Bethesda Doesn't Care!

Post » Thu Mar 11, 2010 4:50 pm

It really is a shame that such a great game is ruined because of so many bugs.

To all the people who blame the Havok engine for the game crashes think of this :

1.)How many other games use the Havok engine with no problems?
2.)How does Havok account for broken quests, NPC, Save file corruption?
3.)How can Havok be responsible for issues from Fallout3 and even Oblivion? If they were, they should have be addressed in 4+ years.

Basically it seems like Obsidian (Bethesda did not make this game) made a great game, and to compete with the slew of other hot titles (Medal of Honor, Call of Duty, Force Unleashed II) they wanted to get a jump on them and release it ASAP, especially before the holiday season. It really shows they should have done a better job in QA and testing. To boot these are problems happenign across ALL platforms, so you know the game itself is broken and there really is no one else to blame except the developers.

The really sad part is, in my 20 years of gaming, I have NEVER experienced a game as buggy or broken as this. I have never had a game broken to the point where I could not complete it in some way. I hope either Obsidian/besthesda learn their lesson from this debacle and fix this issue for the future, or Bethesda does not allow their IPs to be made by other companies. Really, myself and everyone else I know never really had any major issues with Fallout 3...maybe a couple glitches here and there but nothing worth noting.

Now after 30+ hours into the game, I need to set it aside until they fix it since I can no longer get anywhere due to the bugs.


It accounts for the problems, because the other games that have used the Havok engine, aren't free roaming like Fallout 3 and Fallout New Vegas aren't seemingly broken. It pushes the Havok engine to the limits and gives it test after test, which it obviously at times cannot withstand. A engine can only do so much, and Bethesda and Obsidian really took it to the max with the engine, and I firmly believe that with the type of game they created with Fallout 3 and Fallout New Vegas, the Havok engine was not a suitable choice.
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Scott Clemmons
 
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Post » Thu Mar 11, 2010 7:27 pm

The game save memory is like way 2 huge....No idea why it is so [censored] huge. In my experience with Fallout 3 and New Vegas,when the save data gets larger...the crash starts to happen more frequently. I've played new vegas for almost 20 hours with no bugs. Until my save data reached almost 6mb-7mb. In fallout 3,i only crash when the game reached like 5-6mb.
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Tom Flanagan
 
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Post » Thu Mar 11, 2010 5:06 pm

@Purepoison:

If you look into the engine of those games, a couple of things:

Borderlands uses the UT3 engine, not the Havok engine. I've done research on both engines, and in no way is the UT3 engine related to Havok. If you can prove me wrong, then do so.

For Call of Duty, Infinity Ward BUILT THEIR OWN ENGINE for Modern Warfare, and then they modified it again to use in MW2, no relation to Havok. And again, if you can prove me wrong, do so.

Army of Two also uses the Unreal engine, again no relation to Havok. Prove me wrong etc.

For Operation Flashpoint: Dragon Rising; Dragon Rising uses a version of Codemaster's EGO Engine, shared with a number of Codemaster's racing games. The engine has been designed to support Dragon Rising's wide, open spaces and 35 km draw distances.

For Resistance and Resistance 2; Resistance 2 to use Ratchet and Clank FToD Engine

During an interview Gametrailers.com had with Insomniac CEO Ted Price, the CEO mentions that what we've seen so far of the game has been running off of same engine that powered Ratchet and Clank: Future Tools of Destruction. Meaning it was a heavily modified version of the Ratchet and Clank engine, which I believe Insomniac built, no relation whatsoever to Havok.

And lastly, for RDR, it uses the Euphoria Game Engine, which was also used on GTAIV. http://en.wikipedia....ia_Engine_games

So yes, you shall continue. Provide examples that actually use the Havok engine. And if they do, prove me wrong. I spent an hour trying to find any evidence of a Havok engine present in any of the games you mentioned, and none of them had no reference or code, from what I found, from the Havok engine. I'll wait.
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Katy Hogben
 
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Post » Thu Mar 11, 2010 9:44 pm

So much bad information in this thread, it's astounding.

First off, the primary game engine for FO3 and FO:NV, just like previous Bethesda titles, is the freakin' Gamebyro Engine.
Havok is a physics engine, not a game engine.

Havok Physics Engine is used in a wide number of games for animation and object physics, including several Guitar Hero games, the entire Halo franchise, Killzone 2, ModNation Racers, Sports Champions, L4D, L4D2, Stranglehold... just to name a few.

The Havok Physics Engine is not the cause of these bugs, otherwise games which use Havok would be just as problematic. The problem lies with the Gamebyro Engine which has always been buggy at best. Dark Age of Camelot was constantly being patched for engine problems, Rockstar's Bully: Scholarship Edition had several frame rate problems, Civ4 had frame rate and texture problems, Elder Scrolls 3 had frame rate and texture problems, FO3 and New Vegas we know about. All of the aforementioned games used the Gamebyro Engine.

It's clear that Gamebyro is the underlying source of many of these issues.
The engine is an aging relic. Bethesda would have done better to license Unreal Engine than continue to use Gamebyro.
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teeny
 
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Post » Thu Mar 11, 2010 8:21 pm

So much bad information in this thread, it's astounding.

First off, the primary game engine for FO3 and FO:NV, just like previous Bethesda titles, is the freakin' Gamebyro Engine.
Havok is a physics engine, not a game engine.

Havok Physics Engine is used in a wide number of games for animation and object physics, including several Guitar Hero games, the entire Halo franchise, Killzone 2, ModNation Racers, Sports Champions, L4D, L4D2, Stranglehold... just to name a few.

The Havok Physics Engine is not the cause of these bugs, otherwise games which use Havok would be just as problematic. The problem lies with the Gamebyro Engine which has always been buggy at best. Dark Age of Camelot was constantly being patched for engine problems, Rockstar's Bully: Scholarship Edition had several frame rate problems, Civ4 had frame rate and texture problems, Elder Scrolls 3 had frame rate and texture problems, FO3 and New Vegas we know about. All of the aforementioned games used the Gamebyro Engine.

It's clear that Gamebyro is the underlying source of many of these issues.
The engine is an aging relic. Bethesda would have done better to license Unreal Engine than continue to use Gamebyro.

Missing the point of a collision of engines. I'm well aware that the Havok engine is for physics. I know what I'm talking about before I post. My apologies if it came off as if I thought it was a game engine.
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Abel Vazquez
 
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Post » Fri Mar 12, 2010 12:55 am

for some reason i was thinking the ps3 hardware components not the game engine's. my mistake
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Bethany Watkin
 
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Post » Thu Mar 11, 2010 10:26 pm

for some reason i was thinking the ps3 hardware components not the game engine's. my mistake


There is nothing wrong with the PS3 if you are talking about it's hardware. But if you were talking about faulty hardware in certain PS3's which could add to some of the issues other gamers are experiencing...

Otherwise no, the PS3's hardware components are fine. The game Engine used in New Vegas is very old. It was fine for Oblivion back in 2006 and 2007 but should have started on a more updated version. Hopefully in future games such as Elder Scrolls or FALLOUT releases we see Bethesda/Obsidian use a much more powerful, up to date Engine and not the now out-of-date Gamebryo Engine.

If you don't think this Engine is old? Dark Age of Camelot used this very Engine... back in 2001!!!
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rae.x
 
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Post » Fri Mar 12, 2010 12:52 am

There is nothing wrong with the PS3 if you are talking about it's hardware. But if you were talking about faulty hardware in certain PS3's which could add to some of the issues other gamers are experiencing...

Otherwise no, the PS3's hardware components are fine. The game Engine used in New Vegas is very old. It was fine for Oblivion back in 2006 and 2007 but should have started on a more updated version. Hopefully in future games such as Elder Scrolls or FALLOUT releases we see Bethesda/Obsidian use a much more powerful, up to date Engine and not the now out-of-date Gamebryo Engine.

If you don't think this Engine is old? Dark Age of Camelot used this very Engine... back in 2001!!!



i cant disagree with that, only issue i see would be the grafix, otherwise how else is it really different from oblivion? really the same game if you ask me just different story and atmosphere. not that it couldn't use any updates or enhancements. but thats not my expertise im no game developer nor do i really read up much on it. tried once or twice, but you get what you pay for when its free and are self learning..

and no i dont mind being told im wrong, matter of fact i like it when theres a chance to learn something new. i may look stupid when i'm wrong but if im factually corrected then i come out feeling smarter XD *Cheers*
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Amber Hubbard
 
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Post » Thu Mar 11, 2010 7:11 pm

They obviously care......in getting your sweaty money and running away!
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Chris BEvan
 
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Post » Thu Mar 11, 2010 5:21 pm

95% of the time, the game runs on my PS3 without a problem. Once I enter the Strip and the surrounding city interiors, crashes occasionally occur when trying to enter or exit them, otherwise, everywhere else, the game is virtually crash free on the PS3 with 60+ hours at level 23, most areas uncovered.

I don't have the 360 or PC versions, but if the game is crashing as many times as this thread indicates, I wouldn't be happy in the least bit either.

I would say I'm sure Obsidian and even Bethesda don't want any of us to experience ANY crashes by design, but somewhere along the line, hidden bug 1 met up with glitch 2, and that formed another CRASH. Trying to figure out the coding as to why those crashes happen is the next trick, and with a deadline, obviously the game was released before it was ready.

In the end, the lesson to learn for companies is, if the game keeps crashing on high end machines as reported by beta testers, don't release it till it's mostly 99% crash free. This would've meant FNV would be delayed into 2011 for PC at least. But would've left a better taste in consumer's mouths.

PS3 is playable despite occasional crashes, (from my 60 hours of play) in the Strip and city with slowdown and stuttering framerates here and there. I do have 1 MAJOR black screen crash at this point however, that is currently and consistently preventing me from re-entering the Strip to complete a quest. It's still a fun game everywhere else though. Disappointed in the crashes, but not the game.
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Kat Ives
 
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Post » Thu Mar 11, 2010 11:05 pm

I got the Fallout New Vegas Collector's Edition and it 80$ + Fallout New Vegas Collector's Edition Official Strategy Guide 35$! 80$ + 35$ = 115$ So didn't spend 115$ for a game i can't play! That my Hard Earned Cash!

Obsidian and Bethesda "WE" I Said "WE" "We are not your beta testers! We are the Customers and this should have "BEEN FIXED BEFOR RELEASE" Not after! ... that shouldn't be "NEEDED"! ...
Thank you! :fallout: :banghead:


Sorry to nag, and you actually make a good point, but I don't understand your use of quotations. Are you quoting something that Bethesda claimed?
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Jack Walker
 
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Post » Fri Mar 12, 2010 7:35 am

...Companies should be legally obliged to do this.....


but they aren't legally obliged to do it, hence the reason why they don't.
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Nicholas
 
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Post » Fri Mar 12, 2010 5:55 am

I really want to enjoy this game, but I am up rebooting the PS3 one maybe every hour. If I want to get off the couch for a game, I would get a Move. I do my workout and then play some video games, not during. Now some have been pretty amusing like:

1) During the love mission for the Boomer guy. I suceeded and they were so in loved, they morphed back to back and started turning and hovering away from me.
2) When I brought the guy to Primm for being the Sheriff, he was so happy, he was flying so high for the job (especially in today's economy) he was in the ceiling while I was talking to him
3) All the items that defy gravity like cans floating
4)NPCs using the Stealth Boys meaning they would just show up (and I am not talking about the mutants) right in front of me.

Like I said these don't bother me as much as the hard crashes. Everytime I am walking and the game loads for a sec, I am saying "Oh s***, when did I save last?" I am so anxious with those moments, I save immediately after. Also the slow mo is aggrevating. It slows down so much and unless I pause and come back (seems to work sometimes), it won't stop.

The other thing I could not stand is I had Boone as the friend. He would just turn my character wround and say "what do you want?" This went on for HOURS. I would reboot, and yet still happened. I would be in a fight and about to shoot someone, and "What do you want?" WTF? REALLY? I got so aggrevated, I told him to wait so I can go finish the section. Then the NUMEROUS times the characters get stuck on an invisible rock. They just run in place as I walked. I expect them behind me as I rush in a camp and yeah no one was behind me to help. I then get shot up or tore up (happened with a couple of Death claws) i guess they were saying that they might be a NPC, they aren't that stupid to go against Death Claws.

I do hope they fix the game because the game has great promise. I want to play the game again through as evil or another way. If it like this, I think I will throw my control or use the CD as a coaster while I play COD or Assasin's Creed when it comes out
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Daniel Brown
 
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Post » Fri Mar 12, 2010 6:01 am

I can take some glitches and bugs in a big game such as this, but when you can't finish a quest, save, paus or breath because then the game will freeze on you it makes you wonder...
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Charlotte Buckley
 
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Post » Thu Mar 11, 2010 6:54 pm


How many times does someone have to fall off the same horse to say "F riding horses, I'm taking the bus"?


I know you're ranting and everything.. but I am SO putting that in my signature. xD
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kennedy
 
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Post » Fri Mar 12, 2010 1:12 am

I really want to enjoy this game, but I am up rebooting the PS3 one maybe every hour. If I want to get off the couch for a game, I would get a Move. I do my workout and then play some video games, not during. Now some have been pretty amusing like:

1) During the love mission for the Boomer guy. I suceeded and they were so in loved, they morphed back to back and started turning and hovering away from me.
2) When I brought the guy to Primm for being the Sheriff, he was so happy, he was flying so high for the job (especially in today's economy) he was in the ceiling while I was talking to him
3) All the items that defy gravity like cans floating
4)NPCs using the Stealth Boys meaning they would just show up (and I am not talking about the mutants) right in front of me.

Like I said these don't bother me as much as the hard crashes. Everytime I am walking and the game loads for a sec, I am saying "Oh s***, when did I save last?" I am so anxious with those moments, I save immediately after. Also the slow mo is aggrevating. It slows down so much and unless I pause and come back (seems to work sometimes), it won't stop.

The other thing I could not stand is I had Boone as the friend. He would just turn my character wround and say "what do you want?" This went on for HOURS. I would reboot, and yet still happened. I would be in a fight and about to shoot someone, and "What do you want?" WTF? REALLY? I got so aggrevated, I told him to wait so I can go finish the section. Then the NUMEROUS times the characters get stuck on an invisible rock. They just run in place as I walked. I expect them behind me as I rush in a camp and yeah no one was behind me to help. I then get shot up or tore up (happened with a couple of Death claws) i guess they were saying that they might be a NPC, they aren't that stupid to go against Death Claws.

I do hope they fix the game because the game has great promise. I want to play the game again through as evil or another way. If it like this, I think I will throw my control or use the CD as a coaster while I play COD or Assasin's Creed when it comes out



I can take some glitches and bugs in a big game such as this, but when you can't finish a quest, save, paus or breath because then the game will freeze on you it makes you wonder...


Both my thoughts exactly. I really want to enjoy it, but it's completely broken so enjoyment is impossible when I'm worried it has frozen every time it lags (which is constantly!).
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Tina Tupou
 
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Post » Thu Mar 11, 2010 7:13 pm

I've no need to stress over this game any more, I've returned my copy to Amazon for a refund!

Hopefully many others have also returned their copies, that'll teach them for releasing a BROKEN game!
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Elizabeth Lysons
 
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Post » Fri Mar 12, 2010 5:39 am

I have heard of people crashing frequently, in intervals of 1 hour, but not 10 minutes, so I would like to see the person who posted that.


Me for a start. FO has crashed on me no less than six times, three times in the last 20 minutes. Nothing specific causes it. First time it was going into VATS. Second time just wandering around. Third time it was a loading screen(!) while restarting after the second crash(!!). Fourth time just now again just wandering around.

I'm beginning to wonder why companies still use Gamebryo. First FO3, then RE5, now FO:NV. It's always the same issues.
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lucy chadwick
 
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Post » Fri Mar 12, 2010 2:44 am

I have heard of people crashing frequently, in intervals of 1 hour, but not 10 minutes, so I would like to see the person who posted that.



I have also experienced this crash.
For me, the freezing and crashing runs in intervals from start-up to a couple of hours of game play.
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Ernesto Salinas
 
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Post » Thu Mar 11, 2010 10:31 pm

I am just so frustrated with the bugs and glitches that I don't know what to say. I think I may be a fool for (1) buying the game and expecting to complete it without having the trouble I did with FO3 and (2) Expecting the company that released the game to actually do something about it.

I just thought that after so much time had passed the problems would have been fixed, but with the same lock ups and freezes that plagued the last game. I have lost confidence in the brand.

Please oh please help me to regain my confidence in your products!
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Darian Ennels
 
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Post » Thu Mar 11, 2010 8:36 pm

Oke same story here it saddens me fallout vegas still has the same problems as fallout 3 for ps3 despite repetedly responses from highranked employes on topics from woryed costumers on different boards that fallout vegas would not have freezing isiues and that they had nothing too woried about .

It was a little white lie i guess too settle things down not too get too much negative complains before launch of fallout vegas , i wonder what platforms theyre are doing testing i want such a platform too because it apears that such isiues do not surface ground in the testing phase.

Fallout vegas is not a bad game sad its overshadowed by these things making the experience a nightmare
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ijohnnny
 
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Post » Fri Mar 12, 2010 9:00 am

Everyone keeps saying they had two years to fix the bugs.

They were making the [censored] game during that time.

Ninety-nine percent of the bugs most likely appeared AFTER development was done.

Shut up.

then maybe they should have taken 3 frigging years to make the damn game and gotten it right big mouth. :swear:
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meg knight
 
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Post » Fri Mar 12, 2010 5:59 am

[quote name='Byron' date='25 October 2010 - 12:14 AM' timestamp='1287980071' post='16558575']
O yeah, and to all you dudes and ladies that have these flawless copies/PS3's, why are you wasting you time surfing "FoNV performance problem fourms" and NOT PLAYING THE GAME?!?!?!?!?!?!
[/quote]
Amen bro
[/quote]
VERY well said my friend. i could not agree with you more. :goodjob:
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Emmi Coolahan
 
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Post » Thu Mar 11, 2010 11:32 pm

Well they care enough for us to buy the next game so...
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koumba
 
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Post » Thu Mar 11, 2010 5:20 pm

1) I don't buy that the size of the game justifies all of the bugs. They knew about the bugs and launched the game anyway, including those that were extremely easy to fix. Some upper ups from Oblivion have been playing the game for months to give feedback on ammo and supply amounts and balancing issues. If I've encountered problems every few hours (and I have, though not major ones), they saw them far in advance too. It's unlikely that Bethesda and Oblivion would ever admit it, but this game was released with a ton of problems they were fully aware of. They did their best to fix the game breakers before release so that the game would be playable, but quite a few hard to fix, complicated, engine based problems remain.

2) Knowing that the game had so many problems, they were faced with a choice: release New Vegas on time with bugs or delay it and miss the prime launch window, disappoint fans by making them wait longer, risk incensed vendors, and deal with corporate repercussions. They only had a year and a half to make this game, and given its size, there's no way they could've finished it on time, bug free, and within budget. I personally think they made the right choice. It's good for Bethesda and Oblivion's finances to have released it when they did, I want to see those companies succeed; plus I was tired of waiting for the game. I'm willing to put up with some bugs in order to be able to play now rather than wait several more months. Really, it's in everyone's favor that they released when they did. If you don't like the buggyness, buy a copy and wait til its fixed. When it is, you spent the same amount as you would've spent when it launched several months from now delayed. Or better yet -- don't buy a copy and wait til it is fixed and buy it at a reduced price.

3) The point is, you can't demand that the game be released without bugs and be against waiting longer for its release. And if you are OK with waiting longer for its release, why can't you simply stop playing it and wait til it gets patched, then play? I think a lot of the people complaining actually want both and don't realize that this is a binary proposal. I find it childish.
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Kelly Tomlinson
 
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