Bethesda doesn't follow their own in game logic throughout t

Post » Fri Dec 09, 2011 8:27 am

Sometimes people tell you to have self control that the smithing/enchanting isn't broken that it makes sense that making an iron dagger should give you = xp as making ebony armor.

Answer me this if you dont think its broken....

How come with higher ranking enemies when you block them with a shield you get more XP then blocking a lower level enemy....if we go by the Smithing Logic a block no matter the level the enemy is should grant the same XP everytime....Bethesda doesn't follow their own logic throughout the game...
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rebecca moody
 
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Post » Fri Dec 09, 2011 3:38 am

Cool story, bro.

I think your logic about their logic is flawed since you don't even really know what their "logic" is.
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Jessie
 
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Post » Fri Dec 09, 2011 1:46 am

QED. Your logic is sound and irrefutable. Once they read this I'm sure they will have no choice but to change it.
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Erika Ellsworth
 
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Post » Fri Dec 09, 2011 1:40 am

Yes, they should change it asap! Blockers Rejoice!
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Mariaa EM.
 
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Post » Fri Dec 09, 2011 12:06 pm

Doesnt matter if they change it mods will fix what is broken.
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Heather Dawson
 
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Post » Fri Dec 09, 2011 12:44 am

WHO CARES??? JUST DON'T DO IT?!?!?!?
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Leanne Molloy
 
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Post » Fri Dec 09, 2011 11:10 am

Cool story, bro.

I think your logic about their logic is flawed since you don't even really know what their "logic" is.


Yo dog, I heard you like logic so I put some logic in your logic.
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Jon O
 
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Post » Fri Dec 09, 2011 7:44 am

Yo dog, I heard you like logic so I put some logic in your logic.

XD
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Campbell
 
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Post » Fri Dec 09, 2011 1:10 am

Yah it is kind of dumb, higher end smithing should give you more xp and be required for getting it up high. Rather then just crafting iron daggers to 100... Enchanting too should be based on the item you're enchanting and the size of the soulstone
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Ellie English
 
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Post » Fri Dec 09, 2011 9:12 am

....

Answer me this if you dont think its broken....

How come with higher ranking enemies when you block them with a shield you get more XP then blocking a lower level enemy....if we go by the Smithing Logic a block no matter the level the enemy is should grant the same XP everytime....Bethesda doesn't follow their own logic throughout the game...



because shield xp is based upon how much damage is blocked, not the level of the mob.
smithing does go up too fast though. I don't care about the overpower aspect, just that I'd like to RP a smith for a bit longer.
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Cartoon
 
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Post » Fri Dec 09, 2011 12:29 pm

You're fighting a more difficult enemy, and the block skill probably levels according to how much damage you are being hit with when you block. Makes a lot more sense than in Oblivion where blocking against a storm atronach was the same as blocking against a mudcrab.

The increase in XP for creation skills is probably at a set rate no matter what because people can just spam the hell out of those skills with enough materials available.

I just made several hundred potions after finally deciding to clean out my alchemy ingredients chest, for instance. I'd rather go up only a few levels than suddenly find myself increased by 20 levels from that. Makes more sense that skills which are easy to level don't increase as quickly.

Oh, hey, what do you know, actual logic and working it through from start to finish. Handy, isn't it?
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Amy Masters
 
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Post » Fri Dec 09, 2011 12:44 am

This isn't call of duty. This is a single player game in which you can play however you want. If you want to take advantage of smithing to be unbelievably power, the option is available. If you don't want to, you don't have to!

There's no other player in the game using that to get powerful, and then killing you everytime you exit a city.

THERE is some damn logic
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El Khatiri
 
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Post » Fri Dec 09, 2011 7:56 am

Awesome let's apply that logic to GTA: San Andreas.

Enter Game... HEY MYSELF DON'T USE ANY OF THE CHEATS! CASH CHEAT, ARMOR CHEAT, WHATEVER CHEAT! DON'T USE IT!

WOW Looks like Rockstar made a average/good sandbox game... O WAIT! I DON'T HAVE SELF-CONTROL!


I agree that Daggers shouldn't give much XP, but your attempt to do "logical comparison" between Single-Player Open-World RPG and Multiplayer Shooter was flawed.
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teeny
 
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Post » Fri Dec 09, 2011 7:20 am

Awesome lets apply that logic to Call of Duty....

Joins Lobby....HEY EVERYONE NO ONE USE NOOB TUBES OR ANY CRAP THAT MAKES THIS GAME NOOBISH....

WOW Looks like Infinity Ward made the perfect shooter....O WAIT NO THEY DIDN'T.


Awesome let's apply that logic to GTA: San Andreas.

Enter Game... HEY MYSELF DON'T USE ANY OF THE CHEATS! CASH CHEAT, ARMOR CHEAT, WHATEVER CHEAT! DON'T USE IT!

WOW Looks like Rockstar made a good sandbox game... O WAIT! I DON'T HAVE SELF-CONTROL!

PWNED.

And don't be so off topic. MW3 is a fine game. Now let's discuss what the topic is about, eh?
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Felix Walde
 
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Post » Fri Dec 09, 2011 12:19 pm

Awesome let's apply that logic to GTA: San Andreas.

Enter Game... HEY MYSELF DON'T USE ANY OF THE CHEATS! CASH CHEAT, ARMOR CHEAT, WHATEVER CHEAT! DON'T USE IT!

WOW Looks like Rockstar made a average/good sandbox game... O WAIT! I DON'T HAVE SELF-CONTROL!


I agree that Daggers shouldn't give much XP, but your attempt to do "logical comparison" was flawed.


You just called Smithing cheating lol. Thanks for proving my point.
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Steve Bates
 
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Post » Thu Dec 08, 2011 11:31 pm

You just called Smithing cheating lol. Thanks for proving my point.

No he didn't, he was using something that people often do and showing that just because others do it doesn't mean you have too, don't smith if you don't want to.
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Mylizards Dot com
 
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Post » Fri Dec 09, 2011 2:59 pm

Two different things are 'broken'.

1. The levelling of smithing and enchanting differs from alchemy in that the type of item you create has no bearing on what xp you get (it's always the same).

2. The effects accross the crafting professions multiply a bit too much to create overpowered characters.

The solutions are simply to cap all crafting skills to 100 (whether 100 raw skill or 50 raw skill +100% in items) and to make smithing/enchanting behave like alchemy where the higher quality products reward more xp (perhaps with the lower quality eventually giving none).

That being said, it is a valid point that this can be entirely controlled by a player with a decent amount of willpower. You do not have to powergame.
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Scared humanity
 
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Post » Fri Dec 09, 2011 9:28 am

You just called Smithing cheating lol. Thanks for proving my point.


No, I called "Grinding Smithing trough Iron Daggers" a "exploit" comparing it to Cheats (Like the PC's Console, that always is there and still people resist to it).
Smithing itself is fine, you just need to use it the way that suits you. If you like to Grind, go the easy way until they fix it.
Unrelated-To-You-Random-People can do whatever they want in their Single-Player experience.
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Jennifer Munroe
 
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Post » Fri Dec 09, 2011 11:22 am

Two different things are 'broken'.

1. The levelling of smithing and enchanting differs from alchemy in that the type of item you create has no bearing on what xp you get (it's always the same).

2. The effects accross the crafting professions multiply a bit too much to create overpowered characters.

The solutions are simply to cap all crafting skills to 100 (whether 100 raw skill or 50 raw skill +100% in items) and to make smithing/enchanting behave like alchemy where the higher quality products reward more xp (perhaps with the lower quality eventually giving none).

That being said, it is a valid point that this can be entirely controlled by a player with a decent amount of willpower. You do not have to powergame.


This is the best post I've seen on this.
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Motionsharp
 
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Post » Fri Dec 09, 2011 6:29 am

That being said, it is a valid point that this can be entirely controlled by a player with a decent amount of willpower. You do not have to powergame.


I disagree. I should not be forced to make a decision with perks, knowing full well that a crafting perk is worth 200 points, whereas a "normal" perk is worth 50 points (points being some imaginary quantifier for how useful a perk is). You can call this RPing, but its more of an artificial restriction. If my character can learn it, why wouldn't they?

If money trees existed, wouldn't you plant one in your backyard?
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Sarah Kim
 
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Post » Fri Dec 09, 2011 7:26 am

Cool story, bro.

I think your logic about their logic is flawed since you don't even really know what their "logic" is.

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Tracey Duncan
 
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Post » Fri Dec 09, 2011 4:28 am

The fan boys tell you to have self control that the smithing/enchanting isn't broken that it makes sense that making an iron dagger should give you = xp as making ebony armor.

Answer me this if you dont think its broken....

How come with higher ranking enemies when you block them with a shield you get more XP then blocking a lower level enemy....if we go by the Smithing Logic a block no matter the level the enemy is should grant the same XP everytime....Bethesda doesn't follow their own logic throughout the game...


I get your point. Why did you start this thread by implying that anyone who might disagree is a "fan boy?" That was pretty unnecessary. Besides, smithing is glitched. In the manual, it says that smithing grants you experience relative to the dollar value of the item you create. I think it's clear to everyone that this is not true.

I'm sure bethesda will fix it.
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Undisclosed Desires
 
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Post » Fri Dec 09, 2011 1:01 pm

I'm willing to bet Iron Dagger crafting will get a big nerf in experience towards smithing in the upcoming patch.
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Jonathan Egan
 
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Post » Fri Dec 09, 2011 7:27 am

Let's start our debate with an insult! FAN BOY!
Logic.
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Dalley hussain
 
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Post » Fri Dec 09, 2011 4:21 am

where's the logic in making dozens of iron daggers you don't need just to level up your smithing skill to unreasonable levels?
don't expect logic if you're not playing logically
make the [censored] you need, level up your other skills as well and there is no problem
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Janine Rose
 
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