Bethesda leaving their game broken?

Post » Sun Oct 09, 2011 11:20 pm

:facepalm:

Between Morrowind and Oblivion, I think I experienced one quest-breaking bug and about 3 crashes to desktop.

Please take sensationalist crap that isn't backed up by any real numbers somewhere else.

http://baldurdash.org/TESOblivion/UOPFixList.html

How's that for real numbers?
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Steven Nicholson
 
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Post » Mon Oct 10, 2011 7:30 am

:facepalm:

Between Morrowind and Oblivion, I think I experienced one quest-breaking bug and about 3 crashes to desktop.

Please take sensationalist crap that isn't backed up by any real numbers somewhere else.


Aha! A fellow sensationalism-hater, how wonderful to meet you.

On-topic: I think that in Oblivion I crashed about 10 times, but I believe that I had filled OBMM with conflicting mods back then.
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Rob Smith
 
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Post » Mon Oct 10, 2011 10:26 am

:facepalm:

Between Morrowind and Oblivion, I think I experienced one quest-breaking bug and about 3 crashes to desktop.

Please take sensationalist crap that isn't backed up by any real numbers somewhere else.

I believe Kivan's point was that there are relatively few serious bugs compared to a very large number of minor issues. Those numbers are quite exaggerated, but the ratios probably aren't off by too much.
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Andy durkan
 
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Post » Mon Oct 10, 2011 1:43 am

Please take sensationalist crap that isn't backed up by any real numbers somewhere else.


OK, http://baldurdash.org/TESOblivion/UOPFixList.html. I'm just http://www.uesp.net/wiki/User:Kivan. What could I know? :shrug:
(Also those don't include all the ones from the supplementals.)

They wanted numbers, I gave them numbers... I don't spread sensationalism; I'm pretty objective. Notice that I never complain about Bethesda or the developers at all. Only the least experienced people with game design would ever claim that open world games either have no bugs, or should have no bugs. Neither is possible.
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Bereket Fekadu
 
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Post » Mon Oct 10, 2011 3:55 am

OK, http://baldurdash.org/TESOblivion/UOPFixList.html. I'm just http://www.uesp.net/wiki/User:Kivan. What could I know? :shrug:

They wanted numbers, I gave them numbers...

Still need to update that with the last three years fixes though.
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Austin England
 
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Post » Mon Oct 10, 2011 6:16 am

:facepalm:

Between Morrowind and Oblivion, I think I experienced one quest-breaking bug and about 3 crashes to desktop.

Please take sensationalist crap that isn't backed up by any real numbers somewhere else.


I think he knows what he's talking about you on the other hand ... you not so much ...
http://baldurdash.org/TESOblivion/UOPFixList.html ->this is the fix list that is not updated since 2008 of Unofficial Oblivion Patch fixes.

edit:Don't listen to him Kivan you do an awesome job on bug squashing!!!!
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Cheville Thompson
 
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Post » Mon Oct 10, 2011 12:49 am

I remember my first copy of Morrowind for the Xbox was really screwy. The House Telvanni Quest line couldn't be completed (you couldn't become Archmagister) and several of the Vampire clan quests couldn't be finished either (only one, the Berne I think, could actually get the quest where you have to depopulate the other clans). Now there are patches though so that sort of thing could be fixed.
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Chica Cheve
 
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Post » Sun Oct 09, 2011 10:43 pm

Don't worry brah, PC gots their people, Consoles gots the developers. yo. :spotted owl: /gangsta
In time the bugs will be eradicated, there were some bugs in MW and OB, but never really bothered me.
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James Smart
 
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Post » Mon Oct 10, 2011 12:35 am

OK, http://baldurdash.org/TESOblivion/UOPFixList.html. I'm just http://www.uesp.net/wiki/User:Kivan. What could I know? :shrug:
(Also those don't include all the ones from the supplementals.)

They wanted numbers, I gave them numbers...


That's funny that you made that mod, because according to websites, the UOP mod fixes 1800 bugs total.
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Betsy Humpledink
 
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Post » Mon Oct 10, 2011 8:15 am

MW and OBV had a fair share of bugs on xbox/xbox360, we downloaded patches for the latter, and most of the minor ones were dealt with in the GOTY MW.
It can be extremely frustrating to try and complete a bugged quest because the NPC wandered off, or the object doesnt show up, or your prompt didn't activate.
GOTY MW and OB for xbox addressed quite a few, which is why we are going to wait for the GOTY edition of Skyrim, barring a mutiny by the kids. Fallout3 and NV bugs annoyed the living hell out of us.
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Laura-Lee Gerwing
 
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Post » Mon Oct 10, 2011 3:08 am

That's funny that you made that mod, because according to websites, the UOP mod fixes 1800 bugs total.

The 70-80k objects aren't considered bugs.
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stevie critchley
 
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Post » Mon Oct 10, 2011 12:48 am

Patches don't usually have published notes, so I understand why you completely overlooked the fact that they exist.
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Prue
 
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Post » Sun Oct 09, 2011 9:03 pm

That's funny that you made that mod, because according to websites, the UOP mod fixes 1800 bugs total.


Arthmoor added several hundred while I was away. I don't have time to count them all accurately as there are too many and I have another one to roll out before I get to work on Skyrim. Please feel to do so if you like.

Vanilla Oblivion has a bug that makes it possible to completely break the fighters guild quest line merely by entering a cave before the bugged quest is active.


That was actually fixed by Bethesda (Harlun's Watch). The similar one that wasn't fixed is that exploring the Temple of the Ancestor Moth will break the Thieves' Guild questline.

edit:Don't listen to him Kivan you do an awesome job on bug squashing!!!!


Thank you. :) But I still listen to everyone... I'd best get back to it if I want to get this one out.
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Glu Glu
 
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Post » Mon Oct 10, 2011 9:20 am

Playing Oblivion and Fallout 3, I had some minor bugs. Had to restart the game a few times, but we are talking about 100s of hours of gameplay.

New Vegas on the other hand... I know it was a gamesas release and not a BGS game. But my God did I have issues with that mess. LOL

Skyrim will be fine. I expect the most common culprit will be getting stuck in the scenery, which is a Bethesda tradition. :hubbahubba:
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Josh Sabatini
 
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Post » Mon Oct 10, 2011 7:10 am

i think that why they make the modding thing
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victoria johnstone
 
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Post » Sun Oct 09, 2011 11:47 pm

Patches? Never heard of them.
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Sammi Jones
 
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Post » Mon Oct 10, 2011 3:25 am

elder scrolls are huge games, so it is impossible for them to find and fix all the bugs, and the bugs are very minor, like one of them for Oblivion was the spiderwebs missing a zbufferproperty, and all that that does is make your character bald when it goes under it
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Sian Ennis
 
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Post » Mon Oct 10, 2011 1:44 am

Bugs are often specific to platforms, so the bugs on the PC version don't necessarily show up on consoles and vice-versa.

Also, please be careful throwing around the word "broken". "Broken" means that the game doesn't work. It doesn't mean that there are sometimes issues with graphical stutters or stuck NPCs. To be honest, I never experienced enough bugs in Morrowind or Oblivion on PC to ever mod them out.


Good points. To the OP, bugs are something that at the end of the day are tricky and situational. What one personal may face on their PC/console another might not but might face some entirely different bug. And every game always has bugs.

Broken and Bugs are different things. But at some point your company can't give the time or resources to make a patch even if well known bugs still exist and have to move on.

For this I referr you to Obsidian Entertainment.

Despite Fallout: New Vegas being the most buggiest and most people affecting(in terms of bugs) Fallout game ever and the mass of bugs still left Obsidian doesn't want to make a patch.

Why? For those exact reasons.

I'm not saying these decisions to leave a product buggy or broken(Other than at release Daggerfall none of BGS's games have been particularly broken at all or mass buggy. I have faced bugs and some freezes here and there.) is fully justified.

I'm just telling you how it is OP and others.
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Dewayne Quattlebaum
 
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Post » Mon Oct 10, 2011 3:04 am

Bethesda often fixes major bugs after release
However they will leave in bugs like duplication glitches for fun
However bethesda has a bad track record with PS3
Oblivion had a serious vampire glitch that was never fixed no matter how much the PS3 owners complained
PS3 also never got all the DLC either
We never got the wizards tower, deepscorn hollow, only shivering isles expansion
Case in point
If there is a game breaking bug on xbox it'll be fixed in a bit
But if its on
Ps3 it may not ever be fixed
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Ash
 
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Post » Mon Oct 10, 2011 10:23 am

Microsoft wants to get paid to release patches for XBox 360. Let be sure that unless there's some major game breaking bugs left in the game past the 1-2 first patches, it'll never get fixed in a XBox 360 game. I think Sony is the same btw.
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Blackdrak
 
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Post » Sun Oct 09, 2011 11:02 pm

So I recently got Morrowind for my PC, and when browsing the mods I saw a lot of mods that fix bugs in the game (like thousands of bugs according to the creators) and it made me wonder: Yeah great for the PC players, but what about console players?

Do Bethesda just leave their games after a while and say "modders, fix it for PC. Console owners will be stuck with this broken version that we no longer try to fix". And how many bugs are still in a game like oblivion on console? Do you notice them a lot? Or is the console version of these games less buggy and therefore dont need any more fixing?

I will myself get the game for PS3, so I'm kind of worried....


I wouldn't worry about it, I played OB for hundreds of hours on the 360, then decided to try the PC version with mods, the first mods I installed were the unofficial patches and to be honest I couldn't tell the difference. I reckon that most of the things that they fixed were so minor, that you'd have to be looking for them with a very keen eye. One thing I did think they would fix (which was noticeable), was the raining through roofs but sadly not.
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Sasha Brown
 
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Post » Mon Oct 10, 2011 7:14 am

Morrowind and Oblivion, I think I experienced one quest-breaking bug and about 3 crashes to desktop.



With all due respect, that means nothing. For my part, I can say that I've never experienced the bow reach bug in Oblivion that caused many players to CTD. I've also never experienced the unarmored bug in Morrowind that made playing without armor impossible. Bugs exist and are serious business whether we personally experience them or not.
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noa zarfati
 
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Post » Mon Oct 10, 2011 12:03 am

Bugs are to be expected, no company in the world can have the time and resources needed to fix all the bugs in such a huge piece of software. There are like 100 people working on the game vs. millions of users who actually will be the real testers. Anyway if the new micro-patching system will work as expected we should get a pretty refined game in a few months after its release. If not, we can always count on the amazing efforts of the modding community..

:facepalm:

Between Morrowind and Oblivion, I think I experienced one quest-breaking bug and about 3 crashes to desktop.

Please take sensationalist crap that isn't backed up by any real numbers somewhere else.


..as long as modders aren't too tired by ignorant comments like this and decide to invest their time and efforts somewhere else :confused:
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Minako
 
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