Bethesda didn't learn from Fallout 3

Post » Fri Jun 25, 2010 6:23 pm

Their are like 4 endings with 75 ending scenarios. You have to make more than 1 character if you want all the trophies/gamer points.

Or you need save points before you go make certain groups or people win, if you want everything on one playthrough.

Some people just dont beleive in making a seperate save file. :shrug:
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Sophh
 
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Post » Sat Jun 26, 2010 10:32 am

So, you play through the first time and end the game, then you start another char and do it again, better... except without going through with the final quest at the end. Voila! You can keep playing forever if you want.
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Kay O'Hara
 
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Post » Sat Jun 26, 2010 12:13 am

:facepalm:
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Karl harris
 
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Post » Fri Jun 25, 2010 10:20 pm

We ll its pretty clear that you don t know that Obsidian made this game.......... Not Bethesda. Fo3 s lead dev said they won t make that mistake again. We ll see in fo4, because I m pretty sure Bethesda will be back in the saddle for that.

I hope not (and that's not meant to be a slag on Beth as I love them), but Obsidian should do it again. NV is a much richer game due to Obsidian. It's just miles better than FO3 and that is only due to Obsidian.
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Maya Maya
 
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Post » Fri Jun 25, 2010 10:07 pm

Not a [censored] gain.

Go back and spend eternity in your pixel jail
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Code Affinity
 
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Post » Sat Jun 26, 2010 1:07 am

Are...Is.... Is this for real? Is it April fools? No...no... It's still May.

Seriously though what is up with this? So it has an ending, big flipping deal! It for one, tells you about it, saying that the game witll end, do you wish to preceed? Also, what's the point of going back? To finish what? 3-4 quests you haven't done? I mean you can seriously just save before and ignore the Final Battle completely mate :confused:
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Add Me
 
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Post » Sat Jun 26, 2010 12:34 am

The crazy part about the want for a game extending DLC is the ending that's going to be cannon is the NCR ending. I don't think it would be all that much fun running around a NCR controlled New Vegas. The game, and trophys are designed for at least four playthroughs. Play, House, Yes Man, NCR, CL, and you'll get most trophies. You couldn't get back to the existing trophies in a game extending DLC anyways, most trophies are tied to the main story.
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Jessica Phoenix
 
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Post » Fri Jun 25, 2010 10:02 pm

The crazy part about the want for a game extending DLC is the ending that's going to be cannon is the NCR ending.

How do you figure that's going to be the canon ending.
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Amy Masters
 
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Post » Sat Jun 26, 2010 3:25 am

SSDD
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marina
 
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Post » Sat Jun 26, 2010 1:36 am

The crazy part about the want for a game extending DLC is the ending that's going to be cannon is the NCR ending. I don't think it would be all that much fun running around a NCR controlled New Vegas. The game, and trophys are designed for at least four playthroughs. Play, House, Yes Man, NCR, CL, and you'll get most trophies. You couldn't get back to the existing trophies in a game extending DLC anyways, most trophies are tied to the main story.


I bet 50 caps that House is canon ending
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KIng James
 
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Post » Sat Jun 26, 2010 2:29 am

I bet 50 caps that House is canon ending


I wish they would just tell us what the canon ending is so we could stop debating over it.
Hell, they could even compromise with the constant whining of "no post end-game play" by at least releasing a DLC that caters to the canon ending while leaving the other three possibilities to stop at the Hoover Dam battle.
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Captian Caveman
 
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Post » Sat Jun 26, 2010 7:38 am

I bet 50 caps that House is canon ending

I bet 50 caps we would not know until 2017
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Dustin Brown
 
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Post » Sat Jun 26, 2010 10:17 am

Horse kicked; just let it die.

Can we all just stop posting on topics about a Broken Steel-style DLC?
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joeK
 
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Post » Fri Jun 25, 2010 7:19 pm

I bet 50 caps we would not know until 2017

If it's not, I will never be happy with Fallout again :cryvaultboy:
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NEGRO
 
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Post » Sat Jun 26, 2010 5:58 am

If it's not, I will never be happy with Fallout again :cryvaultboy:


they haven't even given a canon ending for fallout 3yet.. it may have been Obsidian who made the game, its still Bethesda who pulls the strings.
Im sure they are going to use their usual "Warp in the west" / "breaking the dragon" Excuse
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Shannon Lockwood
 
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Post » Sat Jun 26, 2010 10:28 am

why is it so unthinkable to free roam after the main story? amaybe some people would like to run around wearing the mask of ceasar's right hand man. as an example.

and i dont give two [censored] about who made the game. yeah, i love fallout but i dont get all pissy if i hear someone say the wrong name. bty im looking at the fallout banner on this website and the only name i see is bethesda. so i couldnt care less.
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Janine Rose
 
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Post » Sat Jun 26, 2010 2:02 am

why is it so unthinkable to free roam after the main story? amaybe some people would like to run around wearing the mask of ceasar's right hand man. as an example.


There are too many possible scenarios after Hoover Dam. Why won't you acknowledge what so many posters are trying to show you? How can they account for each possible ending? Too big a task for a DLC.
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Amy Gibson
 
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Post » Fri Jun 25, 2010 10:55 pm

There are too many possible scenarios after Hoover Dam. Why won't you acknowledge what so many posters are trying to show you? How can they account for each possible ending? Too big a task for a DLC.



not really. you just go back to the main place of which faction you went under:
lucky 38 (house or yes man)
ceasars tent
an NCR base
ect.

listen to some corny victory speech,

get your reward, exp, rep and karma.

then screw off and go do what ever you want.. seems very simple to me. something like that wouldn't even have needed a DLC.
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daniel royle
 
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Post » Fri Jun 25, 2010 6:20 pm

not really. you just go back to the main place of which faction you went under:
lucky 38 (house or yes man)
ceasars tent
an NCR base
ect.

listen to some corny victory speech,

get your reward, exp, rep and karma.

then screw off and go do what ever you want.. seems very simple to me. something like that wouldn't even have needed a DLC.

So, you don't WANT a continued game, you just want a mindless killfest and dungeon crawler? There's plenty of those. Personally, I enjoyed New Vegas's end slides, they filled a hole Fallout 3's ending didnt.
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Sabrina garzotto
 
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Post » Sat Jun 26, 2010 6:31 am

not really. you just go back to the main place of which faction you went under:
lucky 38 (house or yes man)
ceasars tent
an NCR base
ect.

listen to some corny victory speech,

get your reward, exp, rep and karma.

then screw off and go do what ever you want.. seems very simple to me. something like that wouldn't even have needed a DLC.


You're right it doesn't need a DLC since you can do it right now. If you don't care about actually continuing the plot in any way why not just do all this before the final battle? The game tells you when it is and encourages you to make a save right there. If you really want to see the ending play through it once then load that earlier save and freeroam to your heart's content. There's no time limit.
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Sheila Esmailka
 
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Post » Fri Jun 25, 2010 7:21 pm

not really. you just go back to the main place of which faction you went under:
lucky 38 (house or yes man)
ceasars tent
an NCR base
ect.

listen to some corny victory speech,

get your reward, exp, rep and karma.

then screw off and go do what ever you want.. seems very simple to me. something like that wouldn't even have needed a DLC.


so what your saying is you still want Caesars legion and NCR to spawn in its normal locations like nothing happened?
you still want all the Pro Caesar and pro NCR quests to be available?

the developers stated it would be too big an Undertaking. so you dont get a play after main quest mode.
besides if your saying becuse of fallout 3, all 3 fallout games ended (so did tactics). the main quest tells a story. once that story is done and over with, so is the gameplay. you get the end slides to tell you the aftermath of your romp through the game. THE END (but becuase the Ending to FO3 was less than stellar they wanted to wrap up. so you got your broken steel)
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Enny Labinjo
 
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Post » Fri Jun 25, 2010 7:45 pm

You're right it doesn't need a DLC since you can do it right now. If you don't care about actually continuing the plot in any way why not just do all this before the final battle? The game tells you when it is and encourages you to make a save right there. If you really want to see the ending play through it once then load that earlier save and freeroam to your heart's content. There's no time limit.



what if you play from beginning to end in hardcoe, it also tells you that you get some reward. whats the point of getting it if you cant keep going after the main story?
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Helen Quill
 
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Post » Sat Jun 26, 2010 12:56 am

not really. you just go back to the main place of which faction you went under:
lucky 38 (house or yes man)
ceasars tent
an NCR base
ect.

listen to some corny victory speech,

get your reward, exp, rep and karma.

then screw off and go do what ever you want.. seems very simple to me. something like that wouldn't even have needed a DLC.

Well in the Legion playthrough nearly everything is deserted, In House and Yes Man NCR are pushed out of the mojave and if NCR win they control just about everywhere
Have fun!
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lillian luna
 
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Post » Fri Jun 25, 2010 7:48 pm

what if you play from beginning to end in hardcoe, it also tells you that you get some reward. whats the point of getting it if you cant keep going after the main story?

That is just an achievement. So it is of little consequence.
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Micah Judaeah
 
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Post » Sat Jun 26, 2010 6:54 am

not really. you just go back to the main place of which faction you went under:
lucky 38 (house or yes man)
ceasars tent
an NCR base
ect.

listen to some corny victory speech,

get your reward, exp, rep and karma.

then screw off and go do what ever you want.. seems very simple to me. something like that wouldn't even have needed a DLC.

As others have pointed out, there won't be anything left to do after the MQ is complete. When you pick a faction to back, the quests for the other three are permanently locked out, and any quests left for the faction you back would make absolutely no sense in a post-Hoover Dam environment as they are all about getting that side ready for the battle.

As for the reward of XP and Karma, you get those anyway, although after finishing the MQ neither one really matters given that that character's career is now over.

You can already 'screw off and do whatever you want' by simply not committing to the final battle when the pop-up message warns you that it's the point of no return. Hell, you can even make a fresh save game if you want (and probably should anyway), let the final battle play out, then reload said save and do as you please.

It really isn't as simple as you seem to think it is, since in order for post-MQ play to make sense the various people and places would have to be altered to reflect the changes you caused, which is a monumental task at best given the number of possible combinations of results. Not implementing such changes would just piss off everyone who wants their actions to actually matter, in much the same way as Broken Steel negated your choices through much of the MQ by not showing the results thereof. In fact, depending on which choices you made at certain points, it arbitrarily replaced your choices with the preset ones that came with the DLC. For many of us, myself included, the only good part about Broken Steel is that it fixed the gross stupidity of not allowing either of your radiation-immune companions to enter the chamber and press the buttons. As F:NV doesn't have that issue there's no real reason to 'fix' it in the first place.

If it were possible to have post-MQ play that actually made sense I would back the idea, since it would be interesting to see the actual implementation of the changes you effect, however it really isn't possible, so I oppose it as anything less would be an utter waste of time and effort, on both their part and ours. I know I, for one, would be mightily pissed off if, after backing the NCR, the Legion camps and outposts continued to respawn when they have clearly been driven from the region, and vice versa.
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RObert loVes MOmmy
 
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