Bethesda Doesn't Care!

Post » Thu Mar 11, 2010 7:01 pm

If it is the Havok Engine to blame, why aren't there any problems in other games which uses the same engine like Soul Calibur IV, Farcry 2, Killzone 2 or Demon's Soul for example?
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Charity Hughes
 
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Post » Thu Mar 11, 2010 2:22 pm

If it is the Havok Engine to blame, why aren't there any problems in other games which uses the same engine like Soul Calibur IV, Farcry 2, Killzone 2 or Demon's Soul for example?

Do those use the Havok engine? I have no knowledge of this. And all those games, save for Farcry 2, aren't exactly free roaming are they?
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Taylor Bakos
 
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Post » Thu Mar 11, 2010 1:35 pm

Okay, since I'm not able to EDIT MY POST:

Ubisoft has developed a new engine specifically for Far Cry 2, called Dunia, meaning "world", "earth" or "living" in Urdu and Arabic but also used in many languages with Arabic loanwords including Punjabi, Persian, Nepali, Bengali, Indonesian, Kurdish, Turkish, Malay, Marathi, Hindi, Gujarati, Marvadi and Swahili.

The Dunia engine was built specifically for Far Cry 2 by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system and non-scripted enemy A.I actions.

The engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis.

Meaning the Havok engine was modified, and I'm guessing that Obsidian and Bethesda didn't mod the Havok engine. They used it as-is.
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Pixie
 
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Post » Thu Mar 11, 2010 8:19 pm

Meaning the Havok engine was modified, and I'm guessing that Obsidian and Bethesda didn't mod the Havok engine. They used it as-is.


Whoever puts out the product is ultimately responsible. Example) Coca-cola doesn't add water to their syrup, bottlers do, but if there's a bottler that adds contaminated water to the syrup, the responsibility lies with Coca-cola. In which case, Coke would probably terminate its relationship with the bottler. As should Bethesda with the engine if it is indeed the engines fault.
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Undisclosed Desires
 
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Post » Thu Mar 11, 2010 1:14 pm

If it is the Havok Engine to blame, why aren't there any problems in other games which uses the same engine like Soul Calibur IV, Farcry 2, Killzone 2 or Demon's Soul for example?



Swat 4 uses the Havok engine and has never once crashed on me. I don't think Havok is the fault. It's probably the music or invisible loading in between areas causing it.
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Grace Francis
 
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Post » Fri Mar 12, 2010 5:16 am

Whoever puts out the product is ultimately responsible. Example) Coca-cola doesn't add water to their syrup, bottlers do, but if there's a bottler that adds contaminated water to the syrup, the responsibility lies with Coca-cola. In which case, Coke would probably terminate its relationship with the bottler. As should Bethesda with the engine if it is indeed the engines fault.

Yes, but Bethesda wanted to get the game out, and didn't want to delay the game. If they did want to modify the engine to fit Fallout New Vegas, it would've required HEAVY modification and most likely would've been delayed at least one year, if not a year and a half, plus. While I don't like their decision to use the engine and not have even modified it as needed before they used it in Fallout 3, I still thoroughly enjoy both games, New Vegas much more than Fallout 3. I'd imagine Bethesda is done with the Havok engine, as iD's new engine that they are using on Rage will most likely be the new engine of choice. I heard that Borderlands 2 might use said engine.
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Sunny Under
 
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Post » Thu Mar 11, 2010 1:46 pm

wtfQUADRUPALPOST
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Cedric Pearson
 
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Post » Thu Mar 11, 2010 8:22 pm

wtfQUADRUPALPOST
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мistrєss
 
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Post » Fri Mar 12, 2010 3:43 am

wtfQUADRUPALPOST
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Kirsty Wood
 
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Post » Thu Mar 11, 2010 10:50 pm

I find it interesting that the only people here claiming to have had ZERO issues throughout multiple hours of gameplay have accounts with thousands of posts attributed to them. Call me crazy, but this seems like a weak attempt at damage control by Bethesda. You can dispute that fact all you want boys.

I have the PS3 version of FNV and I can tell you that I've never come across a buggier game from such a large developer and publisher. It absolutely infuriates me that I was svckered into buying a game that isn't completed. If I knew I was shelling out $60 to be a beta tester, I would have skipped this game without a second thought. I would just like to let Obsidian and Bethesda know that because of this mess, I will never] buy another game from you guys on it's release date. In fact, I will wait until there have been multiple software updates, and by that time I'll probably buy it used because it'll be significantly cheaper and you guys won't see any revenue from me.

Shall we discuss the bugs? From about 20 hours invested in this game, this is what I've come up with:
- Constant drops in framerate and second-long hangups
- Flashing textures
- Visual artifacts appearing out of nowhere and disappearing
- Widespread clipping issues with entities throughout the entire game (I love how when I touch things, everything around it slowly floats up a few inches)
- NPC's spawning halfway or sometimes completely in the ground
- Unresponsive NPC's (Not being able to talk to them when I should be able to, enemies wandering blindly with no reaction to me being near or shooting at them)
- Multiple system crashes
- Unfinishable quests due to broken NPC interaction (Being permanently locked in the cell with Silus was my favorite...I got to return to a save game from 2 hours prior)
- Unresponsive controls (I can't count how many times I've tried to shoot or open up VATS and nothing happens until I mash the buttons for several seconds)

All in all, as much as I want to praise FNV, it is in fact an epic fail. I can see what Obsidian was trying to do with the game - there's a ton of depth, and they had a great vision of what the game was supposed to be - but the unrelenting and painfully prevalent bugs in their software are simply unforgivable. Like I said earlier, if I knew I was shelling out $60 to beta test a game I would have passed. I'm thoroughly disappointed in my experience with FNV and if the majority of the comments from the gaming community hold any merit, everyone else is too.

Please update this game ASAP.



This EXACTLY. Well worded and spot on!
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Stu Clarke
 
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Post » Thu Mar 11, 2010 5:38 pm

everyone that is having issues with freezing and crashes needs to get a 16 gig flash drive, uninstall your GAME DATA (NOT YOUR SAVE DATA) for all games, and any music or videos or pictures (unless it will all fit on the flash drive) back up all your stuff (game saves, settings and so on) then {COMPLETE/ FULL reformat} your system.

Restore your data on the flash drive, Reinstall your games you play often and keep the others uninstalled until your ready to play them again. it's very time consuming but over time is needed a fresh clean HDD is a happy HDD. do it before you go to bed or something cause it can take up to 4-7 hours depending on the size of your HDD. skim throught your system settings and make sure everything is optimal for what you use. then try again. all the slims are the same MAIN components and all the fats are the same main components. keep your ps3 in an open area well vented clean area (no corners and away from the floor) with it laying down not standing up. this should help with most of the freezing issues believe it or not. You may also want to look into getting your system's internal parts cleaned, by some1 who knows what there doing. if it's over heating

i have an 80 gig fat and have not frozen once at all to the point i need to hard boot. yes they may need fix the cache, the only issue i have had is lag or "quick freezes" not lasting more then 3 seconds, and bugs in the game itself, you may also want to look into getting your system's internal parts cleaned, by some1 who knows what there doing to help reduce partical build-up and over heating.. if the system is very hot, it tends to attempt to get you to shut it off for a while be it 45 mins to 1 hour, sometimes it will also state in the upper left hand corner "system is to hot" and will auto shut down to cool off.

allot of these forums have complaints about the software and dont relize they sounds stupid, when an educated person reads it and can say its a hardware issue (why else do you think some people are fine and others are having issues, it's all the same software...)
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Greg Cavaliere
 
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Post » Thu Mar 11, 2010 3:49 pm

allot of these forums have complaints about the software and dont relize they sounds stupid, when an educated person reads it and can say its a hardware issue (why else do you think some people are fine and others are having issues, it's all the same software...)


No, it isn't a hardware issue. If it was a hardware issue then how come Fallout 3 and Fallout New Vegas are the only games that have ever crashed my console? Fallout 3 crashed my 360 and PS3, and Vegas is crashing my PS3. NO OTHER NON-BETHESDA PS3 GAME CAUSES THESE PROBLEMS. The only reason emptying the hard disk might help is that the game is corrupting it's own cache or whatever as it goes on.

Yes, it's a good game, so good that despite the annoyances, I will be keeping it. But Bethesda have released a faulty product.

As you may have seen, we released a patch over Steam for PC users last night. While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.


Bethesda's themselves state their patch contains 200 fixes - except there's no way they managed to collate evidence of user reported bugs, two hundred of them, and release a patch in this short time. THEY KNEW ABOUT THE BUGS! So essentially, it looks like Bethesda knowing released a faulty product, with the intention of fixing it later. Except they still haven't fixed the crashes. So my two questions to Bethesda are this.

1: Are we going to see an additional patch to fix the crashing issues?

2: Were you aware of these two hundred bugs before the release date and if so, why did you ship the game with these bugs still present?
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Alexandra walker
 
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Post » Fri Mar 12, 2010 5:18 am

It work so badly for me that I want to sue somebody..... been playing for 30+ hour, gotta admit that i'm hook, but still...... 13 hard crash is not a good sign......

new vegas i mean,..... i just brought fallout 3 game of the year edit today so i haven't gave it a shot yet.
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Curveballs On Phoenix
 
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Post » Fri Mar 12, 2010 4:26 am

I find it interesting that the only people here claiming to have had ZERO issues throughout multiple hours of gameplay have accounts with thousands of posts attributed to them. Call me crazy, but this seems like a weak attempt at damage control by Bethesda. You can dispute that fact all you want boys.

I have the PS3 version of FNV and I can tell you that I've never come across a buggier game from such a large developer and publisher. It absolutely infuriates me that I was svckered into buying a game that isn't completed. If I knew I was shelling out $60 to be a beta tester, I would have skipped this game without a second thought. I would just like to let Obsidian and Bethesda know that because of this mess, I will never] buy another game from you guys on it's release date. In fact, I will wait until there have been multiple software updates, and by that time I'll probably buy it used because it'll be significantly cheaper and you guys won't see any revenue from me.

Shall we discuss the bugs? From about 20 hours invested in this game, this is what I've come up with:
- Constant drops in framerate and second-long hangups
- Flashing textures
- Visual artifacts appearing out of nowhere and disappearing
- Widespread clipping issues with entities throughout the entire game (I love how when I touch things, everything around it slowly floats up a few inches)
- NPC's spawning halfway or sometimes completely in the ground
- Unresponsive NPC's (Not being able to talk to them when I should be able to, enemies wandering blindly with no reaction to me being near or shooting at them)
- Multiple system crashes
- Unfinishable quests due to broken NPC interaction (Being permanently locked in the cell with Silus was my favorite...I got to return to a save game from 2 hours prior)
- Unresponsive controls (I can't count how many times I've tried to shoot or open up VATS and nothing happens until I mash the buttons for several seconds)

All in all, as much as I want to praise FNV, it is in fact an epic fail. I can see what Obsidian was trying to do with the game - there's a ton of depth, and they had a great vision of what the game was supposed to be - but the unrelenting and painfully prevalent bugs in their software are simply unforgivable. Like I said earlier, if I knew I was shelling out $60 to beta test a game I would have passed. I'm thoroughly disappointed in my experience with FNV and if the majority of the comments from the gaming community hold any merit, everyone else is too.

Please update this game ASAP.



damn dude you should beta test that is spot on perfect, all issues rolled up nice and neatly packed. i love this game i just wonder if they get themselves to deep, and announce the release to early for a good chunk of there games.. id of rather waited a few more months then have it bug out on me like it does.. although i have not had a full head on crash yet and dont think i will anytime soon.. that sounds more like hardware issues and overhaul to me, overhaul making the system to hot, freezing up then crashing
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Jeremy Kenney
 
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Post » Fri Mar 12, 2010 1:13 am

No, it isn't a hardware issue. If it was a hardware issue then how come Fallout 3 and Fallout New Vegas are the only games that have ever crashed my console? Fallout 3 crashed my 360 and PS3, and Vegas is crashing my PS3. NO OTHER NON-BETHESDA PS3 GAME CAUSES THESE PROBLEMS. The only reason emptying the hard disk might help is that the game is corrupting it's own cache or whatever as it goes on.


see this is where the confusion comes in cause i have fo3 + oblivion for 360 and ps3 beat the 3 games and not 1 crash at all, i have crashed of MAG a few times. I did a reformat and cleaned the inside of my console and never again have i crashed at all... i think it may be the cache yes, or system files corrupting makes sense too, cause if you think about it PS3 has had A LOT of talk about corrupted files in the past and the sort, with constant file updates and the moving of them, changing games blah blah blah yeah prolly just needs the reformat. all though i still recommend getting it cleaned, if the overhaul of the hardware heats up it can skip beats..
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evelina c
 
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Post » Thu Mar 11, 2010 11:14 pm

It really is a shame that such a great game is ruined because of so many bugs.

To all the people who blame the Havok engine for the game crashes think of this :

1.)How many other games use the Havok engine with no problems?
2.)How does Havok account for broken quests, NPC, Save file corruption?
3.)How can Havok be responsible for issues from Fallout3 and even Oblivion? If they were, they should have be addressed in 4+ years.

Basically it seems like Obsidian (Bethesda did not make this game) made a great game, and to compete with the slew of other hot titles (Medal of Honor, Call of Duty, Force Unleashed II) they wanted to get a jump on them and release it ASAP, especially before the holiday season. It really shows they should have done a better job in QA and testing. To boot these are problems happenign across ALL platforms, so you know the game itself is broken and there really is no one else to blame except the developers.

The really sad part is, in my 20 years of gaming, I have NEVER experienced a game as buggy or broken as this. I have never had a game broken to the point where I could not complete it in some way. I hope either Obsidian/besthesda learn their lesson from this debacle and fix this issue for the future, or Bethesda does not allow their IPs to be made by other companies. Really, myself and everyone else I know never really had any major issues with Fallout 3...maybe a couple glitches here and there but nothing worth noting.

Now after 30+ hours into the game, I need to set it aside until they fix it since I can no longer get anywhere due to the bugs.
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Bonnie Clyde
 
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Post » Thu Mar 11, 2010 5:48 pm

Mine is unplayable!

Constant lag/jumpyness/frame rate issues and a fair few complete freezes forcing a system re-start.

What a disappointment, I was really looking forward to this game, had no idea it would be plagued by gamebreaking glitches.

Are they actually working on a patch for this, or have we just been conned? If there's no patch in a couple of days I will be returning my copy to the shop.
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Alex Vincent
 
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Post » Fri Mar 12, 2010 5:17 am

Mine is unplayable!

Constant lag/jumpyness/frame rate issues and a fair few complete freezes forcing a system re-start.

What a disappointment, I was really looking forward to this game, had no idea it would be plagued by gamebreaking glitches.

Are they actually working on a patch for this, or have we just been conned? If there's no patch in a couple of days I will be returning my copy to the shop.


The EU already has a patch, 1.01. It fixed a few disappearing NPC bugs for me, but it still crashes. No word from Bethesda when it'll hit the US or if we'll get more patches.
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Manuel rivera
 
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Post » Thu Mar 11, 2010 7:38 pm

The EU already has a patch, 1.01. It fixed a few disappearing NPC bugs for me, but it still crashes. No word from Bethesda when it'll hit the US or if we'll get more patches.


Hmm, I am in the UK and mine still has laggyness and freezes, I didn't notice any update when I was playing yesterday.

Are these problems even fixable with a patch?!
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RObert loVes MOmmy
 
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Post » Fri Mar 12, 2010 1:49 am

The game stopped freezing on me, but now I get a endless load screen half the time now while trying to fast travel. It did freeze once when I tried opening the Pip-Boy.
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Big mike
 
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Post » Fri Mar 12, 2010 2:32 am

It really is a shame that such a great game is ruined because of so many bugs.

To all the people who blame the Havok engine for the game crashes think of this :

1.)How many other games use the Havok engine with no problems? call of duty (online lag don't count thats network) borderlands, army of two, operation flashpoint, resistance + 2 red dead redemption... shall I continue?
2.)How does Havok account for broken quests, NPC, Save file corruption? corruption has always been an issue with PS3
3.)How can Havok be responsible for issues from Fallout3 and even Oblivion? it's a mix... software uses to many resources, system lacks ability to handle


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Avril Churchill
 
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Post » Fri Mar 12, 2010 1:22 am

The game stopped freezing on me, but now I get a endless load screen half the time now while trying to fast travel. It did freeze once when I tried opening the Pip-Boy.


try reinstalling / check your disc for fingerprints or any other impurities
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KIng James
 
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Post » Thu Mar 11, 2010 5:40 pm

As someone mentioned in another thread, I wonder if they made different versions of the disc, like one set of discs were made with version blah blah blah that has bugs in them and another with version blah with less bugs. Just trying to figure out why some have experienced zip freezing and crashing and while others are having them.
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FirDaus LOVe farhana
 
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Post » Thu Mar 11, 2010 11:44 pm

try reinstalling / check your disc for fingerprints or any other impurities



It's the game, not my disc. More than likely another freaking bug.
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Vickey Martinez
 
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Post » Thu Mar 11, 2010 10:14 pm

Paid over $60 for the game. love fallout games. because of the bugs i dont even play the piece of [censored] game anymore.
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lucy chadwick
 
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