Bethesda, let me build evil settlements.

Post » Mon Nov 30, 2015 3:35 am

So why am I forced to join the minutemen? Why can't why just build my own faction of raiders?

This is what I want. Instead of building factions under the minutemen name, I want to build my own faction of raiders. Then the minutemen would be the enemies. They would be the ones attacking my settlements. I could attack them instead and steal resources and land. Instead of growing stuff in my farm, I want to bring terror upon Sanctuary hills. After they are all dead, I want to go to construction mode and click on the dead bodies to use as food. Thats right, who needs farming when you have cannibalism. My settlements would be full of fridges with pieces of dead Minutemen. I also want new assets: Crosses, spikes, raging dogs... I want to put Garvey's head on a spike and let it stand in front of my settlement as a warning.

I'm completely serious. It cant be that hard to make a couple of additions to the settlement system so you can have different factions controlling different settlements. It'd be way more entertaining than the endless stream of low-level raider attacks and kidnappings. I want to be able to sneak into Minuteman settlements and kidnap people to trade them back to the Minuteman for resources. I also want the options to make make a settlement of synths. Raider Synths. I want to build my own empire. So much fun could be had with a diverse settlement system.i

This might sound like a tall order, but it can't be that difficult. The system is already there. Just make some additions, some adjustments... Please Bethesda, be good to us add this as a free DLC.

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Donald Richards
 
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Post » Sun Nov 29, 2015 10:16 pm

Heard this being asked on a YT video today and I have to agree that the idea is very appealing.

Basically just offing Preston and beginning your new settlement in Sanctuary with your raider chums. Instead of saving farms, you'd raid them instead and either just loot them or enslave them.

I'm not sure how complex it actually would be to do, but it doesn't sound like the end of the world.

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Stefanny Cardona
 
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Post » Mon Nov 30, 2015 3:53 am

I agree! Maybe I haven't played enough yet, but I don't see as many evil options in this game. I don't need to nuke Diamond City like Megaton, but some decent evil factions would be nice to join.
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Juan Cerda
 
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Post » Mon Nov 30, 2015 9:08 am

Because they don't want to go that direction with the game?

Seriously isn't this why people buy Beth games, to mod them into whatever they want after the game comes out? They make the game they want to make, I'm positive they aren't sifting through general forum posts looking for additional content from users. Maybe that happens way down the line for development of TES6/F5 but you can't realistically think they're going to change the entire atmosphere of the game with a DLC that just now let's you play as a raider

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Sara Lee
 
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Post » Mon Nov 30, 2015 10:28 am

Some [censored] psychopaths out there, that's for sure. I read another post with some dude who wanted to be able to rip limbs off dead bodies... What the [censored] is wrong with you people?
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Trent Theriot
 
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Post » Mon Nov 30, 2015 3:36 am

I confess that I miss the option of becoming the Scourge of the Wasteland. Who says I have to go recover my son and avenge my spouse? Why can't the loss of my entire world drive me to a psychotic break and drive me to become warlord, or at least something other than Altruist Who Helps People or Mercenary Who Helps People For Caps (or Guy Who Walks Away During Conversations).

Let me have the choice to not only not help, but actively work against them. Let me the bad guy, the adversary or just the spanner in the works.

Let me be the man who just wants to watch the world burn.
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bimsy
 
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Post » Mon Nov 30, 2015 1:05 am


If you only knew the power of the Dark Side.
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C.L.U.T.C.H
 
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Post » Mon Nov 30, 2015 1:43 am

because they have to change the whole supply/need system. in the end, your raider have actually to be farmers, too ... raiding their own crops ^^

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Susan Elizabeth
 
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Post » Mon Nov 30, 2015 5:29 am

I don't want to run with it like you but I want to be a Raider. There's much less character freedom in this game which svcks. I want to be a Raider not the voiced "Sole Parent"

ha you have no idea- https://www.youtube....?v=JHvx0l_tVEw?/a>

The title and his setup is both disturbing and darkly humorous.

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Alexander Lee
 
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Post » Mon Nov 30, 2015 1:17 am

How would this change the entire atmosphere of the game? It's a not an extremely complicated addition and it'd still be optional. What do you mean by going to this direction? You can already be a cannibalistic psychopath. This addition would just extend what you can already do in the game into the settlement system. The meat of this addition wouldn't be just the edgy "I want to kill everyone because it's fun," although it is. It'd change the dynamics a bit because instead of fighting for freedom and growth, you'd fight for destruction and enslavement. Selfish vs Selfless. It'd change how you approach expanding your settlement.

Also, Bethesda might not be shifting through the forums all the time, but they definitely listen to their fan base. It'd been clear that they do since Morrowind. They have definitely added stuff to their game in the past because the fans asked.

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mimi_lys
 
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Post » Mon Nov 30, 2015 5:48 am

Would like to build a faction of gunners, dont get why there is settlement building and they left out faction building, seems like the next logical thing right?

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Alba Casas
 
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Post » Sun Nov 29, 2015 7:56 pm

Your supposed to be the hero. Stop it.

Evil is not good.

Beth doesn't design games that make it easy to be evil. A little naughty maybe, but not pure evil.

Isn't real life evil enough?

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sarah taylor
 
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Post » Mon Nov 30, 2015 8:12 am

First off, I have to admit that I am really enjoying the game and have put a lot of hours in so far. All despite the fact that I could join many a rant thread about certain things that displease me. I have, unfortunately, had to make one big adjustment when playing Fallout 4 to enjoy it as much as I had. I have come to accept that we don't get to play as the "lone wanderer", a man or woman who could be anything we imagine.

We get to play as that ex-military upstanding family man/woman who once lived in Sanctuary before the war. A man/woman who, though sometimes sarcastic, sometimes eager for more caps, just has a heart of gold and wants to help out wherever he/she can.

That guy/gal would never think to build an evil settlement, so you, Barden, don't get to either. Until the "Evil Overlord" mod comes out, that is. :P

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JD bernal
 
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Post » Sun Nov 29, 2015 7:55 pm

Yes. An "Opposing Forces"DLC if you will. Two new encounters where the player can either save the last two members of a raider party or an enclave patrol from a super mutants attack. (Even better than the enclave would be a new totalitarian Imperial faction out of 'Ronto'.

After saving them the player is asked to help clear out an area of super mutants which then opens up a new basic settlement.

A few more missions involving clearing out local opposition, finding supplies and lost equipment introduces the players to new weapons, gear, and faction specific armor and clothing, along with a new companion (female imperial sergeant or make raider).

Player is asked either to lead the new raider band or take a promotion to Colonel and head up the imperial detachment in the commonwealth. If refused they turn hostile. If accepted essential tags are removed from NPCs like Preston and Paladin Dance and all other factions turn hostile to the player.

DLC should include new building structures, reworked settlement UI, new settlement jobs like the ability to form raising parties or patrols and send them out to attack other settlements. The ability to make gunpowder from fertilizer and ammonia at the chemistry station and bullets at the weapons crafting station while requiring NPCs to actually use their ammunition and can run out (at least for player NPCs).

I'd feel that would be worth the seasons pass alone.
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Setal Vara
 
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Post » Mon Nov 30, 2015 10:27 am

My very first playthrough as I walked up to the museum was was expecting one of the raiders to walk up to me and offer some caps if I helped them take out the refugees. Needless to say I died when I walked up behind and tried to talk to them. :P

I agree although personally I just don't want to be good or evil or aligned with anyone. I want my own personal kindom like I could make in Mount and Blade.

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Tha King o Geekz
 
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Post » Sun Nov 29, 2015 10:36 pm

I don't tend to play evil. I don't even play pickpockets. But unlike some self-righteous folks, I'm not going to tell you that you shouldn't do it either. I agree: you should have more flexibility on the alignment and path of your character, and how you want to play. Who said you have to be the "hero?" You sure as heck but be an assassin/thief in Skyrim, so why not similarly supported dark endeavors in the wasteland? I'd love to see some of you (darker types) be able to build your raider forts and go off on raids. I'd bloody well applaud that, to be honest.

Would I do it? Maybe not, but I do think it should be an option.

Rock on my gamer friends, and don't let any of these naysayers do you down.

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Je suis
 
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Post » Sun Nov 29, 2015 7:14 pm

>Fallout 3

>Literally one of the first quests you get is the chance to blow up an entire town

>Not easy to be evil

This doesn't compute.

On topic: I completely agree. Would love the chance to make myself leader of raider/slaver group.

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James Potter
 
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Post » Mon Nov 30, 2015 12:22 am


Morrowind: You can buy slaves, supress slave revolt!s and kill people in cold blood to get their artifacts.
Oblivion: The Dark Brotherhood...
Fallout 3: You can nuke the [censored] out of Megaton, actively murdering innocents and a few children. Also you can taint the water purifier and infect everyone. Also you can eat people. Also you can buy slaves, enslave people, and sell slaves.
Fallout NV: You can side with Powder Gangers or Ceasar's Legion and murder innocents. Also you can eat people.
Skyrim: You can sacrifice a saint to get a demonic mace. You can eat people. You can once again join the Dark Brotherhood and slay people for money. Thieves Guild has you shaking people down for cash and stealing, the companions has you made into a werewolf and acting as a mercenary.
Fallout 4: You can eat people, kill good guys for money sometimes and say sarcastic remarks.
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Andy durkan
 
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Post » Sun Nov 29, 2015 10:41 pm

True, but, I have a question: Since when is cannibalism evil?

Apparently Beth has become more PC?

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Scarlet Devil
 
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Post » Mon Nov 30, 2015 8:23 am

QFT

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Krystal Wilson
 
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Post » Sun Nov 29, 2015 10:18 pm

It'd definitely be interesting. They could add another stat like the food, water, power stats in settlements called tribute. This way you can make a raider clan and have them either just go out and rob and kill bringing back loot and food and stuff like generators or supplies so they don't have to farm or gather materials themselves or you can make an empire where you rule with an iron fist bringing settlements under your control that all pay tributes of supplies and money as tribute that you use to build a stronghold of epic proportions crushing all who rebel and making gruesome examples of traitors until it all crumbles under you when the child of a poor farmer family who was just trying to get by, that you slaughtered, defies you and creates a band of rebels that overthrow you, barely escaping with your life you vow to be back and the cycle starts all over again!

ooohhh and you could create a warband that you lead to battle against other stronger settlements like other raiders or goodneighbor once you've buffed up or even diamond city when you are seriously, like insanely, buffed up to wipe out possible resistance and bring land under your control and to take more impressive technologies. You could bribe guardsmen to leave doors open or hire or enslave hackers to disrupt their system or just plain level the place if you don't mind destroying their tech. Think of all the different strategies that they could implement to give you many different ways into the city or to destroy it. Corrupting water supplies, tainting food, sabotaging generators for a big boom, infiltrating the guards with sleeper agents. Of course the options would vary based upon factors like charisma, intelligence, and your other stats like maybe with high enough agility you can work your way up to an obscure opening and lower a rope or with high strength you could break your way through a wall or have your men dig their way under. High luck could influence whether you are spotted by patrols or if someone propped a door to take a smoke break. High enough endurance and you could swim through the sewage system to open a back door (heh pun not intended). High perception could allow you to spot counter intelligence, spies of the enemies.

You could also have to defend from all of these things if you could actually make a settlement that's worth a damn. Needing to hire or find eagle eyed guards, counter intelligence, money handlers, propaganda systems (to ensure no deserters and if all they are saying is true cause you're just a really upstanding guy then all the better), maintenance, technicians, engineers

This is all, admittedly, on the scale of a different genre of game, a more focused first person settlement building type of game, but they could still add so much more life to this game than the (IMO) rather disappointing settlement system.

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Jerry Cox
 
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Post » Mon Nov 30, 2015 4:08 am

Cannibalism is looked on as a crime against nature in the Fallout series, and the reason for this is that most people feel that way about it in real life. Doesn't mean it is evil by nature, but that people feel it is.
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Meghan Terry
 
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Post » Mon Nov 30, 2015 1:11 am

My evil characters always end up being anti heroes.My dragonborn did some evil stuff for money but when it came down to it he never worship a daedra outside Nocturnal or the one who give you DawnBreaker(forgot her name). Same with my courier. He was a mercenary but killed Legion members, helped the Brotherhood, Followers, spared the Khans and Ulysses

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Oyuki Manson Lavey
 
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Post » Mon Nov 30, 2015 7:02 am

This is what I'm talking about.

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Melis Hristina
 
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Post » Mon Nov 30, 2015 12:40 am

I'm just sick then. Of course, I also don't have that big a problem with murder either. Like I always say in Skyrim, why steal from 'em when I can just loot their corpse.

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Inol Wakhid
 
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