To all the people who blame the Havok engine for the game crashes think of this :
1.)How many other games use the Havok engine with no problems?
2.)How does Havok account for broken quests, NPC, Save file corruption?
3.)How can Havok be responsible for issues from Fallout3 and even Oblivion? If they were, they should have be addressed in 4+ years.
Basically it seems like Obsidian (Bethesda did not make this game) made a great game, and to compete with the slew of other hot titles (Medal of Honor, Call of Duty, Force Unleashed II) they wanted to get a jump on them and release it ASAP, especially before the holiday season. It really shows they should have done a better job in QA and testing. To boot these are problems happenign across ALL platforms, so you know the game itself is broken and there really is no one else to blame except the developers.
The really sad part is, in my 20 years of gaming, I have NEVER experienced a game as buggy or broken as this. I have never had a game broken to the point where I could not complete it in some way. I hope either Obsidian/besthesda learn their lesson from this debacle and fix this issue for the future, or Bethesda does not allow their IPs to be made by other companies. Really, myself and everyone else I know never really had any major issues with Fallout 3...maybe a couple glitches here and there but nothing worth noting.
Now after 30+ hours into the game, I need to set it aside until they fix it since I can no longer get anywhere due to the bugs.
It accounts for the problems, because the other games that have used the Havok engine, aren't free roaming like Fallout 3 and Fallout New Vegas aren't seemingly broken. It pushes the Havok engine to the limits and gives it test after test, which it obviously at times cannot withstand. A engine can only do so much, and Bethesda and Obsidian really took it to the max with the engine, and I firmly believe that with the type of game they created with Fallout 3 and Fallout New Vegas, the Havok engine was not a suitable choice.