» Fri Dec 09, 2011 1:10 am
While I find Skyrim to be fun, there are some things the OP says that makes me miss Morrowinds definate complexity.
1.Homes: In Skyrim, after you do a couple menial tasks for a Jarl the house becomes available. If you have the money you can buy it, if you have even more money you simply buy up all the furnishings and everything becomes available.
In Morrowind you had to do the menial tasks to prove you could be trusted to own property, then after that they didn't ask you to buy it, they made you do further work to earn each new part of it. Your house was build from the ground up in all instances and you could be part of the progress, both time and effort were involved not just a pocket full of loot. I miss that.
2. Spells: No spell making exists in Skyrim (and I have the dreaded feeling it will be DLC) and the spell making was dumbed down in Oblivion. One of the charms of Morrowind is that you could make a spell that did essentially anything you wanted within the limits of your skill + stats+ cash, you could make a fireball spell with a poison explosion and call it "Nuke" that could cover an entire city. As long as you had the money to cast it, and the skill to use it.
3. Loot: While I appreciate that there is a reward for entering every dungeon in Skyrim, the "boss" chest makes the game feel rather arcadey, at least in Morrowind the valuable loot within was always scattered in a way that it appeared that the people/creatures within used it, that it was functional like an object of worship on a shrine, or a bandit blacksmiths prized piece, not just some "stuff" thrown in a fancy chest.
4. Equipment: Skyrim has helm, torso, feet, gloves, one amulet and one ring. (not including things in hand) Morrowind had Helm, chest, left glove, right glove, left pauldron, right pauldron, greaves, boots.
While I think that Morrowind was a little over the top in the number of slots, Skyrim (as they did with Fallout) is very underwhelming. They could have gone with Helm, Chest, Gloves, Shoulders, greaves, boots, 2 rings and an amulet. Which I am sure both the hardcoe and soft would of been happy with, but they didn't. It would of allowed the freedom that the hardcoe players want to be able to enchant and Min Max, it allows the Roleplayers to dress up their characters, and It is basic enough for the softcoe to not give a damn.
Not to mention that Female characters for some weird reason can only wear skirts (this is one of the inherent issues with the joined torso + legs that they went with) That and the amount of clothes vs armor available is really quite limited. Radiant Rainment for example. the Well to do clothing store in Skyrim, is so strapped for stuff to sell that they bring them selves down to selling rags. Morrwind on the other hand had many many options for clothing, and they ranged in /visible/ quality, both in look and in name. Why are clothes important? onto my next point.
5. NPC interaction: In Skyrim, there is little to no social standing, your either liked, or they are neutral. Even Oblivion had deeper social interaction than that, and thats saying something considering the size of the voice cast for Oblivion. In Morrowind on the other hand Characters would treat you differently because of anything from which group you were affiliated with, to the clothes you were wearing (see the clothes thing makes sense now)
Prices in shops would change, available information would change and the characters disposition toward you would change. Take Balathor in Whiterun for example, no matter how much of a loyal customer you are, he will always be a giant butt. In Morrowind however, cosey up to someone and all sorts of new stuff would become available. Weither it was something flavorful like lore. Or something useful like an item.
So all in all, Skyrim is a good game, I do not dispute that at all. But there are some parts that have undeniably been dumbed down. And for someone like me, and I would hazard a guess that many many elder scrolls fans would agree, that the above issues do hamper the immersion that we loved about the series pre Oblivion.
The Dumbing down started with Oblivion, it is by no means all on the shoulders of Skyrim, but it is there and thats sad.