I kind of agree OP. What I mean is that yes, Oblivion was a mainstreamed version of Morrowind, and yes that really angered me. But instead of assuming they are on the wrong path, I just look at it as a mistep. Fallout seems to be getting back to the right path. Though it did feel just as "empty" as Oblivion, it was an improvement nonetheless. It's a shame that complexity is viewed as a bad thing nowadays, all you hear these days are words like 'streamlined' 'more accessible' 'easy-to-learn, difficult-to-master(which is never the case..)'. And these things are looked on as a good things. As if we all wish that our complex, strategic rpg's would slowly turn into Fable. I really hope Bethesda don't further streamline their next game. I don't know what I would do if I loaded up TES V and found out they removed EVEN MORE skills, spell and weapons from the game and replace them with "sword", "bow", "magic" or something along those lines.
I never fret about story with Bethesda games. Not that the stories aren't good, it's just that it's never been a focus for any of the games, and I've never really felt involved. What's more appealing to me is the lore, and having integrated with side-quests, random wanderings etc. Part of the reason Oblivion felt empty was that there was no real point, or substance to many of the quests or dungeons aside from completing them and collecting a leveled reward.
FYI, I do love Oblivion, sort of like I love a sibling, in that, by loving them....I also hate them
I think Beth tried to fix what was "wrong" with Morrowind, essentially the aspects that would make the first 5 mins determine whether the player gave up immediately, or continued to play for years. They wanted to increase it's appeal, not only for the sake of profits, but for an overall better game. However, they stepped too far in one direction. Although they gained the playership of people who have before been turned off, they alienated some folks who preferred complexity and were willing to deal with occasionally frustrating mechanics for the sake of a balanced game that rewarded level progression.
I'm not mad with Oblivion, but I am disappointed. I thought Fable was pathetic because it had maybe had 12 weapons in the entire game. Peter Molyneaux promised us a living, breathing world, and he can only drum up a dozen weapons, and 2 sets of armor.
When Oblivion chose to drop spears, crossbows, thrown weapons, certain armor choices...I felt like we were headed in that direction. By the numbers, Morrowind had more quests, more factions, more caves, more dialogue, more voice actors. How could you possible regress from that and consider it an improvement?
Anyways, I'm hopeful Bethesda has recognized that, and although they have never publicly acknowledged some of those mistakes, such as the level scaling, it seems like Fallout showed improvement. They are a good company that knows how to make a good game. So I am fairly confident that TESV will have the approachability of Oblivion and the depth of Morrowind.
PS, I think they put too much stock in "completely reinventing" the series each game. Yes, that made sense at first considering the humble beginnings, but at some point you are going to develop a winning formula, a certain way to implement game mechanics, and to stray from that for purely artistic reasons is hubris.