» Sat Jun 07, 2014 7:39 pm
All AAA titles use Unreal Engine 3 yes but Unreal Development Kit (UDK) is a Source Development Kit (SDK) that is used to make the video games and mods for the Unreal Engine 3 to run on every video game engine has a Source Development Kit (SDK) for it just like how Bethesda has the Construction Set for The Elder Scrolls III: Morrowind, Bloodmoon, Tribunal which had the Nettlemerse/GameBryo Engine, The Elder Scrolls IV: Oblivion, Shivering Isles has the Construction Set for the GameBryo Engine it runs on Fallout 3 and Fallout: New Vegas same thing, The Elder Scrolls V: Skyrim running on the Creation Engine/GameBryo Engine has the Creation Kit.
Unreal Engine 3 is the same thing as Unreal Development Kit (UDK) as I said it is a Source Development Kit (SDK) for Unreal Engine 3 it comes with all the Source Codes you want.
BioWare got one for Mass Effect, Mass Effect 2, and Mass Effect 3
2K Boston, 2K Australia 2K Marin, 2K China, Digital Extremes, and Irrational Games got one for BioShock, BioShock 2, and BioShock Infinite.
Crytek used a Source Development Kit (SDK) for CryEngine, CryEngine 2, and CryEngine 3 and all 3 CryEngines used Scaleform.
Crytek's CryEngine and it's Source Development Kit (SDK) as well as Epic Games Unreal Engine 3 and Unreal Development Kit (UDK) are the same things.
The licensing link you posted me does not work their website is down or something I have been trying for a day to go on it http://www.unrealengine.com/en/licensing/
Epic Games charges you $99 +25% royalties after you make $50,000 dollars (USD) profit for using Unreal Engine 3/Unreal Development Kit (SDK).
I also study Java, C, C++, and Visual Basics in college this year in August will be my 3rd year so I know what I am talking about do you do any C, C++, Visual Basics, and Java ETC?
Everything in jonwd7's comments that he posted to you is correct.
UDK and UE3 *are* the same engine, what you get for being a UE3 licensee is access to source code and additional middleware that Epic could either not afford to include for free in the UDK, or were simply not given permission to include due to licensing rules with the middleware company. CryEngine 3 SDK *does* give you FULL access to the source code no matter your license, and the only real difference is what middleware you can access with what license. They are all the same engine. And in fact, all versions of CryEngine 3 come with the Scaleform middleware. I'm actually not sure what additional middleware CryTek even includes other than Scaleform... almost all of their middleware is in-house/proprietary, so licensing is not an issue.
Really, the only difference in licensing is your intended use of the program, and not what features you want out of the program. Meaning, especially in CryEngine's case, you get almost the exact same thing no matter the license, the license just limits what you can do with the games you make. They did this for very good reasons, namely to support independent studios, educational institutions, and hobbyists. And probably also for good PR, let's face it.