Bethesda can we please get some AR platform assault rifles

Post » Sat Jan 16, 2016 3:26 pm

Dear Bethesda, I don't understand why your combat rifle and combat shotguns are basically modified versions of the real world Russian PPSH or "Burp gun" from the early 1900's. Using Communist weapons in an American based game that tries to be anti-communist. and then for the Combat rifle it seems you bred the Russian PPSH and the Browning Automatic Rifle. (Mr. Browning is probably none too happy) That assault rifle also has much to be desired. Again an early 1900's weapon reference pointing to WW1 water cooled .30 caliber machine gun with a strange looking receiver. Don't get me wrong. I LOVE FALLOUT!


3, Vegas and now 4, Love them all. I don't have a great deal of time to play, but when I do Fallout is the only game for me. I am kind of weird that way I guess. You keep making them and I will keep buying them.


I would like to see the AR-15 style platforms and maybe the 1911 .45 pistol as was in Vegas. I am also a real gun enthusiast and I guess you could say purist. The weapons of Vegas were GREAT.


Also, bring back the reloading bench please. I don't always want to play Sims with a bunch of lazy settlers and also be there bodyguard and work manager too. I would like to take the ammo I don't use, break it down and turn it into useable loads.



Uniform mods. Allow Ballistic Weave on BOS uniforms.



As far as travel to another area... Sole Survivor goes to Washington, perhaps or Surviving in Seattle? Space needle is ACTUALLY from outer space...




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michael flanigan
 
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Post » Sun Jan 17, 2016 4:38 am

You will need a mod for that...


Bethesda is really careful about not copying any real world objects.


With our screwed-up legal system, I have no doubt Colt would sue for theft of IP if Fallout used something that looked like an M16.

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Sammi Jones
 
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Post » Sat Jan 16, 2016 6:12 pm

1911 .45 FTW :rock:

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David John Hunter
 
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Post » Sat Jan 16, 2016 9:13 pm


This.


There is absolutely no logical reason that I should be able to put ballistic weave on some under-armor clothing, but not all. Having ballistic weave on a Vault Suit or BOS Uniform is going to give me absolutely no edge over having it on the army fatigues. I can wear the fatigues under my armor and get the full benefit of the ballistic weave. I happen to really dislike the bloated look of the fatigues with combat armor over the top though. It is purely a matter of aesthetics. I absolutely love the way a Vault Suit and Combat Armor combo looks. But if I want to get the good stats, I'm forced to go with something that I really don't find aesthetically pleasing at all.



It bothered me enough that I just added a mod for it.

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Emma Pennington
 
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Post » Sat Jan 16, 2016 1:48 pm


I know of at least one person that is already working on a standalone M16 mod. No word yet on when it's going to be finished, but it's looking quite promising so far.

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Michelle Serenity Boss
 
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Post » Sun Jan 17, 2016 4:56 am


Nah, it's more about a weird artistic vision and limiting platforms to implement a ho-hum mod system than anything.

Obsidian had no issue with either the assault carbine or the marksman carbine...both (on a side note) which could have easily been found in Boston. It's quite easy to skirt copyright as long as you do things like: rechamber them into obscure calibers, ensure the design is not identical to Colt's, and call them something other than the copyrighted item.

BTW, Bethesda had no issue whatsoever ripping off the design of the Model 29 and relabeling it a .44 Pistol.

That's why we got proper, yet engaging, weapon designs in New Vegas for the ".45 Auto," instead of Colt M1911A1, ".45 Auto Submachine gun," instead of Thompson, ".50 MG" instead of .50 BMG, "Antimateriel Rifle" instead of Hecate II, "Lever Action Shotgun" instead of Model 1887, "9mm Pistol" instead of Browning Hi-Power, "Grenade Rifle" (sorely missed!!) instead of M79, ".357 Revolver" instead of Colt Single Action Army, and ".44 Mag Revolver" instead of Model 29.

In throwing virtually all sense of realism out, Bethesda's ballistic weapons look like hammered pooh and perform about as such...and you end up with an assault rifle that weighs upwards of 27 lbs, weird PPSh knock-offs shared across multiple platforms, a "battle rifle" chambered in a short range pistol round, and a ".50 cal" that's basically a throw away, and serves really only to say "hey, look, we added a.50 cal to the game" than anything else. Their designs do more to take from the game and distract, than actually engage one in gameplay. Don't get me started on the left hand chambering in some sort of hipster attempt to be trendy.

Love the game, just not a fan of their weird ballistic weapon designs that are a distraction, and an unnecessary break from previous games....and also happen to make very little sense. They did one good thing though; weapon sounds and feel are far superior to previous entries. Good job on that. I'm serious.

I definitely agree with you OP. And modders should not have to fix a broken weapon design vision and system. They should be there to add additional fidelity and interest.
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Tracy Byworth
 
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Post » Sun Jan 17, 2016 4:20 am

Games like CoD and Battlefield use actual weapons. CoD just names them something stupid, but Battlefield actually uses actual model names of guns. EA even terminated their licenses with firearm manufacturers because 'GUNS R THA DEVIL OMG' (a bit hypocritical IMO) and still use the model names (sometimes changed slightly) and their exact likenesses in games. Movie producers/writers don't have to pay royalties to gun manufacturers for using their product, so why should video game devs?



I think Bethesda just went way too all out with the 'antiquated future' thing. It gives Fallout a distinctive charm, but I think they just went too crazy with the guns in this one. The ballistic guns. Not talking about anything that uses anything other than ballistic ammo.



And just for funsies, the 'AR' in AR-15 doesn't stand for assault rifle. Not saying anyone claimed it did, but it seems to be a very common misconception.

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Nick Tyler
 
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Post » Sat Jan 16, 2016 6:04 pm

There's already a working one. http://www.nexusmods.com/fallout4/mods/7715/?

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Steve Fallon
 
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Post » Sun Jan 17, 2016 1:57 am

Why does that FAL look like a toy?

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Roy Harris
 
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Post » Sun Jan 17, 2016 6:02 am


I defer to your rather impressive weapons knowledge, and how they fit into Bethesda games.


Not often do I learn something on these forums.


!

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Julie Ann
 
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Post » Sun Jan 17, 2016 6:15 am

The Assault Rifle works well. It looks weird but I use it all the time and easily half my kills are from it.



It's a usable assault rifle and with appropriate mods hits quite hard. It can be held on target, and switch targets better than any other gun in the game.

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SexyPimpAss
 
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Post » Sat Jan 16, 2016 7:35 pm

... then why is there a Makarov-clone chewing through my 10mm rounds?

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Becky Palmer
 
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Post » Sun Jan 17, 2016 6:03 am


Yup. I always grab one the first chance I get.

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Mimi BC
 
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Post » Sat Jan 16, 2016 6:25 pm


It's not a Makarov, it's a Walther PPK.

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Kate Murrell
 
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Post » Sat Jan 16, 2016 11:27 pm

A makarov clone that shoots 10mm instead of 9x18 and has the recoil of a .22...because physics and stuff.

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megan gleeson
 
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Post » Sun Jan 17, 2016 1:03 am

The two are damn near identical, except one shoots .380 and one shoots 9x18...which are also very similar.

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Arrogant SId
 
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Post » Sat Jan 16, 2016 10:01 pm



The Deliverer would be incredibly painful to fire, that is for sure.

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katie TWAVA
 
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Post » Sat Jan 16, 2016 6:52 pm

The two pistols are remarkably similar in appearance, but the PPK is slightly smaller. So I figured the Dellie is based on the Makarov, based on it's size in SS's hand.



The PPK is SO small, some folk have a hard time using it with a 2h "weaver" stance (like SS does).

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Andrew Lang
 
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Post » Sat Jan 16, 2016 4:05 pm

I doubt Colt or other arms manufacturers would get too hot and bothered about game devs using the likenesses of their real life weapons- can't get better free advertising. They could probably get the arms companies to pay THEM for the ingame advertising and use the real gun names, if it didn't ring too much of 'OMG supporting the NRA!' or something.

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Sxc-Mary
 
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Post » Sat Jan 16, 2016 3:49 pm


Then why wasn't Obsidian sued to kingdom come given that there were at least three weapons there based on the AR-15/CAR-15 platform in New Vegas? And the multitude of other weapons with obvious real-world parallells (M1 Garand, BAR, Browning Hi-Power, Tommygun, Colt M1911, Grease Gun, etc)?

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Josephine Gowing
 
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Post » Sat Jan 16, 2016 9:38 pm


Colt would probably like more to get paid by games...help with their bankruptcy issues..

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Rach B
 
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Post » Sun Jan 17, 2016 2:10 am


Guess they should've kept the rights to the M16/M4, especially with the US Army abandoning the SCAR and going back to the M4...

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chloe hampson
 
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Post » Sat Jan 16, 2016 2:11 pm

^this^



Hell, *I* should sue 'em, they copied the plasma pistol I made out of VCR parts and bailing wire. I didn't put an outer casing on mine either.

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Kerri Lee
 
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Post » Sat Jan 16, 2016 7:12 pm

That's not what Fallout is about, unless I somehow got a horrible bootleg for every single copy of Fallout I ever bought. Hell, it can be argued that the Vaults were a little communist (what, with mentions of "work credits" rather than money, the GOAT (stripping you of the freedom to choose your profession), and of course, everyone wearing identical Vault suits.)



You might be confusing the pre-war USSA which was anti-communist, and that was generally more of an excuse to put the boot on the citizenry than any real ideological opposition towards the end. Hell, they basically burned the US constitution in the last few years.

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Alexis Estrada
 
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Post » Sun Jan 17, 2016 3:16 am

at least the ar is something else, its too big imo cause it hides a lot of the screen, but the quirky look is ok imo...


what i take issue with is that the combat shotgun and rifle look almost the same... thats just lazy, its not like we get dozens of weapons

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Farrah Barry
 
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