Bethesda Give up on PC game

Post » Mon Nov 30, 2015 1:55 am

You can tell them to give it up all you want, but you can never break them, or their indomitable spirit. I do not recall to memory a time when Bethesda broke, or cowered.

User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Sun Nov 29, 2015 3:03 pm

My second ctd happened when I was trying to see how many fighting actors I could have onscreen at once.(300) BoS powerarmor Raiders and deathclaws
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Mon Nov 30, 2015 4:47 am

It's more than quibbles for some people, man.

I literally cannot play this game comfortably because I'm left handed and I can't rebind my keyboard properly.

That's not a quibble. It's a glaring oversight that would prevent me from spending money on this game even if it was the only problem.

User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Sun Nov 29, 2015 10:13 pm


Some would argue that they got rid of pointless crap that has nothing to do with role playing.

Others just look at the people arguing about rollplaying, shrug, think man they must love arguing more than whatever it is they are arguing about and wander away.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sun Nov 29, 2015 4:33 pm

Fallout 4 is now the most played game on steam. You feelings and opinions are your own, but the numbers are not revealing a large scale of discontent.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Mon Nov 30, 2015 4:01 am

ok let say you right for the house stuff even if fallout 3 was a lot more open than that. the only reason to not make an open map for the cities, cave ... is it take less power for the game to run that it.

So tell me about the number of weapons and armor in the game please give a reason why is so low amount of them ? again less stuff in game ask less power to the game and also less money to invest in the game.

and is no other explanation because take fallout 3 and NV. It was working well and was a lot more open and a lot more stuff in it

User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Mon Nov 30, 2015 5:08 am

That didn't make a lick of sense...

First off the amount of weapons and armor is fine, its what was expected.

Second off, the amount of weapons/armor has nothing to do with the "power" of the game.

If by that you mean performance, the amount of equippable objects in game literally has zero impact. The amount of enter-able houses in game does have an impact on performance however, and thats why BGS did not fill the cities out.

The only 2 problems I am having are long load screens during Fast Travel and FPS drop in the city. Fps drop should not be happening. I have an R9 390 Nitro with an I7-3770k.

How are you guys's load times on HDD's?

User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sun Nov 29, 2015 7:47 pm

My screens load in 60 to 90 seconds. I am thinking it is because I am playing the game on "high" display, with virtually no problems other than the long loads. When I installed the game it recommended a setting less than "high" (medium?), so while the game plays with no hesitation at all on "high", I'm thinking the long loads may be due to my selecting a higher display setting for game play. It does take away from the immersion of the game waiting so long for the next screen.

User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Mon Nov 30, 2015 4:04 am

Maybe not necessarily true. I'm playing it, but I am disappointed with it compared to prior Bethesda releases. Playing it does not mean I think it is a great game, just means it is not a terrible game.

User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sun Nov 29, 2015 7:54 pm

Dialogue would disappear even on console if you moved your eyes away from at the character you are talking to. It would be better if you just said that the Dialogue Wheel is a console feature (which it is).

'wat? For Fallout series? FO1 and FO2 had few small settlements, FO3 was even more filled with houses you couldn't access and FO:NV is a joke in this regard when you look at Vegas.

Heck, did you even play the game? Or at least reached Boston? The entirety of Boston is filled with accessible buildings and non-marked buildings, many of which are large exterior areas.

That not all buildings would be enterable is natural. Do you even understand how much manpower would be needed to decorate and make every building itneresting? This isn't some isometric game where you only see small parts of the world.

The amount of weapons itself is fine and on level of most other games. The modding can't even be compared to FO3 or FO:NV as one weapon can be turned into something completely else, from a small pistol to a sniper rifle.

Sounds more and more like you are one of those who played for 5 hours ma and made a review...

You don't see weapons on your back to avoid the issues like modding a pistol into a rifle and having it on your hip. It is a problem, but nothing that couldn't be taken care of as a free patch feature. Also, not a console issue.

There is a Take All function. Also, not a console issue.

The Companion AI is dumb in 99% of games. Also, not a console issue.

the Fallout universe is already more grayish than it should be. Nuclear Apocalypse is not even supposed to be that colorless.

As far as the palette itself goes, it depends on the protag's world-view and the state of the setting: unlike Washignton, Boston was not hit by a bomb and fell from its glory becasue of chaos that followed after the nuclear apocalypse took the rest of the world.

All in all, how much of the game did you even play?


1) Much less than I expected. There is a reason why RPG games never implemented something like this just for personal house building and you must helluva naive if you expect this to work flawlessly from the get-go.

2) Another proof you did not bother to play the game else you will know that you can leave him at home.

4) Another proof that you did not play the game enough. there are times you use this, times you aim yourself and times you don't aim at all (hip-fire accuracy). When it gets tough or the enemies are too fast, it saves one's life.

5) Again, you did not play it enough. Stealth is fine and now you can hide even if they have seen you. It is just that they are not so stupid as to not know where to look or shoot (they will shoot where they think you might be, which some might confuse with being detected).

And if you play a stealthy character, DO NOT TAKE COMPANIONS. A master of infiltration won't go around traveling with some clumsy cowboy or a dog. That is common sense.

6) Settlements are an optional feature and can be completely ignored without repercussions... and especially by not joining the Minutemen which are so damn obviously all about this feature. Heck, they even give you a garage near Sanctuary Hill which is for those who don't even want to be in Sanctuary Hill.

But you would probably know all this if you did not pretend that this isn't an RPG game.

Heck, I don't think it is even necessary to save Preston.

Physical copies have practically ceased to exist long ago as it makes it easier for the Developers to keep the game updated and easy to maintain. It has NOTHING to do with consoles, and more to do with Steam becoming the dominant retailer of PC games.

Broken Steel.

But that's it, really.

User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Sun Nov 29, 2015 10:00 pm

That's something that bugged me in Skyrim. I'm trying to RP a sneaky archer, all my perks are in stealth and archery, so I need to take out enemies at a distance before they see me. And then Bethesda script a bunch of enemies to pop out of the woodwork right in my face. It's game design that hasn't considered characters who aren't a tank; or replay (they always pop out in the same place because it's scripted).

User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Sun Nov 29, 2015 2:47 pm

I actualy play the game, I buy it ! but actualy some people here don't like some side of the game and show it here too so you know that your feelings and opinions too

User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Sun Nov 29, 2015 9:52 pm

OP, i am quite sorry to hear that. My com specs: i5-4690, 8gb RAM, R9-270X 2GB, game is mounted on HDD (OS on SSD); automatic graphics settings was put to Ultra (weird right, for my com specs). Less than 30s load time (or at least the wait is bearable). I think you got scammed on those PC parts you bought; otherwise, it could be the dust.

The dialog interface is interesting granted that I'm very used to FO3 and FNV style.

I haven't really explored the whole place becos Survival difficulty is not as easy as one expects... so I'm slowly going through the game.

The number of weapons in FO4, I agree with you, are a lot fewer than both FO3 and FNV. However, Bethesda did make up for this by having mods for every weapon; a simple mathematical function of permutation and combination will give you the finding that this means A WHOLE LOT MORE different weapons although many of them are just variants of one another. I have spent close to 1/4 of my total play time (thereabouts) modding weapons and scrapping the useless ones, I mean c'mon its a survival game, of course you make do with the few things you can find.

The perk system is a really refreshing change from FNV and FO3. I think there are less perks this time? And we can't add stats (OMG!) to like Barter or Small Guns. This sort of removes a huge RP element but IMO this is compensated with a heavy focus on SPECIAL and perk levels. IMHO i feel that this way of adding perks and removing stat additions "humanizes" the player; in the sense that i.e Small Guns improves damage of a weapon but honestly, should the damage of a 9mm be any different depending on the user? I mean, realistically speaking, the damage of a 9mm is only based on the hit area (check), the caliber type (check) as well as the weapon (check); it should in no way be affected by the attribute of a person.

Every game will have its pros and cons. Just deliver the way you marketed it. And Bethesda really did deliver as they marketed it in E3 this year.
Besides, if you have done programming or coding before, you can imagine the pain that the developers went through for such an awesome release.
Kudos to Bethesda! :D

User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Sun Nov 29, 2015 3:40 pm

re: color. Actually, I'm quite happy with the style & color of the world. As others have said, nuclear weapons & fallout don't automatically remove color from the visible light spectrum.

One of the first mods I got for FO3 was to remove the green tint/dust from the air. And later, in both FO3 and FONV, I used Dynavision/Imaginator to increase the color saturation & contrast a bit.

I'm surrounded by ruins/wreckage/etc. Looks pretty post-apoc to me. :shrug:

...and it isn't always colorful. Radiation storms, rain, fog...

User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Sun Nov 29, 2015 7:05 pm

hmm have you people even played fallout 3 it's just as bad, Shoot fallout 3 would crash like crazy on the 360 and PC had serveral graphic problems. Also had the flying deathclaws on both. This is bethesda they never fixed the problems of fallout 3 so what makes you think these will be fixed.

Also how do people know the game was ported from console to PC and not the other way around. You guys do know most if not all development companys have serveral departments that take care of PC and consoles separate. You also have to think that some people like to play games on PC, but with a controller. So allot of games are given controller support.

User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Sun Nov 29, 2015 6:26 pm

My favorite PC Supremacists seems to agree with the thread: http://i.imgur.com/yknlfNN.png :hehe:
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sun Nov 29, 2015 11:20 pm


Wait...what? Are we playing the same game? I'm serious. I've seen so many over the top criticisms I literally ignore the openly antagonistic threads (which are so obviously motivated by intentions other than a willingness to have an open discussion), but I have to ask...what in the hell are you talking about?

There are more guns, armor, and armor pieces than I can carry, or dump off on my companions! I literally have more containers than I can count spread across the wasteland filled with guns and armor pieces dropped from raider, mutant, and whatever else engagements...not to mention the numerous items one finds just conducting even a cursory exploration of any given area.

If anything, this game is too dense with weapons and armor. Of all the criticisms I may personally have, this isn't even close to one of them. Sorry not seeing it...at all. Oh, and what the hell does this have to do with PC performance?
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Mon Nov 30, 2015 4:58 am

first off, i suggest working on your grammar, it's actually hard to understand something you try to say. now, the dialogue system is god awful on consoles as well, the AI is brilliant, the map is superb (seriously i cannot gush about that enough), the brown, grey and green of the past was horrible and the perk system is okay (could use some tweaks but is fine) but i agree there could be more weapons/armor (but there could always be more)

User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Sun Nov 29, 2015 2:32 pm

I also love the style and color in this game.

https://www.youtube.com/watch?v=STYJYeoiozQ

User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Mon Nov 30, 2015 4:41 am

I agree with OP's setiment. This is really a console game. Betheda has been nice enough to port it to the PC, so I can play it. For that I thank them. If it had actual PC controls, it would have been the best game of all time.

User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sun Nov 29, 2015 3:45 pm

I put mine away. I will wait for the modders to fix this pile.

Bethesda, I will not be paying full price on day one anymore. I do that to show support. Now you have done this to us, you have a shark fin stuck in an uncomfortable place. You have joined id there. Irony? Yup!

User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sun Nov 29, 2015 10:37 pm

Exactly. If you want a nuclear apocalypse, then head to the Glowing Sea (SW corner of map). It makes the Capital Wasteland look like a Tropical Paradise. Bethesda has almost got the balance right for the destruction and regrowth that a world recovering from nuclear devastation is supposed to have especially 210 years after the bombs dropped.

User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sun Nov 29, 2015 9:38 pm

Will wait for modders to try to fix this. Will wait for games to be $10 before buying in the future, given that it's always such a gamble.

Forums sadly become nothing but rage and really devoted fan rage-back.

User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Sun Nov 29, 2015 12:57 pm

LOL at people with super computers trying to run games at 280fps and wondering why it's breaking.

User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Sun Nov 29, 2015 5:27 pm

Oh look. Its this discussion again.

If you want RP games go to RP companies. Or Semi RP companies. Someone who wants an immersive story. The more you cater to the Console crowd, the more the RP suffers. Its been that way since forever. But the Bucks are in Console games. So companies do really try hard for the "perfect" combo. Look at ME3 or DAI. BiowEAre was once the benchmark studio for storytelling. Now? Nobody who has ever rolled a d20 would consider BiowEAre a "Roleplaying Game Company". Its a hack and slash / plug the bot game with RPG elements at best. Metal Gear solid ripoff at worst. But its where the money is. Level progression, perks, added abilities, that just makes you kill something faster, instead of initiating dialogue or giving you other options besides plugging, picking, robbing, driving, better faster harder and easier.

Thats just the way the dougnut tumbles.

User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

PreviousNext

Return to Fallout 4