» Tue Nov 16, 2010 5:46 am
I see no problem with using ideas from mods in the game, because mods can probably be taken as a representation of what fans want in their game, since mods are made by fans, who naturally mod the game to suit their preferences. Now, of course, a mod just represents the personal preferences of its creator, alone, it doesn't show if the rest of the fanbase agrees, but when the mod manages to reach a high level of popularity, it probably means a sizable portion of the fanbase wants things like that, and by looking at what sort of mods are most popular, it can give a picture of what the fanbase wants. Obviously, though, Bethesda still needs to apply their own judgement here and can't just blindly assume anything that's popular in mods is a good idea, because if they did that, I'm sure Skyrim would be filled with she-elves with huge bouncing briasts and chainmail bikinis.
And it's not like the ideas from mods Bethesda is using are things other games haven't done before. Nor does a game necessarily need to do something no one has tried before to be good, sometimes, things that have already been proven to be good and desired by the customers are enough.
Honestly, it's hard to understand Elder Scrolls fans sometimes, and I'm one of them, they complain about Bethesda ignoring their fanbase, and then when they do something that fans have proven they want by creating mods to add it, they suddenly act like it's a bad thing and Bethesda is just being "unoriginal". Bethesda can never please us if we can't decide ourselves what we want.
Myself, I think it's a good thing that Bethesda not only realizes the value of mods, but also realizes that they can be a good source of inspiration and give a picture of what fans want.