» Sat Jun 07, 2014 2:36 pm
In development, there is usually this thing called a feature list. Each feature has its name, description, priority, and risk. Risk is determined by combining factors such as the limitations in the technology, the number of hours (days, weeks, whatever time scale is relevant), ease of change, etc. Imagine this was low on the priority list, since it is not currently in the Creation Kit. Combining a low priority with a high risk, which seems likely in this case, makes the probability of the feature added to become low. As much as I, and other modders, would love to see the ability to add new perk trees to add numerous skill ideas (Cooking, Mysticism, Fishing, etc.), might cause more design issues to change the decision than to leave it as it is.