Bethesda is going down its own path. is it bad? that's up to opinions.
this horse has been beaten to death over the years.
personally, I see the sense in many of bethesdas development choices. you have to first understand some of the development problems they would have faced. Cost/time of development. as well as see things in the marketing perspective- no matter how much it makes you barf. Some things though, are actually down to poor judgment though. the level scaling in oblivion for one, that was a pure gameplay option(of many) thats ended up :wacko:. other things are technical hurdles that were faced during development, which they had to find
some solution to. like nutering the AI before releas,e. what I am saying is that most opinions here cannot appreciate what goes into finishing a nextgen title. I know I want some super be all and end all sandbox rpg, with all of tamriel in all the glory that the pocket guide describes, with the best ai, graphics, all unique voice acting(or text boxes, if thats what you prefer) and super gameplay mechanics that read your mind.... but its not ever gonna happen.
suggestions, like lets have more detail game world and in depth story, bigger tamriel, better, faster etc. are great. but you can't have them all/ simply- the game has to be completed some time in the near future, and has to ship on a single dvd. so think about that when you judge the size/detail level between MW and Ob. in a lot of theses cases -Bethesda woulda if they coulda!
story and graphics are important. anyone who has said that gfx doesn't matter to them,
only depth and story, are in the vast minority, and none of bethesdas games were ever developed with that audience in mind. all beth games have tried to push gfx hard during their time. So if you feel alienated by that, isn't there pnp or text browser games that satify that? I love good looking games. cohesive/beautiful/solid art design is a major factor keeping me looking at any visual media. without it, why not be reading a book.
I also love good gameplay and mechanics.
I also love a great story.
Why not have all three? I want my cake and to eat it! If I try to see those 3 things, and look at the guts of the, MW, Ob, and F3, I can start seeing steps in forward, backward, and the forward. Beth is obviously experimenting. To keep inovative in the industry, the are doing things different, sometimes they fail. Sometimes there is a limitation, and sometimes things just work out. one thing I noticed is they do stick with things that work!
That's because they didn't want to mess with flying. Which is also why levitation isn't in.
perhaps they don't want ot mess with flying... but the main reason for no levitation, is that the city world spaces are split from the main oblivion world space for performance. actual flying creatures would have little impact on that. but obviously if the player is doing so, they'd be seeing what is actually behind those city walls.. so a solution to having open citys/performance impact would have to implimented, before levitation returns. citys can get really resource hungry. makes sense to split them off. I have no idea how to balance that in game without reducing the detail, vertex count, textures, ai, ncps in citys. generally lower the overall quality quite a bit. which is definitely going the wrong direction imo.
Finished products have to come from somewhere, there are fundamental industries for even basic civilization that Cyrodiil utterly lacked. It was as if everything - the beds, the cloth, the buildings, the forts, the roads, the armor and weapons - grew pre-made from trees.
yeah I agree. this is the meat and potatoe of a beliveable world. Just imagine deving it though!