Amen. No reason whatsoever to leave basic staples like this out of FO4...and then compound a bad choice by opting in for rubbish ballistic weapons centered around, what has turned out to be, a meh mod crafting system.
They were teed up for success with New Vegas...and well...I'll just say that it's obvious ballistic weapons are not their forte or priority, and receives the appropriate attention. Swords, battle axes, magic staves, bows, energy weapons, and power armor are more their thing. They're just not mine. Obsidian hit the sweet spot with weapons, ammo and explosives. Bethesda did the heavy handed thing. In their design view, it's like "You will play this way, and you will like it"...with your 27 lb assault rifle.
That's fine of course, it's their property. They can, and will, do what they want. It's just not a lot of fun, and really bland, unless you play their way.
Don't get me wrong, this is still a good game, and it will sell enough that what I think won't matter. It just could have been so much more.
But hey, at least they give us a toolkit. This game is ripe for a ton of weapon, ammo, and combat armor mods...and they will come...to both PC and consoles.