Not to sound stupid but what does OT mean?
Not to sound stupid but what does OT mean?
No, it's just the things they added, outside of the harbor one isn't exactly amazing, the hearthfire version of the middle, should really be separate content outside of the season pass.
No, i'm saying it shouldn't be apart of the season pass in general. Not free content. As i said, it's hearthfire: a micro dlc.
You seem to not understand the point I'm making. I already explained it twice on this post however.
Well, in either case, I won't be seeing ALL mods that are available to the PC, so I am perfectly happy with content that could have been created for a platform that I am not using.
Also, so that you can be sure, I missed that the Robot DLC was the $10 one not the $5 one.
Ocular Thrombosis...
No, but seriously it's on/off topic depending on the sentence it's used in.. So in his case, this is off topic.
If it weren't part of the season pass, I'd pick up a pitchfork and a torch...
I see you fail to understand my point like the others, maybe my previous post would make sense.
This is likely a typo which I'm not going to get into because as I said on a different post if they were going to make the dlc's more than 60 they would have to increase the season pass from $49.99 to $59.99 which i know they won't. So don't believe that comment
I don't see why you would, it's content that doesn't add any quests at all judging from the description. It's literally hearthfire
Aye i am actualy happy about all 3 and since ive gotten the pass at release anyway ill be getting even more out it which is also fine(while true that second one is basicly expanded settlments that is still ok since the original system was somewhat lacking so it cud defenatly use some improvments and added options)
First one not really interested in. I don't need a bot companion now so don't think I'll need one later. Could be cool I guess but would I really want to use it. Also would I need to get the Robo perks and other Gun Nut, Armorer, Blacksmith perks to build these things. Dang it all.
The second one I see no use for unless I'm playing some evil character, which I don't generally do. We'll see I guess.
The third one looks good, but honestly getting tired of the whole 'synth' storylines. Like, really tired of it.
I am glad my kids got me the Season Pass for Christmas though since more stuff is coming.
Yea, I agree. Wow.
So StealthBlade, you don't think that something (the season pass) that is supposed to contain all added content should actually contain all added content? Furthermore, this content (Wasteland Workshop) should carry a separate price tag?
Really?
Ok well its pointless to argue right now. Personally I always expected from the start that this game would have at least 5 DLCs, 2-3 of them would be expansions with quests, new areas, etc. So it's a decent start.
Yea i'm not sure why they went with a DLC involving Synths. It just doesn't make sense since the canon ending could be killing off the institute.
Yes i think the wasteland workshop should be entirely separate thing. It's not dlc with questlines or such. The first one yes.
The season pass should have only included things that has storylines, weapons armor and things pertaining to the world either before or after you finish the story. The hearthfire dlc we have in the middle is something silly stuff for the settlements. It's not something that should be included.
We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. We’re currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming. From the bottom of their anouncment page so as far as it semms GECK is more or less in final test phaze.
How about this statement, which is totally a possibility too:
I'm happy they went with a DLC involving Synths because, depending on the ending you choose, Synths are: Still being hunted, Still being freed, or Still working for the Institute?
I know, so totally a fringe possibility right?
Nice.
I have been thinking about this DLC... Setting traps sounds interesting. I wonder if we will be able to trap "anything".