Bethesda, u dropped a ball on this one.

Post » Sun Nov 29, 2015 6:41 am

And i am really sorry to say that, but i was a big fan who pre-ordered the game long before release. Just please guys, dont turn into Blizzard.

But anyway, I got couple points I would like to emphasize on.

Intro feels very rushed, I wont even comment on Survival mode...

The game feels to be highly scripted and I don't have that sandboxish feeling which i had in previous instalments, for example some situation requires you to wear power armor, but what if i don't want to wear that bulky crap where I feel really weird. You haven't got that feeling wearing this armor in previous instalments. To me Power Armor feels like vehicle.

The skill tree is hilarious, very simplified, reminds of the one in Wolfenstein New Order.

Dialogues makes me feel like the game was ported from the consoles.

Couple minutes into the game and you getting power armor - honestly?

People been complaining for previous instalments to contain "empty areas". With all respect, i rather have empty areas and a feeling of travelling through real wasteland like it were happen during our life than having everything so dense and stacked on top of each other that I don't have to walk too far.

Map size? Its a laugh. I didn't expected it to be as vast as GTA 5, but considering that half of it containts water is... I know, i know lots of vertical buildings and so on...but still.

Personal dislike: VATS

I wasn't a fan of VATS in previous games and I am not a fan here either. I prefer old fashioned aim and shoot. But that's my preference so I cant discredit you for this guys because I have an option not to use it at all.

So that's all the bad, now good.

The shooting is strong and improved, I like it.

Thats all what i can say so far, I am only couple hours into the game, but right know this game feels to me more like "BPFF" Buy, Play, Finish, Forget. I feel like drizzle trough main storyline and get over with this game.

Thats only my thoughts, some people might agree with me, some dont.

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Susan Elizabeth
 
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Post » Sun Nov 29, 2015 1:03 am

I dislike how melee/unarmed is gutted, but the rest is good.

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Skivs
 
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Post » Sat Nov 28, 2015 10:43 pm

Play more. A couple hours hardly does most games any justice

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liz barnes
 
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Post » Sat Nov 28, 2015 8:14 pm

I don't think they'll take his or anyone's opinion seriously, least of all on these forums. Maybe they'll watch or read some reviews by major critics but they made the game they wanted to make and aside from bug squashing they're going to stick with it, which is certainly their right.

But to say they won't take something seriously simply because he used the word "[censored]?" Political correctness has no place when it comes to criticism. If someone is going to criticize me, I'll read or listen to the content of their words, not the manner in which they choose to express them.

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XPidgex Jefferson
 
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Post » Sun Nov 29, 2015 6:37 am

feedback is inherently bias, too. It is way more likely that dissatisfied people will take the time to voice their opinions as opposed to those who are satisfied. That is not to say satisfied people will not write good reviews, but the motivation is greater for people who are angry or upset or frustrated. Bethesda, which is comprised of many different employees in all different areas, will probably see some of what is being said. I think they do, like most businesses, care what their market thinks about their product. But like most things, they care about the consensus. One person or even a small group of people are not going to trump the rest of the community. They will see the negative feedback, yes. But, they will then set out to determine if these feelings are consistent among the majority, and thus are worth acting on, or if a particular feedback is localized in a small subset of their customers, and thus not worth investing their time in. Satisfying a small group at the risk of upsetting the majority would not be a wise move on their part, so they will always make sure that such a situation will not happen.

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GPMG
 
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Post » Sun Nov 29, 2015 5:18 am

Well here positive.
I think this is by far the best fallout game or besthesda game so far.
Fallout 3 was amazing but what is lacked was content. They took over the project and didn't have time to finish it.
Fallout 4 will have a massive amazing modding community if you followed skyrim modding this will be even better.
All the problem you mention will in time be fixed by mods. Also as you stated the core game is fine.
Modes will add what you are missing just look at all the YouTube channels dedicated to skyrim mods already doing good guides to fallout 4.
The only real thing they haven't added as a core game is vehicles but we will see maybe the geck has something we can play around with.
I mean look at all the stronghold fallout new Vegas mods. They listen.
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loste juliana
 
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Post » Sun Nov 29, 2015 12:07 am

They will stick with it as long as it brings them money. But I really believe that FO4 will hurt their sales, both for their future dlc and future games. Many rpg fans or original fallout fans were expecting improvement upon fallout's base values and got pretty much the opposite. Again, immortal npcs and companions, poor dialog system (couldn't even rp an evil character for as long as I played), removed degradation, no hc mode - a must for fallout games - Obsidian did it, Bethesda should have expanded on it, quests from what I've seen so far are very one dimensional, power armor + minigun from the start etc etc.

I kept my word and didn't pre-order FO4 because of Skyrim - its vanilla state was awful, spell making, attributes etc gone, scaling again, terrible speech etc. They unnecessarily keep removing things. And after my experience with FO4 I will not buy it anytime soon and there is no way in hell I'll preorder the next game. Will only buy when at discount on steam.

I feel I am very harsh here, but I can't help but wait for a mature modding scene in order to enjoy the game so...

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Nicholas C
 
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Post » Sat Nov 28, 2015 7:32 pm

I disagree on almost every point. Big thanks to the Bethesda crew for a tremendous job.
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Rowena
 
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Post » Sun Nov 29, 2015 1:12 am

power armor is diliberately made to feel like a vehicle, they've openly advertised that. And that is a plus, power armor shouldn't be just like any other armor, its supposed to be bad ass.

Regarding getting power armor early, you do, but you get the weakest half broken set possible.

also the map is not half water, and the map is larger than what the pip boy makes it seem. http://imgur.com/q2XVFoyas you can see here, the glowing sea expands much further beyond the maps percieved border.

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Iain Lamb
 
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Post » Sat Nov 28, 2015 8:11 pm

The thing is the power armor has limited energy (mine didn't brake after the fight or at the next ones). But with the minigun alone I spread havoc throughout the wasteland at level 2. Do you want me to say it now? Ok if you insist - they must have done this for COD players to feel badass from the start of the game. Sorry but I had to say it, because I was very put off by it and concord in general.

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Daramis McGee
 
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Post » Sun Nov 29, 2015 4:45 am

Maybe play the game more than a few hours before [censored]ing? I'm 20 hours in and still haven't begun to flush the game out.
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jason worrell
 
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Post » Sat Nov 28, 2015 8:03 pm

the game has a weird sense of difficulty, in one session I was struggling to kill yao-gui bears or a glowing one, four hours later I was solo killing death claws. in that duration only having gained 3 levels, none of which increased health or damage, while using the same weapons. I got better and the use of Jet helped dramaticly.

The game has been most difficult for me when dealing with enemies in large numbers in the down town ruins.

I guess my point is that you can go from feeling bad ass to feeling super weak at any point regardless of power armor use.

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Louise Andrew
 
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Post » Sun Nov 29, 2015 12:52 am

gamers hate innovation in our favorite games

I'm guilty of this also, I hated on Fallout 4 while playing because it wasn't Fallout 3 on steroids which I wanted.

after you play it long enough you will enjoy it and all your biasness will go out of the window

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WYatt REed
 
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Post » Sun Nov 29, 2015 4:50 am

In every fallout until now there was one thing among others that I enjoyed immensely. Besides character development - gear development. I guess this will also be prominent in the game because of the mods that exist. But still giving you a minigun from the start...

The innovation elements are not my problem. The power armor is not bad as they made it to be. The game handing you some of the most powerful items from the start though is not innovation, it is just bad rpg design. But anyway...

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Sabrina Schwarz
 
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Post » Sun Nov 29, 2015 2:07 am

You do know you can get a minigun from the start in F3 right.

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Jessica Lloyd
 
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Post » Sat Nov 28, 2015 6:33 pm

I can get a minigun in the start of FO3 and very early in FO:NV... but a minigun is only great if you're up close, and if you've got a few thousand rounds.

You also don't have to actually help the Minutemen at the start, you could've just ran past them.

Just an FYI, I can get Advanced Power Armor and some really awesome weapons at the start of FO2. So that means FO2 is also a "bad rpg design" right?

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GPMG
 
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Post » Sun Nov 29, 2015 7:38 am

You CAN get power armor near the start of Fallout 2 (which is a problem regardless), but it's not handed to you and you have to know how and where to get it without the game indicating where it is.
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Alyesha Neufeld
 
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Post » Sat Nov 28, 2015 8:31 pm

But you don't get power armor WITH it. Plus it's not in your face.

They're there. It's like a carrot on the end of a stick. There's a gunfight. You think I'm passing that up and breaking immersion and a gunfight? I shouldn't even know it's there yet. They could have at least made you fight through a lair of bad guys AFTER finding out about it.

It's not in your face and main quest related. Invalid argument.

Regardless of when you get the armor though, it could have done better with the limited use of it. Make the player travel between only power armor stations when it's on for example. For added immersion and challange, I avoid fast traveling everywhere with it. I get just enough fuel to get me through the tougher parts. But that's with broken arms and legs, so it's feeling far too overpowered. This I will note is without use of the minigun, which on its own is a monster. The problem isn't "overpowered gear", it's "Not enough tough enemies that need this gear". Give me Enclave back to put me on par. Something.

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Jaki Birch
 
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Post » Sun Nov 29, 2015 7:11 am

True that you have to know first, but Advanced Power Armor (the best PA in the game) is literally handed too you by the Enclave personnel...

But does it matter? It's not like you have to go through a life and death situation, or that you need high charisma/speech to talk your way onto the base.

*Sigh* Actually, you can get power armor WITH it. Remember the Simulator DLC? Anchorage Alaska? You can get the Winterized T-51b power armor that's glitched (never breaks) and get a minigun.

Ummm... helping the Minutemen at Concord is not main quest related. And it's not an invalid argument to ignore it either, your argument however, is invalid, as it is purely opinion, not factual.

How is making PC's with PA only fast traveling to locations with PA stations add immersions? That sounds more like it breaks someones immersion than actually adding it in.

Also, I've found plenty of tough enemies fighting in PA armor that have wiped the floor with me.

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Naazhe Perezz
 
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Post » Sun Nov 29, 2015 4:15 am

nevermind.

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Deon Knight
 
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Post » Sat Nov 28, 2015 10:15 pm

Doesn't have a sandboxish feeling? Buddy, I'm going to go ahead and disagree with that one. I'm nearly 20 hours in and haven't even hit Diamond City, and I've only done 5 quest. The rest is time spent doing pure exploration.

Perhaps that's just the case for the main quest for the sake of the story, but I wouldn't know since I've only done the first one in Concord. Which although is heavily scripted, so was the beginning of Skyrim's MQ and then it starts to ease up after that.

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Hannah Whitlock
 
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Post » Sun Nov 29, 2015 4:23 am

I think it's pretty unfair to say that you're handed power armor in the very beginning of the game. My armour ran out of power while fighting the death claw so I left it where it was. I've been wearing raider armour ever since.
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Toby Green
 
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Post » Sat Nov 28, 2015 11:16 pm

Same, it ran out of power and was badly damaged. I took it back to Red Rocket and left it there, i am not using it anymore. You are the one who choose what to do in this game. Roleplaying dictated me to use the armor then and there to save those people, but my character won't be using one again.

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Pants
 
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Post » Sun Nov 29, 2015 1:16 am

Got to agree with the negative opinion about the PA given to you on a plate so early in the game, especially as fixing it up to 100% is so easy, I had collected what I thought was obvious bits and pieces to use based on FO3, NV and Skyrim Mods plus idea's of my own and I had it repaired straight away which is damn ridiculous. I was told back with FO3 by Hard Core Fallout 1 & 2 fans that PA should be one of the hardest to obtain, a real top find, which is why FOOK2 added PA Destruction into the game to reduce the abundance of PA and also to provide parts to repair damaged ones. Spare parts, toolbox and workbench in Mods back then never got totally finished but with FO4 it's been taken to what I'd call ridiculous new heights but I can for sure see the massive appeal of the OTT crafting that's available.

I just hope someone gives HugePinball a big pat on the back for all this moving and placing furniture, some aspects of the FO4 placing items function comes straight from his FO3 Mod, Many Thanks HugePinball, BW

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saxon
 
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Post » Sun Nov 29, 2015 4:48 am

This is what I did. It's sat there in its harness just waiting for me to get the parts required to get it running again. I've found a fresh power core, but the armour plating is shot to hell. It's actually pretty cool; it's like dangling a carrot to me. It gives me a reason to go out and do stuff. I want to get better armour pieces to fix it up, just like I want to build better weapons and build up my settlement. I haven't used since Concord, although I probably could have. Still, I like that it's a project at home that I can work on throughout the game. I sold the Minigun and ammunition though, really not my style.

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Kevin S
 
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