Bethesda find some balance ffs!

Post » Thu Dec 08, 2011 6:16 pm

It just doesnt feel right going from complex and huge game like Daggerfall was to Skyrim.Morrowind WAS a balanced game that fits both to mainstream players an hardocore rpg-ers,its somewhere between complex Daggerfall and Skyrim which is too simple.Morrowind is like a golden middle which satisfies both sides and Beth should know that and stick with Morrowind like example of future TES games,there was no need for more dumbing down!!
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Robert Garcia
 
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Post » Fri Dec 09, 2011 5:42 am

Here we go again.
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Erich Lendermon
 
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Post » Fri Dec 09, 2011 7:05 am

Morrowind? Balanced?

HAHAHAHAHAHAHA


oh, you are talking about something completely different. -_-


Fine...
No, Morrowind was not better because it had more stats or skills or whatever, you can do the same exact [censored], your character is still different, it's still an RPG, blah blah blah...
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Thema
 
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Post » Thu Dec 08, 2011 10:20 pm

Skyrim is balanced!:)
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Connie Thomas
 
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Post » Thu Dec 08, 2011 10:12 pm

Morrowind? Balanced?

HAHAHAHAHAHAHA


oh, you are talking about something completely different. -_-


Fine...
No, Morrowind was not better because it had more stats or skills or whatever, you can do the same exact [censored], your character is still different, it's still an RPG, blah blah blah...

In Morrowind there were much more guild quest,more guilds to join,cities were bigger (Vivec was huge),there were more different enemies,creatures and monsters,every bandit in game had his name,main quest was much bigger and more epic,there were more spells,you could also make your own spells,much more different items,you werent restricted to 1 ring like in Skyrim,you had left/right glove,boot,you had pauldrons,greaves,Morrowind was much more unpredictable and fun to explore (in Skyrim you know that there will be chest waiting for you at end of dungeon,i dont even opet other chest because i know there is nothing inside),and i probably forgot to list some more things..
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mishionary
 
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Post » Thu Dec 08, 2011 7:20 pm

In Morrowind there were much more guild quest,more guilds to join,cities were bigger (Vivec was huge),there were more different enemies,creatures and monsters,every bandit in game had his name,main quest was much bigger and more epic,there were more spells,you could also make your own spells,much more different items,you werent restricted to 1 ring like in Skyrim,you had left/right glove,boot,you had pauldrons,greaves,Morrowind was much more unpredictable and fun to explore (in Skyrim you know that there will be chest waiting for you at end of dungeon,i dont even opet other chest because i know there is nothing inside),and i probably forgot to list some more things..



I didn't play Morrowind so I can't comment on that game but you say you don't open other chests in Skyrim other than the one at the end of the dungeon???? There's something in virtually every chest and depending on the level you are there's some cool stuff in them. Also to say Morrowind had more stuff than Skyrim when you can't possibly have explored all of Skyrim yet seems a tad hasty!

All these posts bemoaning the fact that this isn't Morrowind, maybe Bethesda should have saved money and just re-released Morrowind! Skyrim is massive and there's so much to do and so many NPC's have quests to give and a lot of them are random so the next time you play you may be sent elsewhere. I've been playing non stop virtually since release and played as two characters and still haven't covered over 30% of the map
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Charlotte Lloyd-Jones
 
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Post » Thu Dec 08, 2011 6:25 pm

Sorry, but they sold more than 3 million copies in a few days. Something was done right in this game.
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Richus Dude
 
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Post » Thu Dec 08, 2011 6:23 pm

I didn't play Morrowind so I can't comment on that game but you say you don't open other chests in Skyrim other than the one at the end of the dungeon???? There's something in virtually every chest and depending on the level you are there's some cool stuff in them. Also to say Morrowind had more stuff than Skyrim when you can't possibly have explored all of Skyrim yet seems a tad hasty!

All these posts bemoaning the fact that this isn't Morrowind, maybe Bethesda should have saved money and just re-released Morrowind! Skyrim is massive and there's so much to do and so many NPC's have quests to give and a lot of them are random so the next time you play you may be sent elsewhere. I've been playing non stop virtually since release and played as two characters and still haven't covered over 30% of the map


the fact that you called skyrim massive shows you havent played an elder scrolls game before(its actually slightly smaller than oblivion)
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Far'ed K.G.h.m
 
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Post » Thu Dec 08, 2011 10:06 pm

Yes, here we go again, time to give another troll a spanking.


What is not balanced about it?

What is "dumbed" down?
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Melis Hristina
 
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Post » Fri Dec 09, 2011 7:55 am

I didn't play Morrowind so I can't comment on that game but you say you don't open other chests in Skyrim other than the one at the end of the dungeon???? There's something in virtually every chest and depending on the level you are there's some cool stuff in them. Also to say Morrowind had more stuff than Skyrim when you can't possibly have explored all of Skyrim yet seems a tad hasty!

All these posts bemoaning the fact that this isn't Morrowind, maybe Bethesda should have saved money and just re-released Morrowind! Skyrim is massive and there's so much to do and so many NPC's have quests to give and a lot of them are random so the next time you play you may be sent elsewhere. I've been playing non stop virtually since release and played as two characters and still haven't covered over 30% of the map

You should have played it,although its graphics are aged,and combat system is lame the game is imo best rpg ever,a 1000+ hours game,i myself played it for years. As more as i play skyrim im just loosing the need to play it,and im only lvl 30.Whole game is based around caves,outside of them there are small number of things that i find interesting,and non stop exploring of caves can get you fond of it.Fact is Skyrim could have been much better game if it implemented some aspects Morrowind had and kept some of its own.
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Danii Brown
 
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Post » Fri Dec 09, 2011 4:50 am

Yes, here we go again, time to give another troll a spanking.


What is not balanced about it?

What is "dumbed" down?

Here is your answer.
In Morrowind there were much more guild quest,more guilds to join,cities were bigger (Vivec was huge),there were more different enemies,creatures and monsters,every bandit in game had his name,main quest was much bigger and more epic,there were more spells,you could also make your own spells,much more different items,you werent restricted to 1 ring like in Skyrim,you had left/right glove,boot,you had pauldrons,greaves,Morrowind was much more unpredictable and fun to explore (in Skyrim you know that there will be chest waiting for you at end of dungeon,i dont even opet other chest because i know there is nothing inside),and i probably forgot to list some more things..

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claire ley
 
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Post » Fri Dec 09, 2011 3:07 am

In Morrowind there were much more guild quest,more guilds to join,cities were bigger (Vivec was huge),there were more different enemies,creatures and monsters,every bandit in game had his name,main quest was much bigger and more epic,there were more spells,you could also make your own spells,much more different items,you werent restricted to 1 ring like in Skyrim,you had left/right glove,boot,you had pauldrons,greaves,Morrowind was much more unpredictable and fun to explore (in Skyrim you know that there will be chest waiting for you at end of dungeon,i dont even opet other chest because i know there is nothing inside),and i probably forgot to list some more things..

No it wasn't.

Most of the quests in Morrowind had the depth of the randomly generated ones in Skyrim, cities were hardly bigger, Vivec might be huge but in case you haven't realized it's bloody empty, no there were no more variety in monsters and enemies, naming bandits just made the whole thing needlessly complicated, also, it's meaningless, sepllmaking was just colored balls, and Morrowind was hardly more unpredictable when the main argument is used how most artifacts in Morrowind are static. And yes, there were chests at the end of a dungeon in Morrowind too, and if you missed one in Skyrim OF COURSE YOU MISSED THE ACTUAL POWERFUL LOOT!

Apart from the outright delusion of "more complexity" there are still no good reason how Morrowind was better.
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T. tacks Rims
 
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Post » Fri Dec 09, 2011 7:23 am

In Morrowind there were much more guild quest,more guilds to join,cities were bigger (Vivec was huge),there were more different enemies,creatures and monsters,every bandit in game had his name,main quest was much bigger and more epic,there were more spells,you could also make your own spells,much more different items,you werent restricted to 1 ring like in Skyrim,you had left/right glove,boot,you had pauldrons,greaves,Morrowind was much more unpredictable and fun to explore (in Skyrim you know that there will be chest waiting for you at end of dungeon,i dont even opet other chest because i know there is nothing inside),and i probably forgot to list some more things..


I'm not sure what that has to do with balance. What exactly are you suggesting is "dumbed down"?

I have not played Morrow in a long tine and do not really remember it. I do know that you can beat the game in 10 minutes so your claim of an "epic" and "bigger" main quest is flat out wrong. As far as quantity of content, you have a valid point, however with the size of the content provided in Skyrim it did not leave much room for anything else. As far as quality and epic nature..... that's subjective and most people who've bought the game disagree with you. That does not make you wrong for you opinion....just an oddity. Keep in mind, this game does not get made if consoles are not part of the package. The risk of developing this game solely for PC far outweighs the potential revenue gamesas lose by not adapting to a console market. That is likely the reason you do not have the scope and "size" that was present in Morrowwind. Besides that, this game, if on PC has a shelf life of additional content for at least the next 5-6 years. If you bought the console version.....its your own damn fault.

Can not argue about the one ring issue....but seem like minor complaint.

Unpredictable? I've been constantly surprised by the variety in this game. That is another subjective topic that is always going to be debated.

I've found a bunch of loot in outside of the "boss" chest. Staffs, expensive poitions, etc, etc...So I know you are wrong on this one.
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Micah Judaeah
 
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Post » Thu Dec 08, 2011 8:38 pm

No it wasn't.

Most of the quests in Morrowind had the depth of the randomly generated ones in Skyrim, cities were hardly bigger, Vivec might be huge but in case you haven't realized it's bloody empty, no there were no more variety in monsters and enemies, naming bandits just made the whole thing needlessly complicated, also, it's meaningless, sepllmaking was just colored balls, and Morrowind was hardly more unpredictable when the main argument is used how most artifacts in Morrowind are static. And yes, there were chests at the end of a dungeon in Morrowind too, and if you missed one in Skyrim OF COURSE YOU MISSED THE ACTUAL POWERFUL LOOT!

Apart from the outright delusion of "more complexity" there are still no good reason how Morrowind was better.

More guild quests? fact.
Bigger main quest? fact.
More joinable guilds?fact.
More spells?fact.
Spell making vs. no spell making?fact.
More items?fact.
Bigger variety of items?fact.
Separate armor pieces?fact.
More monsters? fact. http://www.uesp.net/morrow/monsters/mwmonsters.shtml vs http://www.uesp.net/wiki/Skyrim:Creatures around 90 in Morrowind compared to around 30 in Skyrim,which is 3 times more.

All of these are facts,which speak for themselves.
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Strawberry
 
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Post » Fri Dec 09, 2011 5:04 am

More guild quests? fact.
Bigger main quest? fact.
More joinable guilds?fact.
More spells?fact.
Spell making vs. no spell making?fact.
More items?fact.
Bigger variety of items?fact.
Separate armor pieces?fact.
More monsters? fact. http://www.uesp.net/morrow/monsters/mwmonsters.shtml vs http://www.uesp.net/wiki/Skyrim:Creatures around 90 in Morrowind compared to around 30 in Skyrim,which is 3 times more.

All of these are facts,which speak for themselves.


And point me to the proof quantity makes it better, i.e. more complex, smarter, balanced. With out that, your "facts" are irrelevant to an argument about it being "dumbed down" or not "balanced".

by the way, the game could be beaten in 10 minutes. so one of your facts is lie. actually two of them as that would reduce the complexity as well.


If you do not like the game because the content was too small, okay fair enough...but to bash it for balance and complexity and your main argument is a games that can be beat in ten minutes falls on deaf ears.
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Kelly John
 
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Post » Fri Dec 09, 2011 6:32 am

And point me to the proof quantity makes it better, i.e. more complex, smarter, balanced. With out that, your "facts" are irrelevant to an argument about it being "dumbed down" or not "balanced".

by the way, the game could be beaten in 10 minutes. so one of your facts is lie. actually two of them as that would reduce the complexity as well.

I didnt mention anywhere that Skyrim isnt balanced,and about dumbing down and simplifying,its a fact,anyone who played both games knows it,dont know what else to tell about MW having 90 type of monsters vs 30 in Skyrim etc,some things are obvious.Try playing Skyrim for 1000+ hours like Morrowind could be played,aint gonna happen.
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Suzy Santana
 
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Post » Fri Dec 09, 2011 6:52 am

Then play Morrowind, problem solved.
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Latisha Fry
 
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Post » Fri Dec 09, 2011 2:35 am

I didnt mention anywhere that Skyrim isnt balanced,and about dumbing down,its a fact,anyone who played both games knows it,dont know what else to tell about MW having 90 type of monsters vs 30 in Skyrim etc,some things are obvious.Try playing Skyrim for 1000+ hours like Morrowind could be played,aint gonna happen.


Think it might humor you to know that people have logged thousands of hours in Oblivion. Just sayin'.
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Cayal
 
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Post » Fri Dec 09, 2011 3:02 am

Rose tinted glasses need to be banned...
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Jennifer Rose
 
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Post » Fri Dec 09, 2011 6:26 am

Rose tinted glasses need to be banned...

Its nothing about rose tinted glasses its only about pure facts..
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Brιonα Renae
 
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Post » Fri Dec 09, 2011 9:14 am

Hey guys, Marin is right, let's all stop enjoying Skyrim and return our copies to the store.


:rolleyes:
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Lance Vannortwick
 
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Post » Fri Dec 09, 2011 7:01 am

Its nothing about rose tinted glasses its only about pure facts..



Going through the list of monsters for Morrowind (i never got a chance to play it) and i gotta say, i see a ridiculous number of monsters with no purpose than to be there it seems. Far too many monsters that are nearly the same, sot hat 90 count isn't very impressive.

Sorry you don't like Skyrim. Go back to Morrowind and play it for another 1000 hours and leave skyrim to those who enjoy it. Its foolish to expect Bethesda to make any kind of radical changes now.
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Stat Wrecker
 
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Post » Thu Dec 08, 2011 7:35 pm

It just doesnt feel right going from complex and huge game like Daggerfall was to Skyrim.Morrowind WAS a balanced game that fits both to mainstream players an hardocore rpg-ers,its somewhere between complex Daggerfall and Skyrim which is too simple.Morrowind is like a golden middle which satisfies both sides and Beth should know that and stick with Morrowind like example of future TES games,there was no need for more dumbing down!!


No TES game was ever balanced. God mode is easily achievable

:D
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Jamie Moysey
 
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Post » Fri Dec 09, 2011 7:40 am

Think it might humor you to know that people have logged thousands of hours in Oblivion. Just sayin'.


Yup, but that took a lot of mods :hehe:
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Honey Suckle
 
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Post » Fri Dec 09, 2011 7:46 am

Yup, but that took a lot of mods :hehe:


not for everyone
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Multi Multi
 
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