Bethesda @gstaff, @ Pete Hines read this about a Creation Ki

Post » Sat Jun 07, 2014 7:59 pm

Are we still banging on about game engines and licenses?
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bonita mathews
 
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Post » Sat Jun 07, 2014 10:43 am


Yeah, rename this to the thread that wouldn't die, lol. /bolt.gif' class='bbc_emoticon' alt=':bolt:' />
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xemmybx
 
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Post » Sat Jun 07, 2014 11:04 pm


This. Wait and see how they did it, and then replicate if possible.
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BEl J
 
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Post » Sun Jun 08, 2014 1:29 am

yeah, and imagine that, UDK was used to make mass effect..... lmao
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Andrea Pratt
 
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Post » Sat Jun 07, 2014 6:36 pm

Mass Effect was made on Unreal Development Kit (UDK) running on Unreal Engine 3 if it wasn't then explain to me in full detail what it was made on and how what did it incorporate other than Havok physics engine and what ever else middle ware.

I forgot one more there is also Unreal Editor (UnrealEd) which comes with all the Unreal Tournament or any game using Unreal Engine if the game developer choose to add one when you install them in the games main/data folders but that is used for making maps, textures not games.

Unreal Engine 3 you use it to make the video game C, C++, Visual Basics, Java Source Codes and compile them then Unreal Development Kit (UDK) you use to add in lighting, particles, destruction, textures, meshes, maps then you use Havok physics engine to add physics or Nvidia's PhysX physics engine which is 10X better than Havok and Nvidia's PhysX is all supported on the GPU freeing up the CPU.
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Marine Arrègle
 
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Post » Sat Jun 07, 2014 11:45 pm


lol

At the same time tho, it was an interesting read.

BTW I dont think Autodesk want me to be a Game Design Studio, they still haven't got back to me about my registration /frown.gif' class='bbc_emoticon' alt=':(' />

- Hypno
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Amie Mccubbing
 
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Post » Sat Jun 07, 2014 8:07 pm

Why are you registering there in the first place?
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TIhIsmc L Griot
 
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Post » Sat Jun 07, 2014 10:34 am


Yeah why are you registering? If you just want it for personal use or modding or something then of course they won't accept you. They will glance at your application and move on. I assume you need a good rep and plenty of proof if you are applying for a professional license.
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Blaine
 
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Post » Sat Jun 07, 2014 6:04 pm

Not just that, but to modify the flash components of the game all you need is a flash IDE.. we determined this 8 months ago
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Sara Johanna Scenariste
 
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Post » Sat Jun 07, 2014 4:15 pm


I was bored at work, was reading this thread and just thought "why not?". I wrote "Hypno's Mods" as my first project /tongue.png' class='bbc_emoticon' alt=':tongue:' />. There were a few other "companies" that came up under the email domain @btinternet.com so i don't think i was the first one

I wasnt bothered either way but if they did accept me then it would have been interesting to look around

- Hypno
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Flesh Tunnel
 
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Post » Sat Jun 07, 2014 7:06 pm

Not really a response to this poll that works for me:

"I don't know how to do this but I'll figure it out if I have to..."
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Mari martnez Martinez
 
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Post » Sat Jun 07, 2014 8:05 pm


+1 to that.


Or maybe "I already know how to do it, I'm just waiting for the next SKSE release", That gets my vote.

This is turning into a proper little storm in a teacup, this is.
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Greg Swan
 
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Post » Sat Jun 07, 2014 11:41 am

We have to wait for Dawnguard to be released for PC and see what Bethesda has done to the perk tree's and see what modders come up with.
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Laura Mclean
 
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Post » Sat Jun 07, 2014 2:17 pm


Ok, first off, SDK stands for Software Development Kit. Not Source Development Kit. The latter would imply having the source code, which is not the case. An SDK is a collection of tools to make stuff. It may or may not include actual code.


Wrong. The UDK is a tool for building upon the preset Unreal Engine. Using the Unreal Engine means that you are given the foundation and it can be modified to suit your needs. There's a big difference, actually.


I fail to see how this is relevant.

Also, VB is not too useful to be honest...


No, the UDK is not an engine. It is a tool used to add and modify resources to the Unreal Engine. End of story.
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chirsty aggas
 
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Post » Sat Jun 07, 2014 11:33 pm

Source Development, Software Development kit (SDK) same thing people prefer to call it Source Development Kit (SDK) which has tools and Source Codes.

When you get Unreal Engine you get Unreal Development Kit (UDK) as well which is used for making meshes, textures, all kinds of mods, and video games you are the one who is wrong.

I never said Unreal Development Kit (UDK) is an engine I know it is a tool used to modify Unreal Engine 3 Unreal Engine 3 is the same thing as Unreal Development Kit (UDK) which was made for Unreal Engine 3 they are the same thing it was made off of the Unreal Engine 3 you are wrong again and if you post something saying it is not you will be wrong again.
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Flesh Tunnel
 
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Post » Sat Jun 07, 2014 10:43 am

What if I told you, you cannot create your own perk trees if Bethesda does not want you to?
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Genocidal Cry
 
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Post » Sat Jun 07, 2014 11:40 pm

For now no we can't create our own perk trees this topic is about the future of Skyrim 6 months from now or 1 year and 6 months from now we need to wait for Dawnguard to come out and see how many features are added then Patch 1.7, Patch 1.8, Patch 1.9, Patch 2.0, Patch 2.1, then the next DLC who knows what we will get just wait and be patient.
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Jodie Bardgett
 
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Post » Sat Jun 07, 2014 5:33 pm


Or "I already know how to do it, I don't need SKSE, I wont share how or release it, but I'll brag about it in the Creation Kit forums when the time comes", would be for a certain person I wont name.
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Stephani Silva
 
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Post » Sun Jun 08, 2014 2:29 am


It is not the same thing. Source Development Kit implies you get the source code itself, which is not always the case. You don't always get the code. An SDK is simply a tool to create software, it does not have to include the code itself.


I am not wrong. The UDK is not the engine.


Yes you did:


Which is not true at all.

Seriously, get your facts straight.
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Beulah Bell
 
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Post » Sat Jun 07, 2014 2:03 pm

Source Development Kit (SDK) always has Source Codes the ones from Valve has them, the ones from ID Tech/Software has them, the ones from Epic Games for Unreal Tournament III has them, the ones from Tripwire Interactive the creators who made Red Orchestra and Red Orchestra 2: Heroes of Stalingrad called it a Source Development Kit (SDK). Yes Unreal Development Kit (UDK) does not come with Source Codes Unreal Engine 3 only does (UDK) is just for makng maps, skins, textures, meshes, a bunch of mods.

I never said Unreal Development Kit (UDK) is an engine where did I say that post me the comments so I can fix it if I did.

Unreal Development Kit (UDK) is built off of Unreal Engine 3 it's the same thing just no Source Codes Unreal Engine 3 comes with all the Source Codes you want.

If Unreal Engine 3 doesn't come with Source Codes then how was Mass Effect, Mass Effect 2, Mass Effect 3, BioShock, BioShock 2, BioShock Infinite, Borderlands built then explain to me?
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Naazhe Perezz
 
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Post » Sat Jun 07, 2014 1:29 pm


Ok, look: you keep backtracking on your own statements. This really going nowhere at all...


Slash sigh. I already did. Please read back through the posts carefully...


Again, they are not the same thing. One is a collection of tools, one is an actual engine.

And it's source code, not source codes...


I never said it didn't. Quite frankly, I don't know which engines come with code and which ones do not. That is something I don't give a damn about. All I'm saying is that source code is not always provided.

Again: please read back through carefully, as you are obviously missing a lot.

Seeing as how this is obviously going nowhere and everyone has made their points, I see no point in continuing this further. Good day.
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Mel E
 
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Post » Sun Jun 08, 2014 12:38 am

I'm not arguing the point any further as it's off-topic, but you incorrectly quoted him when in fact it was a post from me. I said that UDK *IS* UE3 simply because it's a direct quote from the UE3/UDK website. Note my use of the slash. There is one website for UE3/UDK, one licensing page for UE3/UDK, and one general information page for UE3/UDK. The only actual difference is that of licensing, which also affects middleware access. I'll quote them to end this pointless debate:


Instead of attacking Ballowers100 for being (mostly) right this entire time, people could simply look at the facts on the UE3/UDK website. I have said and he has said since the beginning they are one in the same save for source code access.
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sarah simon-rogaume
 
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Post » Sat Jun 07, 2014 1:20 pm

Finally someone who said it perfectly the way I couldn't explain it you just did what I have been trying to figure out how to explain I admire you now LOL.
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mishionary
 
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Post » Sat Jun 07, 2014 5:53 pm

If it's possible for people to write their own flash UIs, and if it's possible for them to communicate with the game in the right ways (SKSE should help out with this, if it's possible at all), I bet someone will write an improved perk tree dialogue.
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:)Colleenn
 
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Post » Sat Jun 07, 2014 10:07 pm

That's a pretty big 'save for'... That's our entire point. You don't get source code access unless you are licensed.

The OP want's source code access.

Am I missing something here?
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CYCO JO-NATE
 
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