Not only that, neither bethesda nor obsidian designed this engine.
MrMike, despite you trying to make it sound so simple, you genuinely have no idea what you're talking about. Technologically, what you're suggesting just isn't possible without something like a new ray tracing system JUST for greyscale interior maps.
With this engine, it's impossible to have multiple cells over the Z Axis. So that shoots your idea down before anyone was convinced it had wings.
There's simply just NO WAY TO DO THIS.
You're right, I have zero knowledge of game design, just some basic programming knowledge, and some common sense about what is desirable in a role playing game - which includes a
usable map system! Which this game engine does not have
Do you mean that in a building,
all cells contain multiple floors, up to the total number of floors in a building? If so, this would mean that the original cell design is much harder than it would have been if cells were limited to a single floor level. That seems like the wrong trade-off to have made.
Well, you've convinced me it will NOT get fixed in this game engine, mostly because of poor design choices made during engine development - like optimizing it strictly for 3D outdoor environments.
Not a happy camper
Mike