» Sun Jun 08, 2014 2:42 am
first of all UDK is not the same thing as UE3. it uses the same engine, but is not the same thing. huge difference (not only the fact that UE3 costs about $300,000 or more).
for bethesda to go full proprietary, that all depends on whether they have the manpower to build the software from scratch and whether the higher ups believe it is a cost-effective route. since they already have assets and the foundation/workflow is already established with these existing tools, i seriously doubt they would streamline their entire workflow that has already worked for them for the past several iterations of the franchise.
cryengine SDK, again, is not the same thing as CryEngine3. it is the equivalent of the UE3/UDK difference, and you can sure as heck be guaranteed it does not sublicense Scaleform with it. it also does not come with the source code for free. at best, they provide the scripting documentation, the same way bethesda offers papyrus scripting documentation in the wiki, but no company in their right mind would ever give away low-level game engine source code for free.