bethesda just using PC modders ideas

Post » Mon Nov 15, 2010 10:15 pm

After seeing this article:

http://ps3.gamespy.com/playstation-3/elder-scrolls-v/1143299p1.html

bethesda is just using what modders already added to oblivion via mods. this just shows how good and innovative the Pc and modder scene can be. nothing they are adding has not been done already via mods. Just shows now how poor oblivion really was. lets hope skyrim is much better,
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TWITTER.COM
 
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Post » Tue Nov 16, 2010 4:27 am

Just reading the first paragraph, this article already lost all credibility since they believe Skyrim will have Oblivion level-scaling.
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Eve(G)
 
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Post » Mon Nov 15, 2010 11:20 pm

But don't we, the community want them to use our ideas? And it would actually be great if they were implementing a ton of the com's ideas, but they aren't.
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lauren cleaves
 
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Post » Mon Nov 15, 2010 4:45 pm

Just reading the first paragraph, this article already lost all credibility since they believe Skyrim will have Oblivion level-scaling.

Keep reading...

The most prominent part of the article is that they are pleased that the level-scaling will be more similar to Fallout 3 than Oblivion
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George PUluse
 
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Post » Tue Nov 16, 2010 2:55 am

But don't we, the community want them to use our ideas? And it would actually be great if they were implementing a ton of the com's ideas, but they aren't.


Right, they aren't being lazy, just responding to our ideas. That's a good thing.
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Charlotte Henderson
 
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Post » Tue Nov 16, 2010 6:26 am

Keep reading...

The most prominent part of the article is that they are pleased that the level-scaling will be more similar to Fallout 3 than Oblivion

I did. Why wouldn't Bethesda consider some ideas from the modding community? First and foremost they want to please the fans, so this is definitely a given. But I wouldn't say Skyrim is merely what the modders transformed Oblivion into. Skyrim is going to be able to do things Oblivion could never do, especially technologically.
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Roanne Bardsley
 
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Post » Tue Nov 16, 2010 4:49 am

Right, they aren't being lazy, just responding to our ideas. That's a good thing.


Well, I noticed you like House, but are you on these forums just to be sarcastic for its sake? If they didn't use ANY ideas from the community, what would the game turn into? You maybe want a football sim in the TES universe. I didn't say they should use everything from modders' ideas, but none of them?
I'm sure you're smart and all, but try to use some logic from time to time.
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Sarah Evason
 
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Post » Mon Nov 15, 2010 3:17 pm

Thats how all game development cycles work. Most development teams are avid gamers themselves, so they'll look at other games, other genres,
see something they like, or consider it an elegent solution and work out if they can put that in a game they they'll develop someday.

I'm betting that even the bethesda team used some of those mods out there if they decided to fool aorund. Hell I bet they made their own too.

I thought Oblivion was good. I enjoyed playing it, i've probably played that game more than any other mature game I've ever owned, and i played it
without mods until late last year and this year when I got curious about what else was kicking around.

Mods are a good representation of what many of the people want in a game. If you want something, make a mod for it. It's great!
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Nichola Haynes
 
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Post » Tue Nov 16, 2010 12:49 am

Just reading the first paragraph, this article already lost all credibility since they believe Skyrim will have Oblivion level-scaling.


Can you read? They state the opposite........... Its from bethedsa, theya re just reporting this.
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Lisa
 
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Post » Mon Nov 15, 2010 5:15 pm

Is it just me or has there been an utter misunderstanding between the posters above?

Anyway, on topic, I think it's great that Beth are implementing things that have been modded into OB.
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Amy Melissa
 
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Post » Tue Nov 16, 2010 3:27 am

They'd be stupid not to. If a large percent of the PC playing base tends to like a particular mod, why not implement it in the next game.

I was so happy when we finally got windows that light at night in NV. It only took three games where modders had to do it themselves before we finally got them built into the game. When modders keep making the same mod for every game they release, it would be nice if they realized, "hey people really like x, perhaps we should implement x."
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SexyPimpAss
 
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Post » Mon Nov 15, 2010 3:21 pm

I don't see anything wrong in implementing what the community wants. That's what mods are, things that are not in the game and people want.
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Jonathan Braz
 
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Post » Mon Nov 15, 2010 3:51 pm

Modders have the great advantage that they can take time to change the balance and the game mechanics to something that works. Bethesda can't make radical changes halfway through, let it go through testing, and then decide it isn't going to work, and start all over with the balancing. Modders have had almost 4 years now to make mods, get feedback from the community on how well it worked, and then improve it again. We should be applauding bethesda taking ideas from modders.

For example, doing away with classes is a radical change, and if implemented in a wrong way it can be devastating to balance. So it's always nice if you can base your system on a mod that's already out there, just so you can avoid a lot of problems that you'd otherwise make.
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Dale Johnson
 
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Post » Mon Nov 15, 2010 10:10 pm

It seems to me if a developer needs to use mod ideas to improve a game sometihng is wrong.... Shouldnt the pro's know these things?

Some of these modders should get a pay check from bethesda.
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Emily Graham
 
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Post » Mon Nov 15, 2010 7:13 pm

It seems to me if a developer needs to use mod ideas to improve a game sometihng is wrong.... Shouldnt the pro's know these things?


What things? Many things fall under the "subjective" category. For example, some guys want to be able to kill children. Some don't. What should the developer do?
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Spencey!
 
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Post » Mon Nov 15, 2010 4:52 pm

Yeah I saw this article yesterday. They just paraphrased the GI article and called level scaling contentious at the beginning then said that they like it at the end. It literally took them a page to flip flop. But taking the ways that modders improved the game and then implementing them in the next game in the series is a good idea. Lots of companies do the same thing. How does WoW decide what new functions to add to the gameplay? The look to see what addons people like the most. There is an actual DoTA game in development based off of the Warcraft MP game. If a company doesn't listen to it's fans it can lose a ton of sales. Look at Sega and how they went with 3d Sonic once and everyone hated it. Then they did it again and again and again. Finally, after years of half baked repeat titles and losing millions in revenue and countless fans they finally release a console 2d Sonic title.
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Jesus Lopez
 
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Post » Mon Nov 15, 2010 4:43 pm

I think it's more that they have been inspired by our suggestions in the suggestion threads.
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Sophie Louise Edge
 
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Post » Tue Nov 16, 2010 4:38 am

These are the features shown in the article:

-- The story is set during a civil war 200 years after the events in Oblivion in a snow realm north of Cyrodil, Skyrim. A Cataclysm-esque dragon, Alduin, is set up as the game's main enemy.
-- There are 10 races to choose from, and players can edit their character's bodies as well as faces, and beards are now an option. Further, there are no specific character classes, so you'll be able to pursue a wide variety of skills for whatever character you create.
-- Based on the weapon you're using, players will be able to perform unique attacks as well as a wide variety of finishing moves in combat. Dual wielding will be an option.
-- There are 18 skills to choose from, and as players level-up their characters, they will be able to choose from a variety of Perks akin to the system in Fallout.
-- Based on how you play the game, quests will be generated to suit your particular style. For example, if your character is a heavy magic user, expect to do battle with a lot of mages.
-- Players will once again have a massive world to explore, and there will be five major cities throughout Skyrim and numerous other towns and villages.


Please assist me, other than the finishing moves (which could have come from anywhere, not necessarily a mod), which of these things were taken from the modding community?
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Siidney
 
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Post » Mon Nov 15, 2010 8:52 pm

LMAo, no, its directly from mods, with mods they can see first hand how they work, there is a reason they release dev tools. Again, very few games I know almost all its major changes are already done with MODs in its current game. Every game has a few, but every major change here is directly tied to modders.
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jeremey wisor
 
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Post » Mon Nov 15, 2010 7:57 pm

Nobody claimed reinventing the wheel or something, all the good features in all the games and mods should be implemented in all the games. It's how progress works.
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lilmissparty
 
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Post » Tue Nov 16, 2010 3:29 am

What things? Many things fall under the "subjective" category. For example, some guys want to be able to kill children. Some don't. What should the developer do?


Many things? Everything is subjective. It's up to the developer to decide what to put in the game but they can and should take hints from the modding community.
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Campbell
 
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Post » Mon Nov 15, 2010 8:00 pm

These are the features shown in the article:



Please assist me, other than the finishing moves (which could have come from anywhere, not necessarily a mod), which of these things were taken from the modding community?


HUH? everything except stroy has already been done with mods. level scaling mods, combat mods, new skills, classes mods,. etc.. the only thing unique is story, world, which obviously is not coming from the mod community. All major gameplay chanegs are already done with mods in OB.

Also, the "combat tailored to your style is MORONIC". i want varied, dynamic, random encounters, not face more magic users becauae im a mage.
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Micah Judaeah
 
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Post » Mon Nov 15, 2010 3:45 pm

They did exactly the same thing with Fallout NV, and that turned out pretty darn well :) It's perfect - you're giving the community exactly what they're asking for.
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Misty lt
 
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Post » Tue Nov 16, 2010 12:35 am

Many things? Everything is subjective. It's up to the developer to decide what to put in the game but they can and should take hints from the modding community.


Yes, foxy, that's exactly what I was saying. Not everything is subjective. Perception is subjective. The Sun rising every morning is subjective only with your eyes closed, but the Sun still rises. Well, the Earth revolves around it.
And I was agreeing with them being inspired by the comm.
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NEGRO
 
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Post » Tue Nov 16, 2010 7:29 am

Lol I can't believe how good things are made subject to criticism just for criticism' sake. Isn't this what we wanted all along, bethesda listening to what fans want in the game?
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Raymond J. Ramirez
 
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