bethesda just using PC modders ideas

Post » Tue Nov 16, 2010 3:44 am

It seems to me if a developer needs to use mod ideas to improve a game sometihng is wrong.... Shouldnt the pro's know these things?

Some of these modders should get a pay check from bethesda.

'
if modders started getting paid, they'd probably not share their works unless they got paid, and the whole modding community would goto hell... try putting some thought into ideas before speaking them.

people are greedy creatures, give them a bone, they'll demand an entire dragon.
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Brittany Abner
 
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Post » Mon Nov 15, 2010 5:49 pm

No, you got it wrong. I meant random quest generation mod, I know about the Radiant Story quests and randomization already.

Ah, my mistake.

if modders started getting paid, they'd probably not share their works unless they got paid, and the whole modding community would goto hell... try putting some thought into ideas before speaking them.

people are greedy creatures, give them a bone, they'll demand an entire dragon.


Also I personally don't think I'm a greedy creature. I make mods for adding in things that I might enjoy. Most of my mods are Armor/clothing mods to make my character look cooler. I really didn't see anything wrong with each of the games in their respective time as I was happy with the way they did their combat and gameplay.
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Liv Staff
 
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Post » Tue Nov 16, 2010 6:23 am

Bethesda has obviously listened to its users in designing this sequel. I think that the contribution of modders to this dialogue is pretty substantial -- modders are some of the most in-depth and vocal users in terms of anolyzing the game, identifying areas that could use improvement, brainstorming possible implementations for those improvements, putting together mods that demonstrate those implementations, and perhaps most important, communicating all of this to other users and the developers through public community forums.

I agree with the OP that the design details released so far do seem to affirm a lot of the priorities identified by the modding communities as areas where Oblivion fell a little short of the mark, or (to put it more positively) where it had additional potential to capitalize on its tremendous strengths. Specifically:

1. PC Attribute Min-Maxing

Modders fixed this by linking attributes directly to skill advancement, with no more "+1 to +5" power-levelling stuff.

Bethesda has gone one better, eliminating attributes entirely. This is the right approach: attributes were really vestigial in TES4, with Skills being the only things that made a direct difference.

2. Cultural Blandness

Modders made some attempt to make the races/cultures more distinctive, with more pronounced special abilities, etc.

Bethesda has made some vague comments about making the races more distinct from each other -- I hope this means that there will be a real gameplay difference between playing a Nord and an Altmer at level 20 (in Oblivion, there is no difference).

3. Useless Skills

Modders recognized that a lot of skills went unused: Speechcraft, Mysticism, Acrobatics, Security, and so on. Some mods tried to beef these skills up by giving them additional benefits.

Bethesda seems to have recognized that their skill list was unbalanced, and they have seemingly consolidated Mysticism and two other skills into the others.

4. Repetitive Dungeons and Landscapes

Modders did a huge amount of work here, creating dozens of Unique Landscapes and new dungeons (and dungeon tilesets).

Bethesda has heard the call, and promises there'll be more variety this time.

5. Barbarian Becomes The Archmage

Everyone thought it was weird that someone with no fighting skills could take over the Fighters' Guild, and so on. A few modders came up with mods to limit admission to guilds and to generally make class-specific questlines.

Bethesda seems to have built these sorts of dynamic quest constraints into the narrative engine, which sounds terrific.

6. Crappy Combat

Despite the difficulty of modifying such a finicky part of the game, many modders made attempts to liven up the combat in Oblivion. Special moves, new weapon combinations, eliminating the incentive to blindly slash away with a Daedric dagger at everything you encounter -- all innovations introduced by modders.

Bethesda promises they've seen the light. A few promised features (Stamina actually matters, one item/spell in each hand) sound a lot like Demon's Souls -- if they come even close to the combat system in that game, I'll be in heaven when TES5 arrives.

7. Not Enough Quests

Oblivion turned out to have so much replay value that the essentially static world got to be a bit monotonous. Modders tried a lot of different ways to dynamically generate stuff to do, or to create dynamic questlines linked to specific character actions, etc.

Bethesda sounds like they're tying the specific choices and abilities of the PC into a dynamic quest-generator. This would be awesome if it worked properly -- it would greatly extend the replay value of an unmodded game.

8. Beards!

'Nuff said.

--

All in all, Bethesda at least appears to have listened to modders, which is really just the same thing as listening to their fans (modders are sort of super-fans in this respect). I'm hopeful that they haven't just listened, but also done a thorough job of integrating that feedback into their vision for TES5.
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Mistress trades Melissa
 
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Post » Tue Nov 16, 2010 9:41 am

The beards were nothing but fake ones that you equip as a accessory/armor.


No. 'Some' were but the ones I (and others ) made were implemented in CharGen using custom races. There were limitations though due to the way FaceGen worked but these beards could not be equipped/un-equipped.

But all-in-all I agree with you. I don't think BGS is exploiting the modding community. Some things were no-brainers and others are original. I don't see mods as any significant influence on the game design.

Now if Skyrim has a 'fishy stick' as an easter egg I'll change my mind. ;)
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sam
 
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Post » Mon Nov 15, 2010 8:57 pm

I'm happy about one thing they blatantly stole from modders.

They finally figured out that having more Fatigue isn't a good thing and switched the word to Stamina.
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Alyesha Neufeld
 
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Post » Tue Nov 16, 2010 3:02 am

I agree with the OP that the design details released so far do seem to affirm a lot of the priorities identified by the modding communities as areas where Oblivion AND Morrowind fell a little short of the mark, or (to put it more positively) where it had additional potential to capitalize on its tremendously.


Fixed.

As for the affirmations of the modding community, it wasn't like us mods are almighty and are the only ones that made suggestions to better the series from Morrowind and Oblivion, they took feedback from everyone. You don't need to be a mod to suggest improvements for a game series.

I'm happy about one thing they blatantly stole from modders.

They finally figured out that having more Fatigue isn't a good thing and switched the word to Stamina.


Like I've said before, it makes plenty of sense calling it Fatigue as it represents becoming Fatigued. Have you ever thought that maybe Fatigue filled from right to left with a clear bar?
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Naughty not Nice
 
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Post » Tue Nov 16, 2010 4:33 am

Ah, my mistake.



It's not like because your a professional game developer that you are supposed to know all the conventions of a game, especially since innovation is endless. Frankly, they didn't steal all of skyrim from modders. They added several things that they community asked for and they added many things that are brand new and innovative to gaming. There was no "stealing" from modders. Also I personally don't think I'm a greedy creature. I make mods for adding in things that I might enjoy. Most of my mods are Armor/clothing mods to make my character look cooler. I really didn't see anything wrong with each of the games in their respective time as I was happy with the way they did their combat and gameplay.


for some reason, i dont understand your response to what i said at all... its almost like you werent even responding to me, except for the '"greedy" part...

when did i say anything about stealing, exactly? infact, i dont see what 99% of your response has anything to do with my comment...

i said if modders started getting paid for their ideas, they would stop letting others freely use them in the community unless paid... destroying the entire community.

trust me, once money comes into the equation, people stop working for free... i've seen it happen to WAY too many people who did things for free, now their works are off limits unless you pay.
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Tessa Mullins
 
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Post » Tue Nov 16, 2010 3:04 am

Like I've said before, it makes plenty of sense calling it Fatigue as it represents becoming Fatigued. Have you ever thought that maybe Fatigue filled from right to left with a clear bar?
Not once since it would be the stupidest UI design decision since whoever programmed Caravan in NV.
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Antony Holdsworth
 
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Post » Tue Nov 16, 2010 8:26 am

for some reason, i dont understand your response to what i said at all... its almost like you werent even responding to me, except for the '"greedy" part...

when did i say anything about stealing, exactly? infact, i dont see what 99% of your response has anything to do with my comment...

i said if modders started getting paid for their ideas, they would stop letting others freely use them in the community unless paid... destroying the entire community.

trust me, once money comes into the equation, people stop working for free... i've seen it happen to WAY too many people who did things for free, now their works are off limits unless you pay.


"It's not like because your a professional game developer that you are supposed to know all the conventions of a game, especially since innovation is endless. Frankly, they didn't steal all of skyrim from modders. They added several things that they community asked for and they added many things that are brand new and innovative to gaming. There was no "stealing" from modders."

That shown there was a mistake, I had another guy quoted that said how it was sad that the developers didn't think of everything ahead of time that the community thought of. Not sure how the quote got deleted, sorry about that, the response to that was mixed in with yours.

Not once since it would be the stupidest UI design decision since whoever programmed Caravan in NV.


It's not stupid, there are alot of countries that read things from right to left. I wasn't being serious about that is how they programmed it but saying something can't possibly make sense when it can (the example I gave).
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bimsy
 
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Post » Tue Nov 16, 2010 5:32 am

I'm sure they are not aware of all the modders ideas and some things came natural for them to add. i think some modders are a bit too prideful. aren'tthe modders just building ontop of an already made game. i mean yeah im sure they r taking a little from modders but its not like they culdnt come up with some of this themselves. some of it comes from regular feedback. And oblivion was no where near bad. I played oblivion without any mods on 360 and it was great. all 400 hours i played on it. were all great. The creators take some ideas from modders of course but this kind of sounds like u think they r ripping them off.
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Scarlet Devil
 
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Post » Tue Nov 16, 2010 4:20 am

I'm sure they are not aware of all the modders ideas and some things came natural for them to add. i think some modders are a bit too prideful. aren'tthe modders just building ontop of an already made game. i mean yeah im sure they r taking a little from modders but its not like they culdnt come up with some of this themselves. some of it comes from regular feedback. And oblivion was no where near bad. I played oblivion without any mods on 360 and it was great. all 400 hours i played on it. were all great. The creators take some ideas from modders of course but this kind of sounds like u think they r ripping them off.


Well said. +1 interwebz!
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Nikki Morse
 
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Post » Tue Nov 16, 2010 6:22 am

It's not stupid, there are alot of countries that read things from right to left. I wasn't being serious about that is how they programmed it but saying something can't possibly make sense when it can (the example I gave).
Respectfully disagree. When there are three bars and two of them fill left to right with colour and the third fills right to left with clear, that is undeniably, irreparably stupid in every design sense.

Fatigue was the wrong word. They've accepted that and changed it.
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Roddy
 
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