56 or .308.


The assault rifle looks like an machine gun so I use it as it.



One thing I miss most is the ability to use an assault rifle both in single shots and full auto.

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A Lo RIkIton'ton
 
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Post » Sat Jan 16, 2016 2:09 pm

I've considered this subject and it's not entirely impossible that Beth avoided putting any AR profile type rifles on purpose to avoid any potential controversy with the current trend to demonize anything associated with an AR type weapon (at least this is a "trend" in the US media).



Just a theory.

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SHAWNNA-KAY
 
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Post » Sun Jan 17, 2016 2:22 am


No, http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 is a thing :hehe:

As i understand it, can't use real names without license, but can make guns look like real ones :shrug:
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Lavender Brown
 
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Post » Sat Jan 16, 2016 8:39 pm

I'm not surprised if some weapon manufacturers loves to have their weapons in games. Like flight simulators, you can fly whatever excists, but they may have some limits due to military secrets.


Cheers,


-Klevs

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Ash
 
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Post » Sun Jan 17, 2016 6:12 am

Ballistic weave is a Railroad item. They wouldn't want it used on BoS outfits. Just on normal, everyday outfits. You know, for cloak and dagger purposes.

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Shannon Marie Jones
 
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Post » Sun Jan 17, 2016 3:32 am


Heh, one of the immediate links on that page leads to the real trope Fallou 3 & 4 are a victim of: http://tvtropes.org/pmwiki/pmwiki.php/Main/ImproperlyPlacedFirearms. "Anime and video games have no similar excuse, since they can by definition include anything the artists can draw or render, no matter how hard it might be to acquire a real example. One of the major reasons (aside from Rule of Cool and a desire to include the creator's favorite guns no matter how little sense it makes) is that the designers often are not "gun people" and just copy what they saw in movies."



I'm probably even less of a gun person than anyone at Bethesda, so it doesn't really bother me. It's obvious Bethesda doesn't care for filling the game with cool real-world gun models, so then why would it be a big deal that the closest real-world equivalents of some guns have origins that make no sense in the Fallout universe? Just assume they're different guns with different histories that happen to look like real guns - Bethesda certainly doesn't dish on the in-universe manufacturers. (to that end, what lore was there on manufacturers in Fallout 1 & 2, aside from guns mentioning them in their descriptions?)



And the inconsistencies between available guns across different games, or the design changes, bothers me even less. I don't even chalk it up to "well these were the most common guns in the Capital Wasteland, the Mojave, and the Commonwealth"; They're just separate games with different art styles and designs.



In all, I'm 99% positive at least one of the new weapons they add with expansions will be a more normal looking assault rifle. And it was only after all the complaining that I started wishing they'd have called their current Assault Rifle a Machine Gun instead. (I mean, there have been so many threads about just this one gun. Is only gun!)

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Dina Boudreau
 
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Post » Sun Jan 17, 2016 4:59 am

Pipe weapons... they make me laugh and shake my head. They appear built by amateur craftsmen who can weld stuff together and bolt it to a clunky wooden frame that passes for a stock, yet some of these weapons are almost as good as sniper rifles at long distances? Heh, the tech used to build a pipe weapon is... pipes welded together. There is no rifling, and such a thing would be light years beyond the capability of someone amateurish enough to just make pipe weapons. So you have a bullet wobbling down a barrel made out of un-rifled pipe which of course wouldn't be even remotely close to a tight fit around said bullet as it travelled through. Such a gun would be accurate out to about 20 feet, maybe. And that's being generous. A shotgun would beat it for accuracy. Something you stick in an enemy's ribs and pull the trigger, otherwise you'd be as likely to miss, as not. Wouldn't matter what kind of mods you added to it, it would still be a pig's ear for accuracy.

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scorpion972
 
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Post » Sat Jan 16, 2016 10:35 pm


S&W was making PPK and PPK/S pistols under license here in the US from 2002 until 2013. Early ones were problematic but the post recall weapons were GTG from all accounts. So PPK pistols were actually produced in MA for a time.

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Janette Segura
 
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Post » Sat Jan 16, 2016 6:03 pm



Yep, and man do we need it. There's a ton of good weapons added on for New Vegas, and I probably played most of them. Having a robust ammunition system really helped the effort. Not to take anything away from Millenia, because the dude is awesome, but there are a lot of other high quality weapon modders than just him. I hope these particular folks are getting busy for FO4, since like I said, I think they are desperately needed. In the interest of brevity (and yes, this is brief B)), I'll list just a few of my personal overall favs and their authors:





http://www.nexusmods.com/newvegas/mods/46501/?"M4 Carbines" by KSI Carbon Core. Suppressed versions are first rate.



http://www.nexusmods.com/newvegas/mods/55872/?"Ruger SR-556" by Naky (Millenia also has his own version). I play this one. By far the best AR platform on New Vegas Nexus...imo.



http://www.nexusmods.com/newvegas/mods/47648/?"AKS74U" by Millenia. One of the top two AK platforms I've played.



http://www.nexusmods.com/newvegas/mods/40813/?"M110 SASS Sniper Rifle" by enroger.



http://www.nexusmods.com/newvegas/mods/56716/?"M24E1" by Michau.



http://www.nexusmods.com/newvegas/mods/55225/?"AK-105" by Maibatsu. Fun on a stick...and the only way to obtain it is to build it...a novel idea.



http://www.nexusmods.com/newvegas/mods/36407/?"Mossberg 590 Shotgun" by KrimeMinister. I didn't think anyone could build a better pump than Obsidian's Hunting Shotgun. I was wrong.



http://www.nexusmods.com/newvegas/mods/50412/?"Saiga 12K" by MTindle and Naky. You want a real full auto shotgun? Yes please.



http://www.nexusmods.com/newvegas/mods/48741/?""M14 EBR" by Kugan. He did these for FO3 and they were ported over to NV. I just love these things and have been playing with them for years. All variants from assault to sniper. Hopefully Khugan will show up again and remodel these for FO4.



And an honorable mention to eprdox for their "M40a5". It is a super nice sniper rifle, but I haven't had a chance to really play it much. It performs quite well though the little bit I've played it.



There are may others, but these are the main authors I hope are really busy at work as we speak.
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Claudz
 
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Post » Sun Jan 17, 2016 2:43 am

Great examples, fairly sure we do not need to bug Bethesda to make these mods, now converting them over for console folks, IDK. But we are a ways off for that.

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CORY
 
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Post » Sat Jan 16, 2016 11:31 pm


Gaaahghhh!



PC Peoooooppppplllllllleeeeee! (said in the voice Kirk yelling Kaaaaahn).






Must restrain urge to unload $1k.......




Gaaaaahhgghh!

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chinadoll
 
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Post » Sun Jan 17, 2016 6:17 am


this is tru with the [censored] up world we live in everybody suing everybody will be a mess but it will be nice if they did add more upgrades and different weapons or if u can add special ability to any weapon u like like the legendary have , like when u get all ur gun nut and science or etc

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Brιonα Renae
 
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Post » Sat Jan 16, 2016 4:01 pm


We had one in FONV. http://fallout.wikia.com/wiki/Marksman_carbine




I think the AR platform is sufficiently public domain at this point, that anyone can make or design one. Armalite made the first ones anyway, not Colt. AR stands for Armalite Rifle. They did sell the design to Colt back in the day, but now everyone and their brother makes one.



I am an AR and 1911 guy. Would love these in FO4. They were my Fav's in FONV.




edit: reading further down the thread I see others have already discussed this... ah well!

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мistrєss
 
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