Bethesda, hear our woe!

Post » Sat Dec 10, 2011 11:00 pm

LOL another one. Magic isnt easy enough for you?
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Vincent Joe
 
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Post » Sun Dec 11, 2011 9:52 am

LOL another one. Magic isnt easy enough for you?

Interesting. Apparently the fact that there are quite literally hundreds of threads like this one is actually somehow not indicative of a major flaw in Skyrim's gameplay, but rather that magic users just can't play the game properly. Yeah, that's definitely the most parsimonious explanation for it. :rolleyes:
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Wayne Cole
 
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Post » Sun Dec 11, 2011 4:49 am

Once again someone completely missing the point of the complaint. "Pure" destruction mages don't just rely on destruction - they also use illusion to hide or alteration/restoration as protection. These however do no damage. Conjuration is the only other option for damage within the magic schools, but it is a fundamentally different way of dealing damage, and has a totally different feel. If you don't want to be a pet class or a melee mage, you're screwed after a certain point because of how destruction has been constructed. Your argument seems to suggest that destruction mages are failing because they only level one skill which is not the case at all. They are failing because at a certain point their damage dealing skill becomes nearly useless.


Actually the fury spells also do indirect damage like conjuration but are within the illusion school rather then conjuration. Not so great against a single target admit-ably but then you're not an archer, you're a mage. Alteration has Paralyze, while it is an expert leveled spell, it's OPed in what it does. Also clearly you aren't meant to be able to fury a boss so it's not underpowered in how you have to select the weaker minions.

As a fighter you pretty much have to choose to either use one or two handed weapons. There is no point choosing both, because they both do the same thing but in slightly different ways and you'd just be wasting perks that could be more useful elsewhere. You choose whichever one you feel suits your character best. This is like destruction/conjuration - one is direct damage the other indirect/melee. However, with magic users they are forced to use conjuration after a certain point if they started using destruction to begin with. It is like forcing a two-hander to switch to one-handed weapons after level 40 because they suddenly became incapable of hurting anything.


No I'd compare this more to a fighter having to use archery which you will do when fighting dragons. Until you get Dragonrend it's quite difficult to face dragons as a melee since they love to stay in the air and so you have to use a different form of damage. In other words melee fighters are forced to use alternative skills, however you don't have to put perks into archery but you still occasionally have to use a bow and arrow. There is also a couple of boss fights for the quest "Forbidden Legend" which is near impossible using any type of melee attack. This boss is Sigdis who you have to fight twice. he teleports around a lot as an archer, creates dopplegangers all capable of using Disarm and the 3rd tier of Unrelenting Force. Overall I don't buy the argument that conjuration and destruction are as similar as 1 handed and 2 handed weapons. Primarily since you can use both destruction spells while already having a summon out.. you can not use a 1-handed sword at the same time as a 2-handed sword or even a bow which is of course different.

The important thing is not effectiveness, but how a character feels. It's not about conjuration being better than destruction, but about destruction being useless after a point. It's not about mages not using enough of their skills, but about mages being forced to use ones they don't want to.


Destruction is probably my 5th most used skill on my current main character and it doesn't feel useless, it feels slow but then again my character is more melee based then magic based... just for clarity sake, in order my most used skills would go, 1-handed, block, heavy armor, restoration, destruction, archery and conjuration (I just love watching flaming wolves blow up on ice wraiths...).

NO. It is like a warrior using a certain weapon type up to level 40, and then having to train in another style because their first choice became useless. Destruction mages are using other skills, but eventually what were their support skills have to become their primaries because the first choice of damage became rubbish. I get the impression you're probably around level 25 when destruction feels amazing. You have a nasty surprise in store...


I've had to get 2-handed sword to level 100, why? because too level up in this game you need to level the skills... only using 1 tree is going to limit you from that fact alone. I have zero perks in 2-handed sword but if you want to get more powerful you need to learn it all by the end, even if you have no perks in it.

Really? Do you actually think it's unreasonable for mages to want to play as, well, a mage? This isn't just whining, it's a legitimate problem as one of the favourite TES skills is now extremely broken. The request isn't to make destruction uber powerful, but to make it scale properly. It works fine for 40 levels and then just stops while everything else gets stronger. Here's a little empathy experiment for you: imagine your favourite way of hurting people in Skyrim stops getting better after a point and you have to switch to something else. Would that annoy you? Of course it would. What would you do about it? Oh, I'm sure you'd never complain on the forums, you'd just svck it up and make the switch because it would be totally silly to try and get the developers to patch the game so that it actually works, now wouldn't it? <_<


The skill isn't broken, it just focuses more on area effects rather then single targets, which really is what magic should be more about... the problem is that there should still be something for single targets but this doesn't mean the skill is "broken". Which is why I said before the AoE spells should be made more AoE based and then adept versions of the novice spells added.

The problem is NOT with destruction being underpowered but with the fact that destructions usage changes radically. It goes from overpowered to underpowered, and it is that inconsistency that is the problem. It may well not become useless in higher levels, but for a character built on using destruction having to switch from a DPS role in combat to supporting your companions and summons changes the way the game feels entirely, a massive change of character that is forced onto the player. I know I'm repeating myself here, but people don't seem to understand where this complaint is coming from. It is, quite literally, like forcing a melee character into becoming an archer and supporting their follower in combat. It's not a fun transition, and it's very frustrating. Please stop telling people they are using destruction wrong when it works perfectly fine up to a certain point. In a game about character choice, a skill that fails to deliver from the start (eg speech) is vastly more preferable to one that is immensely fun for a while and then requires a restart.


The problem is more like that magic just starts a bit too overpowered and so you lose that feeling of being a bit overpowered rather then it being dramatically underpowered. The Apprentice spells still hurt high leveled mobs a noticeable amount, more then a simple/normal sword strike does with a deadric sword*. On the issue of that drop in power, my opinion is that adept and expert leveled spells give little for focusing on only one a single enemy and focus too much on AoE which only helps if there is 2~5 enemy in front of you. Because of this all the spells at adept of higher have a magicka cost which isn't all that brilliant and so costs a lot more to cast them then needs be. Of course with enough destruction skill you do cut the cost of those spells a lot...

* assuming no upgrades (IE legendary)
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Bedford White
 
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Post » Sun Dec 11, 2011 12:29 pm

Oh boy here we go again. You talk about Destruction being underpowered as though it is the only magic skill to ever use in combat. A mage using only Destruction is like a warrior with no armor. You need to use some other skill to support your magic, whether its an armor skill, crafting skill or a different school of magic. After playing the game with 4 different character types I can honestly say that Destruction has been the most powerful thing in the game for me.


And here we go again with people not getting it. Nobody says they are just using destruction, they say that destruction is underpowered.

It's basically an undeniable fact that any given mage would be more effective with 1 handed weapons or archery than they are with destruction. Therefore destruction isn't as good as it should be.
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Natasha Biss
 
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Post » Sun Dec 11, 2011 1:07 pm

I knew I should not have rolled a mage. :( I've already svck so many hours into my game, I refuse to start over.
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Your Mum
 
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Post » Sun Dec 11, 2011 1:53 am

And here we go again with people not getting it. Nobody says they are just using destruction, they say that destruction is underpowered.

It's basically an undeniable fact that any given mage would be more effective with 1 handed weapons or archery than they are with destruction. Therefore destruction isn't as good as it should be.


Its not an undeniable fact...its a subjective statement...many factors are involved including level, perks taken, enchantment level, enchantments used, etc.

If you focus on just destruction the game will not reach its full potential...just like if you played a warrier and only worked on 1 handed and not on armor or blocking you won't reach your potential.

Me thinks the game is more complicated than some people can appreciate.

Its a bit like pushing on a door that says pull and complaining that the door can't be both pushed and pulled to open.
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sophie
 
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Post » Sat Dec 10, 2011 11:32 pm

I knew I should not have rolled a mage. :( I've already svck so many hours into my game, I refuse to start over.

Why not? There is nothing wrong with mages at all :vaultboy: i thought that Destruction was underpowered at one point aswell... But i was just doing it wrong~
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Stay-C
 
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Post » Sat Dec 10, 2011 10:01 pm

Its not an undeniable fact...its a subjective statement...many factors are involved including level, perks taken, enchantment level, enchantments used, etc.

If you focus on just destruction the game will not reach its full potential...just like if you played a warrier and only worked on 1 handed and not on armor or blocking you won't reach your potential.

Me thinks the game is more complicated than some people can appreciate.


They are not just focusing on destruction, Did you not read my whole post or did you just read the part you italicized?

A mage who has focused on the skills Alteration, Restoration, Conjuration, and Destruction will not be as powerful in combat as a mage who has focused on Alteration, Restoration, Conjuration and One Handed or Archery.

PERIOD
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JERMAINE VIDAURRI
 
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Post » Sun Dec 11, 2011 5:03 am

They are not just focusing on destruction, Did you not read my whole post or did you just read the part you italicized?

A mage who has focused on the skills Alteration, Restoration, Conjuration, and Destruction will not be as powerful in combat as a mage who has focused on Alteration, Restoration, Conjuration and One Handed or Archery.

PERIOD


A mage in combat will be able to heal, lay down thrown spells, lay down spells on the ground, summon high powered allies, resurrect high powered enemies, etc.
Period.
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Lizs
 
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Post » Sun Dec 11, 2011 1:32 am

A mage in combat will be able to heal, lay down thrown spells, lay down spells on the ground, summon high powered allies, resurrect high powered enemies, etc.
Period.


Yeah, what's your point?

I didn't say mages were bad, I said destruction isn't working well. A mage with a sword or bow can do almost all of those same things AND can do more direct damage to enemies.

What's more, if you're doing your damage with a sword or bow, you can save more magicka for your supporting spells since you don't have to use any of it to damage the enemy.
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Robyn Lena
 
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Post » Sat Dec 10, 2011 11:02 pm

I completely agree! Destruction needs a major overhaul - please do something in the next patch!
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Sierra Ritsuka
 
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Post » Sun Dec 11, 2011 9:53 am

Once again someone completely missing the point of the complaint. "Pure" destruction mages don't just rely on destruction - they also use illusion to hide or alteration/restoration as protection. These however do no damage. Conjuration is the only other option for damage within the magic schools, but it is a fundamentally different way of dealing damage, and has a totally different feel. If you don't want to be a pet class or a melee mage, you're screwed after a certain point because of how destruction has been constructed. Your argument seems to suggest that destruction mages are failing because they only level one skill which is not the case at all. They are failing because at a certain point their damage dealing skill becomes nearly useless.


This is a very good point, one of the best I've seen really since many people say to use conjuration as well but as stated, it's an entirely different playstyle. I made a mage and have been focusing on Destruction, Restoration, Alteration, and Enchanting. I didn't use conjuration because I don't want to feel like or play a summoner/pet class. It should be perfectly viable, I think, to be effective with the schools of magic and skills I have chosen and from what I've been reading that may not be the case.
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IM NOT EASY
 
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Post » Sun Dec 11, 2011 4:35 am



NO. It is like a warrior using a certain weapon type up to level 40, and then having to train in another style because their first choice became useless. Destruction mages are using other skills, but eventually what were their support skills have to become their primaries because the first choice of damage became rubbish. I get the impression you're probably around level 25 when destruction feels amazing. You have a nasty surprise in store...


This is a great idea. I know no fighter would want to be limited in their choice of style based on lack of proficiency with their choice of weapon. It does not make any sense that mages should have greatly reduced power in the only direct damage magic school there is. Its almost like taking a weapon away from a warrior...
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JUDY FIGHTS
 
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Post » Sun Dec 11, 2011 6:27 am

Yeah, what's your point?

I didn't say mages were bad, I said destruction isn't working well. A mage with a sword or bow can do almost all of those same things AND can do more direct damage to enemies.

What's more, if you're doing your damage with a sword or bow, you can save more magicka for your supporting spells since you don't have to use any of it to damage the enemy.


why save magica for supporting spells when you can make or buy a potion to both fortify and regenerate magica and can use them to replentish magica during battle, especially when you have an ally there summoned or resurrected or just along for battle?
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Mrs. Patton
 
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Post » Sun Dec 11, 2011 7:43 am

It's not that the destruction spells are bad, It's that destruction doesn't SCALE at all. Which basically means as you reach your strongest spells, you can't get any better from that skill. So, as you level that skill gets weaker because, enemies level as well. In a RPG you should never feel like your getting weaker each level. I'm baffled as well in an RPG a skill doesn't scale.

People complain about destruction being viable, sure if you exploit the enchanting system. Even then other damage dealing skills will still be better then destruction. It's sad all Bethesda had to do is to make a 35+ character to see how bad destruction was. So, they didn't test the ENTIRE skill at high levels? Thats sad.
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Steven Nicholson
 
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Post » Sun Dec 11, 2011 1:04 am

We all know the fine folks at BGS read these forums, but how may we influence an important patch? Destruction is not just vastly underpowerd, it absolutely pales in comparison to other offensive skills (see http://www.gamesas.com/index.php?/topic/1283497-destruction-versus-one-handed-statistics/ for a statistical comparison to One Handed).

Here are just a few of the many shortcomings of Destruction magic:

-No power attacks.
I do believe dual-casting can be considered a power attack..

-Dual casting increases damage output by 20%, while being 25% less economical--that is, casting a spell once in each hand will deal more damage for less magicka after just five attacks (with higher DPS, to boot, since two hands can attack faster separately than together).
Yes its less mana efficient but it also staggers. Secondly I don't want to be pigeon holed into dual-casting, I prefer frost in 1 hand and lightning in the other most of the time. But dual-casting is invaluable when you need to lightning stagger a mage or fire stagger an undead/spider boss. Also dual-casting does not take longer to cast that is just the animation that takes longer, you can dual-cast just as fast.

-Only the Alchemy skill can augment Destruction's power, while the other direct combat skills (One Handed, Two Handed, Archery) can find benefit in all three crafting skills; Enchanting is a magic skill and still cannot increase magical damage output since there is no "X spell does more damage" enchantment, but there is an "X combat skill does more damage" enchantment.
Granted and that may have been an oversite but unless those +destruction damage enchantments could be put on boots/gloves you wouldn't want them anyways. Fortify destruction on circlet, necklace, and ring are pretty much required in order to cast expert and master destruction spells efficiently.

-Though many of us, myself included, consider enchanting -100% spell cost breaking the game, it is still of little benefit--spellpower will not increase, so even free casting is generally (read: almost always) less powerful than other offensive skills.
The other skills have their own benefits.
Sneak attacks do tons of damage I don't think any destruction spell should approach that, I think we can agree on that.
Dual-wield and 2handed requires you to be in the thick of it and more vulnerable, think their higher damage is justified. Firestorm is very effective in close quarters as well.
Fireball and chain lightning are unique in that they can both stagger 1 guy and damage the guy right beside him, and you can alternate which one to stagger to effectively skill 2 people at once. Doing this with in close quarters with lightning cloak up with disintegrate perked is a devastating combination.
Ice spears and thunderbolts fly straighter than any arrow. Lightning attacks are sniper rifles.
Because our expert bolt attacks shoot faster than bows and can exploit certain damage types (like fire vs undead + necromage perk) we do more damage than non-sneak bows and fire straighter and stagger.


-On the above note, other combat skills do not require stamina whatsoever (unlike Destruction, which requires magicka to cast). Only power attacks and zooming with the bow require stamina. This means that other combat skills are almost always free to use, and even in the case of stamina usage, power attacks only require ONE point of stamina to execute, while magic requires a minimum amount of magicka to cast.
I see the 1 stamina thing just as much of an exploit as enchanting 0% mana cost. Its probably a bug. Though 0% magicka cost can be the result of an exploited enchanting potion (not necessarily), you can still get your mana cost very low even with just store bought items. You can get 4x 22% mana reducing items from dropped or bought circlets, robes, necklaces, and rings. With perks that equates to 6% of teh spells original mana cost, which is actually really good. I do wish Beth would have implemented a minimum mana cost on spells because its anyone's guess as to how much is too much and how little is exploiting.

-Melee and Archery damage numbers increase with the skill, but Destruction magic gains neither a damage increase or a cost reduction based on skill.
This in itself isn't a problem if their design for those skills at 100 + the highest tier weapons is what the balanced the higher tiers of spells for. Like you said there is no mana bar for arrows and swords except for power attacks. It may have been their intention to say that firebolt is firebolt that is the end of it. As the mage becomes more proficient at destruction, the easier it becomes for him to cast firebolt, not that he casts a better firebolt. Again, damage not increasing with skill isn't a problem when the spell does enough damage. I do more damage against undead with incinerate than even the best bow with 100 in archery.

-Enchantments may require souls and potions may only be temporary, but weapons can have a permanently increased damage rating when improved at the smithy--Destruction spells cannot be improved outside of perks (which all other offensive skills have), not even with the magic crafting skill, Enchanting.
Same as above, spells don't need to be improved if they do enough damage. Again, they may have intended for better mages to cast spells more easily rather than casting a more powerful spell.

-Fireballs cannot be poisoned. A powerful Deadric sword with a paralysis and absorb health enchantment, however, can have weakness to fire poison applied to it for good measure so that the fire and shock enchanted war axe in the other hand is supported as well--not to mention the paralysis poison on THAT weapon, as well as the chance to paralyze with a backward power attack. Destruction, on the other hand, can only paralyze with frost spells, and only when the opponent is too close to death for it to make a difference, anyway.
While destruction cannot apply a poison, there are no "weakness to physical" poisons. If undead are already weak to fire, and you hit them with the strongest crafted weakness to fire poison, have necromage perked, and pop the strongest crafted fortify destruction potion, say goodnight whatever undead boss on master difficulty, cause a firestorm is about to instant kill you. Alteration's biggest deal is it's paralyzes. I imagine allowing the poisoning of spells with paralysis poisons would marginalize that a little bit. So as far as alchemy is concerned, destruction is the clear winner here imo. You can go into spell-zerker mode.

We've complained and compared enough, but how do we know when (or if) Bethesda will hear us, and what they will do? It's been said (I believe in Oblivion) that mages wield a might sharper than any blade, but that's about as far from the truth as it gets: Destruction is, demonstrably, the weakest of the offensive skills. Ideally, I would say that the school needs every spell at least doubled in base power (some tripled, like Flames, Frostbite and Sparks), as well as the novice through master perks granting an extra 5% power each, with spell cost being 20% higher at its base and going down with skill.

Thoughts? I hope Bethesda hears us: your mages want more power! :mage:


My thoughts are that I hated destruction before enchanting the mana cost down significantly. After I got expert spells I felt overpowered as hell. Like you said, spell damage doesn't scale, and those expert and master tier spells are designed for level 40+ enemies. Now that I've going up against the highest level enemies now (they don't go above like 45ish) they now feel to be doing about the right amount of damage. Its challenging and i'm on master difficulty so I expect it to be challenging. When I'm not in a remarkable situation, I don't expect to have to spell-zerker with potions and poisons. When I do run into those situations, I do like to use those, but I always save before hand and beat it both ways. First without potions and poisons, then with potions and poisons and rip them a new strip.

The way it works is different from oblivion and morrowind but its growing on me. I do miss spell-crafting but if they added it then this game would be entirely too easy. Flames/frostbite/sparks get replaced with much better versions in expert tier as do the bolts. Chain lightning/fireball/icestorm are still useful at highest level range. What really got left behind were runes.
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Nicholas C
 
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Post » Sun Dec 11, 2011 3:07 am

Unfortunately, I think a lot of people are missing the point. Destruction is demonstrably underpowered. This is neither a matter of opinion nor a claim that has yet to be quantified; this is a matter of fact and is not up for debate.

-Destruction is the only school of magic that deals direct damage. It doesn't matter if you like supplementing yourself with Alteration or Illusion or if you like your summons to dish out the hits and take the heat, the only way for the PC to deal magical damage to anyone is through Destruction spells.

-Unlike other combat skills, which can benefit from all three crafting skills, Destruction can only benefit from Enchanting (and depending on who you ask, in a rather gamebreaking manner--I personally do not like the -100% spell cost).

-Unlike the benefits other combat skills receive, Destruction does not gain a boost to power or DPS, only spell cost. While you can potentially cast forever, you will never, ever, under any circumstances deal any more damage than the written damage output. It's not possible without mods for Destruction spells to deal more damage than they do.

-Given equal stats and fully completed perk trees, Destruction will always deal less damage than any other combat skill.

This is not up for debate, folks. Give your piece, for these are hard facts. Friendly input I like, "you don't know how to play the game properly" gets reported :brokencomputer:


Edit: The other three combat skills (One Handed, Two Handed and Archery) are obviously balanced with each other in both potential damage and even similar perks. For the record, Block, Sneak and other things are not combat skills, but can supplement combat; I'm aware that sneak attacks are awesome, blocking is almost essential and poisoned weapons work wonders, but they aren't combat skills. Destruction, on that note, is not balanced with the other combat skills; it seems to be balanced with other magic schools, right down to similar perks. On one hand, that's sensible, but on the other, it's a fundamentally different magic with completely different usage; unlike Restoration or Illusion, Destruction isn't used for direct defense or battlefield-changing tactics, it's the offensive skill. Balancing Destruction with Alteration, therefore, is about as useful as balancing Archery with block or One Handed with Speech.
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Jay Baby
 
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Post » Sun Dec 11, 2011 2:04 am

If destruction gets buffed, make it less powerful early on.
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naana
 
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Post » Sun Dec 11, 2011 4:12 am

Reduce magicka costs for the spells via perks and wear enchanted apparel that continues to cut down destro costs. Once you have a virtually unlimited pool of mana, the range and versatility of destruction spells makes them overpowered, if anything.
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Nomee
 
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Post » Sun Dec 11, 2011 11:19 am

Reduce magicka costs for the spells via perks and wear enchanted apparel that continues to cut down destro costs. Once you have a virtually unlimited pool of mana, the range and versatility of destruction spells makes them overpowered, if anything.


I don't know how many times I'm going to point this out on this thread, but it does not matter how much or how little the spells cost. You can be redundant and have both infinite magicka and -100% spell cost, for all I care. That does not and cannot make any spell, Destruction or nay, any stronger. You can just cast them more often like that, and many players, myself included, consider that gamebreaking.

Please do not tell me or anyone how to play the game, and please stop asserting that Destruction gets more powerful with a lower spell cost when that is incorrect :facepalm:
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Chloe Botham
 
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Post » Sun Dec 11, 2011 1:11 am

If you focus on just destruction the game will not reach its full potential...just like if you played a warrier and only worked on 1 handed and not on armor or blocking you won't reach your potential.


*facepalm*

Andymac55 just tried to explain that no one is complaining about just using one skill and not having it measure up. The people who are complaining here didn't just level destruction and then called it a day. The complaint here is that one of many abilities they use is not working well when the player makes it the higher level. They are not complaining about not being being able to kill a target in three seconds, but they are a little irritated that one of their primary abilities doesn't work that well after a certain level, and that they cant really use it anymore.
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Juliet
 
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