it should be easy to make kicks, and to check what would be the best punch/kick to use. i personaly think there should be a kick key, holding it down would effect the power and moving a direction would determine what type of kick
it should be easy to make a nice counter attack system - a single week week would be more than enough for this simple thing
1: dodge or block an attack
2: grab, trap or move the attacking limb
3: let the player decide what to do; kick,throw,attack with weapon, attack with magic, use as a human shield, talk etc
it should be easy to animate some climbing! again, single week would be all it takes to nail a few decent climbing mechanics!
-- grabing the ledge or outcrop you are looking at with the appropriate arm
-- knowing which arm to grab with and what arm should let go when you need to get to the third hold
-- knowing what to do with the rest of the body (what are the legs doing,are you leaning, are you trying to get your body around something)
-- damaging stamina, and damaging stamina when you have more weight on you.
-- experiment with the use of smaller weapons and magic whilst climbing
-- make some nice controls- grabbing holds might be point and click, but arrowkeys might make the player lean different ways or control the legs.
-- whilst npcs dont need an advanced climbing ai- they should at least be able to climb simple things and know what to do when you climb
it would also be great if swimming and flying animations where decent...
EDIT: by easy, i mean for a team of paid for professionals who spend their time wasting away at making this odd game about people yelling at dragons