Bethesda could learn a few things from Just Cause 2

Post » Fri Feb 18, 2011 6:17 pm

I discovered http://www.justcause.com/ over the holidays (http://www.justcause.com/demo or http://www.justcause.com/buynow_us), and I was utterly amazed at the outdoors they created in that game. Basically you're totally free (to blow up stuff and do wild stunts) on an http://www.justcause.com/panau tropical archipel. The most impressive technical achievements are definitely the near-infinite draw distance, no noticeable pop-up or loading pauses, and excellent framerates on my ordinary gaming rig.

Size comparison with Oblivion and various video game worlds (thanks Raptoriv): http://static02.mediaite.com/geekosystem/uploads/2010/05/Large-Video-Game-Worlds.jpg
And another: http://gamingbolt.com/ten-largest-worlds-in-video-games

We all know how Oblivion with "visible when distant" mods can bring any computer to its knees. Apparently Fallout 3 deals better with showing far terrain without constant loading pauses, I haven't played it much yet so I can't tell. Then we have Skyrim and it looks like it has great view distances, but Todd Howard saying they're still working on pop-up issues worries me. (http://www.pcgamer.com/2011/01/26/skyrim-will-feature-dark-brotherhood-five-cities-and-130-dungeons/)

So if their Creation engine isn't so hot after all to create a huge outside world, I think Beth should consider the Avalanche Engine 2 (maybe 3 at that point) to make the exteriors of future games. At least they can look at it, so they can see what they're up against now !
(If they adopt it it would only replace some graphical parts of the game anyways, and perhaps the physics; there's a lot more to a game engine than what you see.) The engine actually looks vastly underused in the industry, something I can't quite comprehend... unless there are some secret titles in the works. Right now I only know of the rather niche free-to-play http://www.thehunter.com, which is supposed to have wonderful outdoors too has wonderful and more intimate and realistic outdoors (even though the graphics are less polished overall than JC2 as of now).

Other interesting gameplay lessons to learn from Just Cause 2:
  • There are hundreds of locations to discover, and they somehow manage not to feel generic. Lots of small villages with markets, citizens milling about, etc. Of course this is harder to do in Beth's RPGs since they try to give unique dialogue to every NPC, but personally I'd rather see a lot of generic peasants in their little villages than just wilderness with monster-filled dungeons every 20 meters. You can always keep in store a few interesting NPC backgrounds and assign one of them at the right moment to a peasant the player is talking to, to break the monotony.
  • Traffic. Other games do this successfully as well, but instead of the empty roads of Oblivion a medieval adaptation of the JC2 traffic would be great.
  • Vehicles Mounts. JC2 has a special key to jump on a vehicle or from one to another; applied to horses and other mounts it could be a lot of fun.
  • Excellent translation. JC2 is the first game where I opt to play the French version instead of the original English since the translated voice-acting has a lot of character and is actually better than the original. (Well, it's corny in both cases, but in a fun, overdone action movie way.)


Now I'm definitely not saying "lol make Skyrim just like Just Cause 2", since the latter is a light action game and Skyrim is an RPG with great heritage behind it. But the huge and beautiful terrain is definitely something I wanted to show you so you know it has been done, and other aspects could be interesting given a proper adaptation in the TES spirit.

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Edit: thread's getting long and not everybody bothers reading the whole thing, so here's my answer to the first two pages of posts:

I don't know why some people say that the JC2 engine wouldn't work for an RPG. Especially after three titles done with a heavily customized, pretty horrible GameBryo engine... so much for "purity" as someone was claiming, Beth uses a lot of external software. Sure, the GTA IV and Bethesda games in general have more "details" in the sense that you can meet fleshed out characters, go on quests, go inside buildings, etc. But if those are not in JC2 I think it's more because of design choices: if you're a smart games developer, you don't try to do everything at the same time unless you want to fail at everything. For JC2 Avalanche Studios picked which kind of game they wanted to do and honed it pretty much to perfection. You may or may not like the gameplay style, but you can hardly deny it's well implemented.

For me the strong points of the Avalanche Engine 2 are cities that look just as good close up as from afar, with big buildings you can still recognize clearly 5 kilometers away. Same with the mountains, jungles and deserts: they look pretty much like you'd expect them to do, no matter the distance. This is in part due to the engine using a lot of procedural techniques to generate textures on the fly and create some variety, instead of just stupidly tiling the same handmade texture all over the place like Oblivion and FO3 do.

If you look at the cities and villages in JC2, they actually have a lot of little details like fruit and cooked dishes on market stands, cafés with tables, people hanging around and leaning against handrails, etc. I don't see a reason why a game with an RPG focus couldn't make those objects pickup-able Oblivion/Fallout3 style, add more complex behaviors to NPCs, and so on. The engine runs so smoothly that there's plenty of processing power left for whatever details you want to implement. Just look at the free to play The Hunter (link in the OP) if you need convincing you can make a completely different game (and in 1st person) with the same engine.

Lastly about the size of the game world: I really didn't like how Morrowind and Oblivion were packed full of dungeons, so that finding yet another Ancestral Tomb (at least for those the frequency made some sense) or "rare and mysterious" Ayleid Ruin (no comment) didn't feel special at all. I guess Beth won't have the balls to try that and will stick to their tried and true recipe, but I'd love to see a company attempt a medieval RPG with similar scale as Just Cause 2. First, you don't have to fill every inch with "interesting" (read: generic) locations. Most of the map can be randomly generated wilderness with the occasional surprise, and the hand-made content can be in similar quantities as Oblivion, just 2 or 3 times more spread out and concentrated in regions where people might reasonably want to live. This would give a more "Lord of the Rings landscape" feeling to the world instead of a medieval fantasy theme park. Of course traveling the wilderness would be very lenghty if you choose not to use travel services/fast travel, but with huge view distances and realistic sized terrain you could finally experience the awesome feeling of a long solitary travel in the wilderness, and then come upon a huge valley with an abandoned temple at the bottom. No, not a temple every 10 meters! A huge frickin' valley just for that temple!

And yeah, exploring such a huge world on dragonback would be awesome, too. Don't hope for that in Skyrim, since the world will be so small (Oblivion size) that being able to fly would make it seem just tiny.

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:)Colleenn
 
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Post » Sat Feb 19, 2011 12:00 am

Of course this is harder to do in Beth's RPGs since they try to give unique dialogue to every NPC


Wasn't the latest news about dialogues are only given to quest-givers and important characters?
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Nicole Kraus
 
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Post » Sat Feb 19, 2011 3:43 am

JC2 is a brilliant game and I agree with you on the Draw-Distance issue.
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Gisela Amaya
 
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Post » Fri Feb 18, 2011 10:40 pm

Other than the large area of land Just Cause 2 and another example being Saints Row 2 are largely huge sandbox action games. They can teach about expanded customization and options yes. Other than that their really just huge playgrounds with hardly any good caliber of story. Just fun video games.

So yes they can learn from that.

In terms of terrain I kind of disagree though. The only reason the shifts in terrain and huge distances of the terrain felt brief and fresh was because of how swiftly you travel or battle through them. Your not in basically a few mile long stretch for an hour. Only for seconds or a minute.
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Kristian Perez
 
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Post » Sat Feb 19, 2011 3:06 am

Wasn't the latest news about dialogues are only given to quest-givers and important characters?

And people who own provide services. You can still talk to everyone about rumours, which is pretty much all most of the NPC's were used for in past games anyway. Not to mention with Radiant Story potentially anyone can become involved in a quest. You also have to remember everyone in Skyrim will have their own schedule. They go to work, they eat, they sleep in their own home or at a inn. All these games that have thousands of NPC's roaming around don't have any of that. The NPC's are just randomly generated and only drive around or walk around. The A.I. In Skyim is far more complex and believable.
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Tanya
 
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Post » Sat Feb 19, 2011 10:14 am

You realise Oblivion is a 5 year old game?
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Beast Attire
 
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Post » Sat Feb 19, 2011 4:58 am

It is a beautiful game and many developers could learn a lot. BFBC2 had long draw distances as well with large maps.
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Flesh Tunnel
 
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Post » Fri Feb 18, 2011 9:12 pm

You can't just transplant the graphics engine from an action game like Just Cause 2 into an open world RPG like Skyrim.
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X(S.a.R.a.H)X
 
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Post » Sat Feb 19, 2011 5:09 am

I've got Just Cause 2 for my PS3 and it vastly outperforms Oblivion in terms of visuals and performance here, as well.
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Heather beauchamp
 
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Post » Sat Feb 19, 2011 5:23 am

You can't just transplant the graphics engine from an action game like Just Cause 2 into an open world RPG like Skyrim.


No you cant, but you can do a better job with what you have.

I'm partial to how MGE EX for morrowind works with the world LOD, it builds statics and textures out of whats in the esp/esm files, there's a fade-off clipping distance for the real world, then the lod comes into view just after it, there's no real pop-in, only fade in.. I assume skyrim will work in a similar manner, but from what I gather, the lod generation system for Oblivion and Fallout was painstakingly slow, and produced fairly weak results.

With JC2, you'll notice a few things. First, they don't use a single terrain LOD, the terrain simply goes down in vertex detail and texture resolution when displayed in the distance, the further you are away, the lower detail it gets, I'm fairly sure it's all dynamic. When at extreme distances, 3d LODs, turn into 2d sprites. For instance if you're in a helicopter and look directly down at some trees, you'll see them spin to face you, meaning they are 2d sprites. Likewise, cities in the distance will have a lot of sprite effects and such at the truly extreme distances. The world in edler scrolls is usually designed a bit more intimately, whereas almost everything between cities in Just Cause 2 is generated with object pallets. In Skyrim, I'm guessing they'll have a similar 2d function for the trees at extreme distances, but thinks like houses and terrain will probably use 1-2 consistent LODs as always since it often makes the most sense. The lod generation for terrain was awful for Oblivion though, I do hope they optimize that. Modders really couldn't regenerate terrain lods as it'd simply take absurd amounts of time to do it.

Sort of off-topic, if you think JC2 is impressive, look at this. Same game engine, avalanche 2.0. I do hope skyrim will have atmospheres and sounds similar to this. Really immersive.

http://www.youtube.com/watch?v=LgQdAbhMocE
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Princess Johnson
 
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Post » Fri Feb 18, 2011 11:28 pm

I prefer the Crysis example...4 years old and it still has high-end graphics, and Crysis 2 will have EVEN BETTER graphics with LOWER system requirements than Crysis 1. Now that's optimization for you.
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ANaIs GRelot
 
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Post » Fri Feb 18, 2011 9:17 pm

I've got Just Cause 2 for my PS3 and it vastly outperforms Oblivion in terms of visuals and performance here, as well.

You do know jc2 came out over four years after oblivion right? Did you expect it to run worse?
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W E I R D
 
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Post » Sat Feb 19, 2011 12:25 am

Do you know jc2 came out over four years after oblivion right? Did you expect it to run worse?


Touchê :D

Although Crysis is also near 4 years old...but maybe is the exception.
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kirsty williams
 
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Post » Sat Feb 19, 2011 2:05 am

Just Cause 2 is what immediately came to mind when I thought of the gameworld of skyrim.
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Sharra Llenos
 
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Post » Sat Feb 19, 2011 3:51 am

Do you know jc2 came out over four years after oblivion right? Did you expect it to run worse?

No, not at all... but it's so beautiful and runs so well in comparison to Oblivion that I don't know if I should classify Oblivion as a seventh console generation video game or a 6.5th generation video game. Another thing I feel like pointing out is that Just Cause 2 runs and looks far better than Fallout 3, as well. If Bethesda truly is still trying to fix pop-up issues with Skyrim, as a claim suggests, then I'm a bit worried.
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Samantha Jane Adams
 
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Post » Fri Feb 18, 2011 10:56 pm

No, not at all... but it's so beautiful and runs so well in comparison to Oblivion that I don't know if I should classify Oblivion as a seventh console generation video game or a 6.5th generation video game. Another thing I feel like pointing out is that Just Cause 2 runs and looks far better than Fallout 3, as well. If Bethesda truly is still trying to fix pop-up issues with Skyrim, as a claim suggests, then I'm a bit worried.

Oblivion was basically a launch title for a seventh generation console. Just cause 2 came out five years into the consoles life cycle. Of course it should run a lot better. It runs a lot better than just cause 1. Funny isn't it? Comparing games almost five years apart especially when one was a launch title is like comparing apples to oranges.
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Hot
 
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Post » Sat Feb 19, 2011 5:35 am

Oblivion was basically a launch title for a seventh generation console. Just cause 2 ca$e out five years into the consoles life cycle. Of course it should run a lot better. It runs a lot better than just cause 1. Funny isn't it?

...And Fallout 3 looked and ran better than Oblivion, naturally, but Bethesda has never been quite the expert company on optimization.
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FITTAS
 
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Post » Sat Feb 19, 2011 12:21 am

...And Fallout 3 looked and ran better than Oblivion, naturally, but Bethesda has never been quite the expert company on optimization.

And just cause 2 looks and performs way better than just cause 1. Ironic isn't it?
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Kieren Thomson
 
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Post » Sat Feb 19, 2011 1:28 am

And just cause 2 looks and performs way better than just cause 1. Ironic isn't it?

Bethesda's still really never been quite the expert company on optimization. I'm hoping for a huge surprise, but when has a Bethesda game ever performed particularly well?
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Nikki Morse
 
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Post » Sat Feb 19, 2011 2:09 am

the graphics are decent from a 3rd person view. but i dont feel like they'd be that good from a 1st person view.


but as for voice acting, just cause 2 can learn some things from... morrowind

its just god awful :facepalm:
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WTW
 
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Post » Sat Feb 19, 2011 3:59 am

Bethesda's still really never been quite the expert company on optimization. I'm hoping for a huge surprise, but when has a Bethesda game ever performed particularly well?

I'm going to reserve judgement until I see skyrim in motion and play it myself. I have the upmost confidence its going to deliver. I don't worry about the past. Never have never will.
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xxLindsAffec
 
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Post » Sat Feb 19, 2011 12:11 am

I'm going to reserve judgement until I see skyrim in motion and play it myself. I have the upmost confidence its going to deliver. I don't worry about the past. Never have never will.

I'm reserving judgement until I see it in motion, as well. Oh, I see. I'm not one of the forum's pessimists who judge the game negatively before they've even seen it. :P I kind of get a feeling of you're sensing that from me. :lol:
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ZANEY82
 
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Post » Sat Feb 19, 2011 8:59 am

I'm reserving judgement until I see it in motion, as well. Oh, I see. I'm not one of the forum's pessimists who judge the game negatively before they've even seen it. :P I kind of get a feeling of you're sensing that from me. :lol:

Haha if you're not one of those than you're ok in my book! All this pessimism is miserable around here.
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Angel Torres
 
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Post » Sat Feb 19, 2011 6:56 am

Haha if you're not one of those than you're ok in my book! All this pessimism is miserable around here.

I just think Just Cause 2 is visually and technically amazing and I hope Skyrim will match or, preferably, even surpass it in both of those fields on my PS3.
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Terry
 
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Post » Fri Feb 18, 2011 7:37 pm

I just think Just Cause 2 is visually and technically amazing and I hope Skyrim will match or, preferably, even surpass it in both of those fields on my PS3.

Yea hopefully it will. Just cause 2 does have some nice vistas. I'm a ps3'er too what's your tag? I'm showstopper47.
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Charlotte Henderson
 
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