bethesda just using PC modders ideas

Post » Mon Nov 15, 2010 11:44 pm

Saying they 'stole' things from modders is like saying Obsidian stole the Primary Needs mod for their hardcoe mode... Hunger/thirst/sleep needs are nothing unique, and while the positive feedback regarding that mod will probably have influenced Obsidian to make a similar system, it's not like they copied anything straight over. Same for weapon mod kits.
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[Bounty][Ben]
 
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Post » Mon Nov 15, 2010 5:37 pm

As I recall there were several, but the one I was thinking of at that moment was Enhanced Economy of all things. Merchant's had quests where the item to be found was randomly located in one of four nearby caves/forts and randomly placed into any of the existing containers in those cells.

It was a simple thing, but well done and something that could easily be done much better by being built into the core game.
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MISS KEEP UR
 
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Post » Mon Nov 15, 2010 7:57 pm

As I recall there were several, but the one I was thinking of at that moment was Enhanced Economy of all things. Merchant's had quests where the item to be found was randomly located in one of four nearby caves/forts and randomly placed into any of the existing containers in those cells.

It was a simple thing, but well done and something that could easily be done much better by being built into the core game.


Hmmmm... I see. But that is really simple stuff, Radiant Story is shaping up to be grand!
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Dylan Markese
 
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Post » Mon Nov 15, 2010 11:58 pm

The beards were nothing but fake ones that you equip as a accessory/armor. You are right about duel-wielding, but it was still very weird and glitchy.

Random quest generation?! I NEED A LINK NAO! :celebration:


Here's your http://www.gamesas.com/index.php?/topic/1157211-skyrim-information-explanation-and-compilation/ As for dual-wielding, yes it was very weird and glitchy, not to mention I wouldn't say that Beth took it from the modding community seeing as how dual-wielding has been in countless games over the years.
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Chris Ellis
 
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Post » Tue Nov 16, 2010 7:11 am

Here's your http://www.gamesas.com/index.php?/topic/1157211-skyrim-information-explanation-and-compilation/ As for dual-wielding, yes it was very weird and glitchy, not to mention I wouldn't say that Beth took it from the modding community seeing as how dual-wielding has been in countless games over the years.


No, you got it wrong. I meant random quest generation mod, I know about the Radiant Story quests and randomization already.
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Marina Leigh
 
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Post » Mon Nov 15, 2010 6:11 pm

So the complaint here is that Bethesda is doing stuff that mods did in Oblivion? You do realize that there's a mod for just about every plausible scenario and taste, don't you? Might as well say that they're ripping off Qarl by improving the game textures over Oblivion. Silliness.

^
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Peter P Canning
 
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Post » Mon Nov 15, 2010 7:53 pm

Gosh I hope this is an option and not mandatory. A mage should have a few Sauruman/Gandalf style fights, but should also have to deal with a few Aragorn/Boromir style opponents ~and them be the more common IMO. Fighters should have to deal with high level wizards and be out of their element IMO but not as often ~Fighters are more common than mages right?
This seems similar in a way [to me] as having leveled loot.

If not optional, I'll be hunting out a mod to fix this if the game supports mods.

I think the article got this wrong. From what I understand about the Radiant Story system, there are certain quests that won't be accessible to your character unless you meet certain requirements. In this one particular example, there is a mage who will challenge you to a duel, but he will only do so if your character uses magic, as this wizard is only interested in duelling another mage.

I don't actually think there are randomly generated quests.
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Angel Torres
 
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Post » Tue Nov 16, 2010 5:31 am

Obviously, though, Bethesda still needs to apply their own judgement here and can't just blindly assume anything that's popular in mods is a good idea, because if they did that, I'm sure Skyrim would be filled with she-elves with huge bouncing briasts and chainmail bikinis.


How extremely true. Isn't Exnem still the most popular downlaod of all time?
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Mylizards Dot com
 
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Post » Tue Nov 16, 2010 7:57 am

HUH? everything except stroy has already been done with mods. level scaling mods, combat mods, new skills, classes mods,. etc.. the only thing unique is story, world, which obviously is not coming from the mod community. All major gameplay chanegs are already done with mods in OB.

Also, the "combat tailored to your style is MORONIC". i want varied, dynamic, random encounters, not face more magic users becauae im a mage.


Nothing in Skyrim was taken from mods....nothing.

I think the article got this wrong. From what I understand about the Radiant Story system, there are certain quests that won't be accessible to your character unless you meet certain requirements. In this one particular example, there is a mage who will challenge you to a duel, but he will only do so if your character uses magic, as this wizard is only interested in duelling another mage.

I don't actually think there are randomly generated quests.


No, there are randomly generated quests. The mage that challenges you to a duel isn't some mage that sits in a certain town and waits for something with the right skills to walk by. The mage might randomly show up if you do certain things. Quests like that are generated at random and do different things depending on what skill you raise, what quests you have done, how you play the game and so on. If you want to read up on more information on Skyrim go http://www.gamesas.com/index.php?/topic/1157211-skyrim-information-explanation-and-compilation/.
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Spooky Angel
 
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Post » Mon Nov 15, 2010 8:24 pm

Also, the "combat tailored to your style is MORONIC". i want varied, dynamic, random encounters, not face more magic users becauae im a mage.


Radiant Story is far more than just throwing mages at you because you are a mage. It's a very complex system, it doesn't really tailor the game to your playstyle, it spices the game with what you would like to see.

It's like Radiant AI mixed with AI Director (L4D) on incredibly powerful steroids.

Expect random encounters like in Fallout 3, a lot of variety in combat encounters, and dynamic reactions to stuff you do.
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~Sylvia~
 
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Post » Tue Nov 16, 2010 5:46 am

Radiant Story is far more than just throwing mages at you because you are a mage. It's a very complex system, it doesn't really tailor the game to your playstyle, it spices the game with what you would like to see.

It's like Radiant AI mixed with The Director (L4D) on incredibly powerful steroids.

Expect random encounters like in Fallout 3, a lot of variety in combat encounters, and dynamic reactions to stuff you do.


This. He is right. It's very complex and will give a whole new level of immersion and gameplay.
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michael danso
 
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Post » Mon Nov 15, 2010 7:58 pm

I hope they aren't not to offend anybody that is a modder on here but I think that Bethesda should do what they want to do 1st then look to the fans for a 2nd opinion.
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Daniel Lozano
 
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Post » Tue Nov 16, 2010 1:54 am

I hope they aren't not to offend anybody that is a modder on here but I think that Bethesda should do what they want to do 1st then look to the fans for a 2nd opinion.

I second that. (with reservations about established franchises :shrug:)
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carly mcdonough
 
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Post » Tue Nov 16, 2010 12:06 am

It seems to me if a developer needs to use mod ideas to improve a game sometihng is wrong.... Shouldnt the pro's know these things?

Some of these modders should get a pay check from bethesda.

You know nothing about the industry, probably a COD player.
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Prisca Lacour
 
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Post » Tue Nov 16, 2010 8:49 am

You know nothing about the industry, probably a COD player.


:rofl:
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sexy zara
 
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Post » Tue Nov 16, 2010 4:36 am

You know nothing about the industry, probably a COD player.


Which, by the way, doesn't make an opinion any less valid.

Generalizations are not clever :)
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Taylrea Teodor
 
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Post » Tue Nov 16, 2010 5:43 am

Just as a curiosity, is it just me or are there more blue and orange names in this forum than in most of the other game forums (keeping in mind I've mostly frequented forums for already released games)?
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Suzy Santana
 
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Post » Tue Nov 16, 2010 5:21 am

Just as a curiosity, is it just me or are there more blue and orange names in this forum than in most of the other game forums (keeping in mind I've mostly frequented forums for already released games)?


Blue and Orange names are developers, they have been lurking the forums from time to time quite often. But that's just because of the whole excitement after Skyrim was announced.
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Scotties Hottie
 
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Post » Tue Nov 16, 2010 5:05 am

Modder goes reading around the forum for ideas for a mod. Ideas and suggestions thread filled to the brink (what some 80 something of them) and thinks, "what a splendid idea" and starts working on a mod to include the idea they read or someone thought of. Those ideas that are written in hopes that devs will read it and actually implement it into the next game. Dev's read those ideas, modders read those ideas. Who gets to use it? It's on the interwebz so...anyone who decided to do so uses it. They are exchanges of ideas written for that purpose.

Modder posts and says, "Cool idea, I am so going to make a mod like that." and that is fine. Dev's read it, brings it up at a meeting and they mull it around and come up with a way to make it work. They use an idea that is posted on the forum in a suggestions and ideas thread made for that purpose.

What's the big deal it the above is so? In the history of this world is there really any ideas that have never been thought or conveyed or used before? Not many I'd say. What I can tell you is that in that article in GI, I did see info that I haven't yet seen in those 80 something suggestions and idea threads nor in any mods I've seen posted here. They should be commended for taking some of our suggestions and mixing it with their own.

At least that is my 2 gold worth of thought on the matter.

80, c'mon. Those were just speculation threads. We were able to grind out 200 of the svckers.
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Danial Zachery
 
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Post » Mon Nov 15, 2010 10:07 pm

I hope they aren't not to offend anybody that is a modder on here but I think that Bethesda should do what they want to do 1st then look to the fans for a 2nd opinion.

I don't think they would do it any other way, but we do know for a fact that Bethesda takes ideas from the modding community (on the rare moments when we do something really cool). Todd Howard has even spoken to this in interviews in the past - and thats very flattering.

In general though, I think it would be very unfair for anyone to suggest that Bethesda gets all or even most of their ideas from the modding community - I think thats the other way around. Bethesda makes really awesome video games, and then we take it in new directions. To suggest that they just use our ideas would be to greatly belittle how much creativity and originality they do bring to their games.

Miax
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Bitter End
 
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Post » Tue Nov 16, 2010 2:43 am

This. He is right. It's very complex and will give a whole new level of immersion and gameplay.


Yeah, I'll believe it when I'll play it. I haven't seen any AI behaviour which is complex from Bethesda, no reactions (other than cosmetic ones) for my actions in their games.
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Harry-James Payne
 
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Post » Mon Nov 15, 2010 7:26 pm

No, there are randomly generated quests. The mage that challenges you to a duel isn't some mage that sits in a certain town and waits for something with the right skills to walk by. The mage might randomly show up if you do certain things. Quests like that are generated at random and do different things depending on what skill you raise, what quests you have done, how you play the game and so on. If you want to read up on more information on Skyrim go http://www.gamesas.com/index.php?/topic/1157211-skyrim-information-explanation-and-compilation/.

That's...not at all what it says in the GI article.

All it says is that if you level up your magic skills, you might get approached by a magic user and challenged to a duel, which wouldn't happen if you only levelled up your weapons skills. Which I still think is a very cool way to do quests, as it adds more flavour and replayability to the game.

Everything that they mention in the GI article is very specific, which leads me to believe that all of the quests are designed, but the minor quests will send you to a location that you haven't been to before.
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Daddy Cool!
 
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Post » Mon Nov 15, 2010 6:29 pm

80, c'mon. Those were just speculation threads. We were able to grind out 200 of the svckers.

Oops! You are quite right. Well tell me, is there anything at all that was not suggested in those threads? I mean, we could just as easily make a case about them using those threads which quite honestly many hoped they would.
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Stacyia
 
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Post » Tue Nov 16, 2010 9:49 am

Pretty sure it ran the gamut. It's hard to remember though because there were probably 20+ ideas that kept cycling through. :D
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Marcia Renton
 
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Post » Tue Nov 16, 2010 9:34 am

If you are smart, you look around for good ideas. You look anywhere a good idea might come, and do not under-estimate anybody. And if you find one, you catch it and use it.

If you are not smart, you may decide that you are self contained, or the best, and do what you like.

If they have implemented the ideas of their fans, they are smart, and when you compare them, there are thousands of people making mods compared to one hundred and such, then there is no wonder that they can find mods with brilliant ideas for inspiration.

But of course they can implement those ideas better with better tools and dedicated people.
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Naomi Ward
 
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