Listen to the gamers Bethesda:
Which ones? Console users are gamers too.
I'm sick of good companies (*cough* Bioware and Crytek) appealing to console gamers over PC's.
The problem isn't the consoles, it's that these good companies get lazy. Blame the almighty dollar, not the gaming system.
For example, when Crysis 1 came out they were only supported by the PC gaming community. People upgraded the hardware in their computers or got new computers entirely just to be able to play Crysis.
Yes, now if only Crytek got paid per GPU sold, maybe they'd do it again.
When they announced Crysis 2, they said that it would have dx11 support. But guess what? They made the business decision to port the game for pc from consoles instead of the other way around. No dx11 support; essentially stabbing their original supporters (pc gamers) in the back.
It is more expensive and less profitable for companies to make a PC game over a console game. It is much easier (and less expensive) to make the game for consoles and port it over. So yes, it is a better business decision to make the game for consoles and port it over.
Indeed it is. According to Wikipedia Crysis sold 86,633 North American copies in North America in Week 1. For Crysis 2, the Xbox 360 version alone moved 237,989 in its first week. Now, Crysis was a new series when it came out, and Crysis 2 had hype behind it. Still, Crysis sold about 1 million units worldwide (I think it's worldwide, doesn't say otherwise) after two months. One month in and the Xbox version of Crysis 2 has already sold 733,000 units alone. PS3 sold about 500,000, PC sold about 200,000. So yes, they sacrificed some PC fans but gained far more console fans. And you have to ask this: Is the "original supporter" who is most important, or the one who will support in the future?
Before you cite the large drop in PC sales to shoddy portage (that's definitely a large part of it), you also have to consider that many PC users might have bought it for the console instead just because it was an option. If a game is platform-exclusive there's no choice but to buy it for that system and that'll skew sales results. Knowing that PC was not superior to the console version (but not
inferior) some PC users may have decided to give up the endless dragon-chasing of PC upgrades in exchange for the console version.
But please Bethesda, support the real, original community.
Morrowind was Bethesda's first really commercially successful title. That's where they got a lot of their "original" fans. Guess what? It was released on the Xbox. If they relied on Daggerfall and Arena fans for their income, their development team would be a fraction of the size it is today. And you wouldn't even
get Skyrim.
They are. We're getting the Creation Kit.
Support your consumers. Support the people that have been with you since the beginning.
They are. The majority of them, in fact. And 1000 gold says the majority of the people that have been with them since the beginning are playing on console now.
With Bethesda's huge community and modders, I don't see them making this mistake. Well, I hope not. Other companies have let me down before.
It's hardly a mistake.
I have faith in you Bethesda.
Apparently not enough. Oblivion was a mistake, caused by the fact that it was a launch title and not necessarily because of consoles themselves. They won't make that mistake again. They can't actually, because they've been able to develop Skyrim for the Xbox 360 from the very beginning.
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