» Thu Jan 28, 2010 10:10 pm
I believe that many (not all) of us who have had the opportunity to play Daggerfall, Morrowind, and Oblivion sequentially, prefer Morrowind. My theory on this, is that after playing Daggerfall for several years (awesome game, I played it from the month it came out, on an off, until Morrowind in 2002) Morrowind felt like the perfect stepping-stone in every way. It was definitely scaled down from Daggerfall in terms of landmass, but was still quite large, and it made up for any reduction in size, with lots of unique static content, and all sorts of interesting places that were off the beaten path and not even required by the main quest. Speaking of the main quest, it was long, varied, and not cyclical and repetitive.
Oblivion, for many of us who played Daggerfall and Morrowind first, seemed very superficial. The saying goes, "an inch deep and a mile wide." I would explore and explore and find nothing. I must have broke into half the basemants in the game only to find the exact same carbon copy basemant with nobody inside, or anything worth taking. Everything was level-scaled so I wouldn't find something until the developers took me by the hand and brought me to it when they felt I was ready. In Morrowind you were given creative license with your own game. Once I drank a bunch of flying potions to get into an area that was otherwise unaccessible for a low level character, then drank a bunch of intelligence potions, and used a single lock pick I had found on a dead body to open a chest that had a kick-butt suit of magical armor. What a RPG experience! Like a real thief I had to run as fast as I could from the guards when they finally caught up with me because there was no way I could beat them in combat. I never had one player-generated experience like that in Oblivion. As much as they talked about 'Radiant-AI,' everything felt scripted not spontaneous. Morrowind, which had basically no AI, felt more spontaneous and alive than Oblivion.
There is no two-ways about it, Oblivion sold more copies and made more money for Bethesda than Morrowind. That occured for four reasons:
#1) Morrowind was gamesas's first big run-away hit. After Daggerfall the company was very close to chapter 5 bankruptcy, and Morrowind saved them; but TES was not the video-gamers household name it is today. It was co-released on the Xbox, a system that never attained the kind of following the Playstation and Nintendo systems had. That said, over time Morrowind built a base and millions of people were anxiously awaiting the next TES game because of it.
#2) The Xbox 360 was a new and increasingly popular console, and Oblivion was one of the very first, if not THE first RPG's for it. Once you take the waiting audience of Morrowind and combine it with the burgeoning 360 audience (who were starved for games by the time Oblivion launched. The 360 had very few next-gen titles for it, for months after it's release) you have a lot of sales.
#3) Simply put, Oblivion is more accessible to younger, and/or less advanced RPG players. That is not to say every person who enjoys Oblivion more than Morrowind is a simp, but if you cannot accept getting killed early and often because you keep walking into a cave populated by tough NPC's or monsters, Morrowind is not for you. In Oblivion I walked all over the world, from city to city, without ever being worried about getting killed because of the heavy-handed level-scaling. In Morrowind, most of the map is black, and you are definitely NOT just going to waltz into every cave you come across in new territory without saving the game (maybe twice for good measure).
#4) Statistically there were just a lot more people playing video games in 2006 than in 2002. That is just a fact.
I love Morrowind, and dearly hope that TES:5, figures out a way to recapture the magic of what made Morrowind great and combine it with the advanced graphics of Oblivion into a face-melting experience.
There is a certain mod that cannot be named in these forums which took the graphics of Oblivion and applied them to the design choices of Morrowind and it is jaw-dropping. Now I'm not saying re-make Morrowind again. I'm saying, get the world designers of Morrowind back so they can create a new and unique world with graphics as good or better than Oblivion...as long as it's not at the cost of in-depth game-play.