Bethesda "I am a God" syndrome...

Post » Sat Dec 19, 2015 6:27 pm

I for one have no problem with https://www.youtube.com/watch?v=PwDu5ZEUqzM

I can always just stop playing if it gets tedious.

User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Sat Dec 19, 2015 7:06 pm

I think the difference is that, if you play the way the game invites you to play, it WILL become too easy by the end. Self nerfing is not an extra challenge, a bragging right, but something you HAVE to do to still feel like you're accomplishing anything. It always comes down to either that, or starting over from scratch with a new character and new goals. And it's not hard to see THAT as the ultimate self nerf.

I've played this kind of game since the late 80's, and will keep doing so. I love it. But I've always had a hard spot with the difficulty not ramping up believably. I seriously think there are things that can be done to address this, and that Bethesda prefers not to try. I'll keep buying their games for obvious reasons, but I think this will always be a gripe I have.

User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Dec 19, 2015 10:05 am

It's easy to balance a game like this where you have control over your character and equipment. Want to use pistols but not be OP? Use the proper gunslinger tier and/or weapon mods for your level...or use only weapon mods and no gunslinger perks, or vice versa. I maintained a balance in Skyrim where smithing and perks weren't as manageable as they are in Fallout 4.

Either manage yourself or max everything and get bored of being too strong. :shrug:

User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sat Dec 19, 2015 6:22 pm

My suggestion is to enjoy a character until you get that OP-fatigue. Then accept that the time spent with him/her is done. Fun and great... but done. Retired. That's the end of the game for him/her.

Then create another one and do it all over again!

User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Sat Dec 19, 2015 11:13 pm

True. So very true. Of course I think I'm the bee's knees in real life, so God Mode is a pretty lateral move for me anyway.

User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Sat Dec 19, 2015 5:09 pm

Absolutely. Just finished up another character at level 64+, so it's back to the beginning for me. Melinda da B*****, here I finally come!

User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Sat Dec 19, 2015 7:19 pm

No, OP... being a challenge is what is "not fun" for many people because that is not the goal of many, even most, games. It certainly is not the goal of an RPH which is story, character, and world-focused, not challenge-focused. Challenge in games is for games such as puzzle games or games such as racing games where you are trying to beat a time or other scoring method. You cannot have a challenge in a story, character, and world-focused game, or should not have, because that would actually interfere with the entire point of the game.

Having said that, your first post complains about lack of challenge after you hit level 50. Well, you SHOULD be a walking god by that time! You cannot expect the main story to be balanced for people who only play the main story quests and then be balanced for people who level up enormously by exploring the world before following the main story. Those are two extremes of playing the game. This is especially true for BGS games because the goal is not quests but exploration. There is no "end game" and people should stop making posts claiming there is. BGS games never really end because they are about world exploration. The only way to "end" a BGS game is to see every single thing in the world, all possible content, and that almost never happens for any player. People may complete quests, even the main quest, but that isn't "end game" for the actual games, it's merely one point of exploring the content offered.

Regardless, your choices are what causes you to be OP. It is not a matter of "hosing yourself" but rather a matter of playing a specific character concept and not violating that concept. For example, if you are playing an honest character who does not have anything to do with drug, you will not sell drugs, use drugs, or perhaps even pick up drugs, except for known helpful chems such as Stimpacks, Radaway and Rad-X. If this is part of the character concept and you use drugs or sell them, you have violated the character and the character is no longer being role played. At that point, you are simply using game mechanics to exploit that game to make it easier. Those mechanics exist for people who play characters who don't mind pushing or using drugs, characters who are perhaps not so upstanding citizens of the Commonwealth. This is just an example, of course, but it illustrates the difference between role playing (what the game is intended for) versus simply using whatever mechanics exist to "beat" the game (what the game is not intended for but players have the freedom to choose to do).

You have freedom in a BGS game. Exercise it or do not complain. It is not possible for any developer to create a game that meets your idea of "fun" and also everyone else's idea of "fun", not even just for the element of "challenge" that you mention. You can see this here and elsewhere with some posts claiming the game is very tough while others claim that the game is "too easy". It is not a developer's job to attempt to balance such widely separated views.

User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Sat Dec 19, 2015 10:34 am

Can anyone name a RPG that doesn't have you become a overpowered god at very high levels?

User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Sat Dec 19, 2015 11:11 am

Yes, it's called 'real life'.

User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sat Dec 19, 2015 10:41 pm

That's the thing, though. If your son was kidnapped, you would go straight down the path that lead to him. You wouldn't go wandering about for months collecting junk, learning to become a sniper, or turning an old drive-in theater into a new fortress. You would find that kid or die trying. You certainly wouldn't be thinking things like "I need to pause the MQ here or I'll cut off big chunks of other factions' quests" like I'm currently doing. In a way, every step you take in any direction other than toward finding that kid is a step away from "reality" so it is a little bit odd to blame Bethesda for creating an unrealistic game when you yourself (Me too!) are making unrealistic choices.

Ditto

User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Sat Dec 19, 2015 10:54 pm

nah...

you would forget about your kid and stay in sanctuary with Codsworth

and after you've nothing else to eat left, you would move out and die to some bugs or bloatflies ^^

there's no way a real person would take the risk and fight against tons of raiders on his own

User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sat Dec 19, 2015 7:12 pm

Maybe you wouldn't. You can't speak for all of us.

User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sat Dec 19, 2015 4:44 pm

I can't actually think of one. Not even on the highest difficult levels in most RPG's. They all suffer from the godlike player character.

User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Sat Dec 19, 2015 3:58 pm

That's the point im trying to make. RPGs always have that endstate of being a godlike character. People complaining about this doesn't really make a lot of sense to me.

User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Sat Dec 19, 2015 9:10 am

I'm level 110 and hunt deathclaws with a chain wrapped 2076 World Series Bat while naked. There comes a point in these types of games where you are pretty much invincible. Best you can do is start a new character or mess around doing whatever you want until you get the DLC.

User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat Dec 19, 2015 8:47 am

Well Bethesda could have made the difficulty settings more interesting, but all in all it wouldn't stop us from becoming godlike later on. DLC will balance it out though, and maybe they'll add more enemies in patches or into the game world with DLC. LIke they did new Dragons in Skyrim etc.

User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Sat Dec 19, 2015 2:36 pm

I think the many posts I've seen on this issue point out what most players mistake about Bethesda games (and many other games for that matter). The true enjoyment to be had is in the 150 hour journey reaching demi-god status. Do you self a favor and start a new character with a different focus this time around. At some point, mods or Beth DLC will offer up challenges to your LVL 50 demi-god and you can shake off the cobwebs and bring them back to the commonwealth.

On the overall complaint that the game becomes too easy, everyone should keep in mind how difficult it is to build an open world that offer manageable challenges to a LVL 5 vault suited guy with a 10mm pistol and a tirel iron versus a LVL 50 demi-god in Power Armor with a Gauss Rifle and a Fatman.

If you insist on continuing on with the same character, your only current option for obtaining any challenge is adding in some mods (short of limiting your equipment and/or combat strategies). I use one in particular increases Legendary enemy spawns (you can adjust the spawn rates when it installs), but I haven't reached demi-god status yet.

User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sat Dec 19, 2015 9:14 am

VATS is a fantasy addition to the game. I've never used it, and am sometimes amazed when people using this built in cheat, complain the game is too easy.

User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Sat Dec 19, 2015 9:09 pm

To add to this, everything would go down in 2-3 bullets at most, even super mutants, and raider armor would actually stop a bullet, if be impossible to move in because it's super freakin' heavy. Sad... only armor in game that actually physically changes shape with upgrades and it's consistently the worst in every regard. Such a disappointment.

Unfortunately, OP, games like this have to be balanced around NOT taking the path that turns One into a demi-god. The alternative is making the game so challenging that the only paths really worth taking are the one's that do provide maximum durability and damage numbers, and that would pigeon hole how players build their characters. Since this is a Role-Playing Game first, and a From Software game a very distant second, the game being easy enough that a charisma/intelligence character could beat it is a more favorable direction for character build freedom. So yes, you ARE expected to gimp yourself for a challenge. You might not find it fun because your mentality is to use the best stuff or bust, but for others, self-imposed handicaps are fun and often force them to play the game a different way. For example, instead of picking up armorsmithing, science, and gun nut, you instead rely on scavenging/buying all mods. A player can still strip down and reapply mods to weaponry without the associated perks, since the perks are only necessary to craft mods, not to install them. Hell, if you look carefully, you'll see where mods drop on weapons before you're even leveled enough to invest into the perk rank to allow crafting them! And while this isn't too much of a challenge, it still drastically changes the rate of your power growth and does give you more things to worry about.

Me? I'm the kinda guy that prefers games where enemies die fast and I can die fast too. I can thank DOOM and Star Wars: Shadows of the Empire for that one. Next character I think the only armor (sans radiation resistance) I'll have will come from endurance and perception perks and I'll run with commando instead of rifleman (the latter is OP for the armor penetration alone.) To make things really interesting, I'll limit myself to hip-fire friendly builds on my weaponry since I'll have commando, which improves hip-fire for automatics anyway. I could do with a Fallout experience that doesn't force me to look down a damn sight to ever hit anything for a change. Since I know I'll pick up the life giver perk, I might limit how many rad-aways and stims I'll allow myself to carry too, finally making that stimpak/rad-away perk worth looking into if I'm only going to allow myself to carry 3-5 of each.

User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Sat Dec 19, 2015 3:21 pm

Not Stalker, although one could argue it's not much of an RPG and more a shooter.

User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Sun Dec 20, 2015 12:10 am



Good one. Very, very good one.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sat Dec 19, 2015 10:33 pm

The problem in Bethesda RPG's has always been the HP per level. If they simply dropped this idea then it clears up a ton of problems for both god like characters and bullet sponge enemies

From lvl 1 to 50 you're going to end up with about 4x the HP in addition to doing more damage while having access to much better armor to mitigate more damage. I would think they could just go with the improved mitigation or health from gear and perks and remove the per level HP bonus to retain the feeling of vulnerability while acknowledging the growth of the character.
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Sat Dec 19, 2015 10:41 pm

One of the reason I play games like this...to be a demigod .

User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Sat Dec 19, 2015 7:39 pm

I think they just need to make insane enemies when you hit a higher level. When I am 50 I should be fighting 4 behemoths, 5 suicide mutants, and 10 masters on survival. After level 30 on each playthrough I do I decimate evrything

My next guy will be melee so I hope it is tougher :)
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Sat Dec 19, 2015 3:08 pm

Bethesda, maybe you can make giant ultramutated Deathclaws and Scorpions, like Behemots are to supermutants. These giant enemies would have 4-5 times the HP and damage and you could encounter them after level ~50 in all the Commonwealth region. Then, after level 100, enemies would have 9-10 times the hp and damage. And so on.

Hell, even giant Assaultrons and Sentry bots. In fact, any enemy bigger in size and with more hp and damage.

I'm level 61 now and can kill 97% of enemies with only 2 bullets. The rest with 3, very rarely 4 bullets. This ain't fun and I can't crank the difficulty up. Maybe a ultrasurvival difficulty mode on the next DLC.

User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

PreviousNext

Return to Fallout 4