Bethesda fallout fan game

Post » Mon Jan 25, 2016 9:04 am

I think it would be cool if todd allowed this to happen. What would they do


If they made a fan game will it be like fallout 3 & vegas gameplay skills back


Like the good ol days no voice realistic graphics massive lore. What you guys think

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james reed
 
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Post » Mon Jan 25, 2016 5:55 am

...What do you mean a Fan Game? A fan game is typically a game made by a fan of a series or thing. They own the license.

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K J S
 
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Post » Mon Jan 25, 2016 9:20 am

I mean like Bethesda's lonestar game like that

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vicki kitterman
 
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Post » Mon Jan 25, 2016 10:51 am

Still do not understand?

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Elina
 
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Post » Mon Jan 25, 2016 2:37 pm

Isn't this technically possible? Couldn't someone use the Creation Kit to make an entirely new game, using assets from Bethesda (and requiring ownership of the game those assets come from, of course). I know Bethesda doesn't like remakes of old games in the new engine, but that's because of the copyright issues from using assets from other games (including other Bethesda games) - a standalone project should be fine, right? You wouldn't be able to charge money for it, or have it work without owning the game it uses as a base, though.

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Adrian Morales
 
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Post » Mon Jan 25, 2016 12:19 pm

... Are you referring to the New Vegas total conversion mod that's currently under development, called Lone Star?



If so, then the answer is that such a game would play like Fallout 4. Bethesda does not disallow total conversion mods for their games- so long as you're not porting actual material from one game to another (or other violations of the EULA), they won't care what you do with the mod.



Because a total conversion mod of FO4 would be running off of FO4's hardcoded game rules, it would be too difficult for a team of modders to both make a new game AND re-tool how the game runs to allow for a FO3/FONV level up system. At least, re-tool it in such a way so that you don't have to basically reinstall the game if you want to play FO4 instead of the total conversion mod.

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Julie Serebrekoff
 
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Post » Mon Jan 25, 2016 2:41 am

I want to say there's examples of that. Day Z, for example, began as a complete conversion mod for a lesser known military title known as Arma. And of course, the infamous Counter Strike was born as a Half Life mod. So not impossible to make your own standalone game via a complete conversion mod, if you have the time, patience, resources, etc...

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Connor Wing
 
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Post » Mon Jan 25, 2016 8:48 am

There was also Nehrim, a total conversion of Oblivion. I've never heard people talking about it on the forums that much, though, so I don't know if it's like those mods-that-shall-not-be-named that generally get quashed in discussions for breaking the EULA... I guess I'll find out with this post.



I wonder if fan remakes of the first two Fallouts are on the table. We obviously can't reuse any assets from those games, but then I don't know if we can get away with copying the story and all of that.

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Sarah Unwin
 
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Post » Mon Jan 25, 2016 6:18 pm

Once upon a time, I saw an Oblivion Mod in progress that was a total conversion to make a remake of Fallout 1 with the Bethesda first person method.


It was the cave outside Vault 13 with one scorpion and a really badly done pistol. Walk out the cave, fell out of the world.



Though, you know, if someone wanted to try their hand with Fallout 4 or New Vegas to recreate the events of the first Fallout.....I think that would be a commendable effort, because that was a big game with a lot of little bits.

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Nany Smith
 
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Post » Mon Jan 25, 2016 11:03 am

Aw, crap.


I thought someone came up with 'Hey, Bob!' , Fallout Edition ;)


Everytime Preston annoys you, you take a shot.........

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Silencio
 
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Post » Mon Jan 25, 2016 12:36 pm


I think it would be great, since the actual worldmap could be super open to interpretation for the modders to do mostly whatever they want. Just make sure the existing points of interest line up on the map, and at least look superficially similar. You could even reuse a ton of the worldspace to do both games, and most of the assets in terms of weapon and armor already exist in Fallout 4.



Fallout 1 & 2 may be the most ideal candidates for an official remake, too, instead of any Bethesda RPG, since they're so different in gameplay that any designer pretty much has plenty of leeway to do what the see fit and just make sure the story translates.

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Chris Duncan
 
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Post » Mon Jan 25, 2016 5:32 am


I think them redoing the originals, is something they probably want to do, but the originals have a very vocal fanbase, some of whom absolutely hate their handling of the series. I think that while they may want to try to redo the originals, would that be stepping on hallowed ground? Would that be crossing a certain line by messing with the originals?

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Keeley Stevens
 
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Post » Mon Jan 25, 2016 8:25 am

Thad be perfect but in 3d open word a massive map 5x bigger than fallout 4

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Suzy Santana
 
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Post » Mon Jan 25, 2016 9:18 am


lol, Bethesda already crossed that line with the vocal minority by getting the IP in the first place. And besides, that attitude exists with any game that gets a remake. I say if they do remakes, they ought to go all out and do whatever they want - or license it to Obsidian, and give them that freedom. If they really want to be diplomatic with it, bundling copies of the original games with the remake sounds like something they'd consider, like how they bundled Fallout 3 with XB1 copies of 4.



Of course, I think Bethesda tacitly avoids remakes. Todd Howard's always been "I love my babies equally", and doesn't really like to talk about their older games in the sense that they're outdated or not as good as the new ones - Bethesda's old games are always rearview mirror for them. But then again, they didn't make the original Fallouts and their gameplay is radically different. :P



We might be getting off topic here, though.

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Curveballs On Phoenix
 
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Post » Mon Jan 25, 2016 5:49 am


I think Bethesda does not really want to remake a game. I believe they are more into creating new worlds and stories to tell in that world. Besides it would likely cause a massive Fallout that we may have to evacuate to a Vault Tek shelter. Who is that knocking on the door. :fallout:

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Danny Blight
 
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Post » Mon Jan 25, 2016 12:44 pm

Not as a mod but physical disc made like fallout 3 & vegas they bring back all the good stuff in this fangame same fallout 3 gameplay everything better graphics than 4 better art style than


Fallout 4 Gameplay too. gameplay svcked in fallout 4. Sorry Bethesda its the sad truth same ammo system in fallout 3 & vegas

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Alycia Leann grace
 
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Post » Mon Jan 25, 2016 7:41 am

That's very true, they do seem way more interested in pushing forward rather than trying to George Lucas the past.

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Nymph
 
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Post » Mon Jan 25, 2016 10:22 am

I feel the need to point out that everything you say there is "your opinion", not truth. While there are people that may agree with you, there are also people who don't agree with your opinions, and my educated estimate puts that group in the overwhelming majority.

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Farrah Barry
 
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Post » Mon Jan 25, 2016 2:46 am

So, you're asking fans to remake Fallout 4 in line with Fallout 3, and release it on a physical disk?



That ain't gonna happen. At the very least, distribution of a physical copy would be too expensive to do freely, so they'd have to charge money. Even if it was just enough to recoup expenses for burning and purchasing the CDs + labels, gamesas would be required to sue the makers, due to US copyright laws.



No modder will take that risk. At best, you'll get a Fallout 4 conversion mod for FO3 or FO:NV.

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Danny Warner
 
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Post » Mon Jan 25, 2016 11:52 am

No.Just a fan game on disk

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liz barnes
 
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Post » Mon Jan 25, 2016 6:56 am

Like I said, won't happen because of distribution cost.



Assuming that the fan game will take up 8 GB (which is significantly less than the amount required for FO4, and about the same size as FO3+DLCs), you can get a 50 pack of 8.5 GB DVDs for $33.50.



The release sales of FO4 were 12 million units sold. To have enough to pass around to just those people, someone needs to spend $8,040,000 on the DVDs. This is ignoring the time it takes to burn all those DVDs AND the labelling required (even if it's just "FO4 Fan version" written in a sharpie). They could try to sell the DVDs at about $1.50+label cost, but then gamesas would step in with laywers and a C&D order.

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Jamie Moysey
 
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Post » Mon Jan 25, 2016 10:49 am

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Michelle Smith
 
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Post » Mon Jan 25, 2016 10:12 am


That such a game would be a gigantic flop

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kennedy
 
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