Bethesda moves to take over Fallout Online license

Post » Sat May 28, 2011 7:03 am

Anyway I think this is quite sad. I understand that a contract is a contract and all but it just seems (to me) wrong that you do this to the people who created the franchise Bethesda is now making a pretty penny from. Still there is no room for emotion in business I suppose but its most uncricket of Bethesda I think.

Forshame I hope some people start feeling guilty about doing this!


Guilty about doing what? Running a business/making business decisions? Enforcing a contract that the other party agreed to?
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Craig Martin
 
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Post » Fri May 27, 2011 6:38 pm

George Best was a fantastic football player who gained much recognition in Britain in playing for Manchester United however he had many demons including alcoholism which resulted in his demise at the age of just 59 and its fair to say the drink ruined the best part of his life through illness and emotional factors.

But he was a prodigious player in the 1960's.

Anyway I think this is quite sad. I understand that a contract is a contract and all but it just seems (to me) wrong that you do this to the people who created the franchise Bethesda is now making a pretty penny from. Still there is no room for emotion in business I suppose but its most uncricket of Bethesda I think.

Forshame I hope some people start feeling guilty about doing this!

I think it's perhaps a little unfair to liken Bethesda (or any game developer) to a football team when it comes to artistic integrity.

I sincerely believe Bethesda to be far less cynical than any Premier League team. :P

On topic, I saw from Ausir's link that the unspecified 'Project V13' is apparently still in development, so perhaps further details will emerge in time.
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adame
 
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Post » Fri May 27, 2011 10:27 pm

Random thought:

If Iplay were to lose the franchise license, it will be interesting to see if they continue with Masthead to create a Fallout free V13. If so, I wonder if the traditiona fans would be more, or less inclined to try out a V13 created by original BIS people over a Fallout online created by ZeniMax.
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Tiffany Castillo
 
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Post » Sat May 28, 2011 3:24 am

Guilty about doing what? Running a business/making business decisions? Enforcing a contract that the other party agreed to?


What I said was a joke well only a half joke!

In an ideal world were bunnies roam without fear of foxes or chelsea tractors I imagine that Interplay and Bethesda could arrange a partnership in the fallout franchise or at least co-operate at a closer level. I mean FO: 3 is by no stretch of the imagination a bad game but it might have been nice if more of the original developers were perhaps called up on an off the record basis and asked for tips and pointers - that might well have happened but I heard nothing of it though thats somewhat logical considering it would have been off the record.

I understand the business world is all about making maximum profits for minimum loss but you cant deny its sad from a unbyaist point of veiw that the tables have turned on Interplay so that the franchise they have created (which admittedly they sold) has probably had its last Interplay related connection severed. Of course I'm talking about this from an emotional perspective. Business wise it all makes sense but for a shallow oppertunity to add some intellectual clout to this post from an ex Pink Floyd member. :P

Can't you see
It all makes perfect sense
Expressed in dollars and cents,
Pounds, shillings and pence
Can't you see
It all makes perfect sense


- Roger Waters

Anyway I wasn't flaming Bethesda and I hope it didn't appear that way I was just speaking from this bleeding heart ^_^.
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Annick Charron
 
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Post » Sat May 28, 2011 2:43 am

This was predictable.

Bethesda wanted it to go down this way from the very beginning, that's why they made sure the agreement tilted so heavily in their favor.

Funny, I don't see it that way. IMO, the deal reflected what both sides brought to the table - and on Interplay's, at the time, that was practically nothing. This was a bailout, not a partnership of equals. Bethesda gave the current management one more chance to deliver on their grand promises, and when they couldn't even manage that...

At worst, all Beth has done is finally take the brain-dead body off life support, or call in the marker of a compulsive gambler and deadbeat.

You're right about one thing, though: this was predictable. If not for the infusion of cash they got by selling off the IP, the company would have gone bust years ago. They had no product and no realistic chance of making any. The deal just delayed the inevitable.

You want to be mad at someone? Try the people who ran a once-beloved and successful company ("By Gamers, For Gamers") into the ground.
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Stephanie Kemp
 
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Post » Fri May 27, 2011 9:58 pm

I wonder if the traditiona fans would be more, or less inclined to try out a V13 created by original BIS people over a Fallout online created by ZeniMax.


I'm not sure if Chris Taylor will stay at IPLY if they do lose the license.
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Laura
 
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Post » Fri May 27, 2011 11:03 pm

Funny, I don't see it that way. IMO, the deal reflected what both sides brought to the table - and on Interplay's, at the time, that was practically nothing. This was a bailout, not a partnership of equals. Bethesda gave the current management one more chance to deliver on their grand promises, and when they couldn't even manage that...

Yep. Most licensing agreements expire after certain conditions are met, or not met. If, after this time, Interplay still doesn't have the resources to finish this I can see why Bethesda would want the license back. If Interplay has made some good headway in the developement of V13 than hopefully the two can find a compromise that suits both sides.

I'm not sure if Chris Taylor will stay at IPLY if they do lose the license.

Yeah, perhapse we'd see him head over to InXile like Jason Anderson.
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Cesar Gomez
 
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Post » Sat May 28, 2011 7:31 am

Well, I'd rather have him work on Wasteland 2 than on Fallout Online myself.
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Karen anwyn Green
 
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Post » Fri May 27, 2011 11:57 pm

I think we need to move away from this area of discussion. I do see how a comparison between the earlier games/Interplay and FO3/Bethesda applies to this topic. However there are many passionate opinions about this particular comparison, and I'd rather not see this thread dragged off topic.

Let me reiterate this point. Please do not turn this in to a discussion of whether FO3 was a good game or a worthy successor to the originals. While this does have relevance to the thread, bringing it up will only derail the discussion.

I've deleted a few posts, but if the problem continues it will only get the thread locked, and I'd really rather not have that happen.
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John N
 
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Post » Fri May 27, 2011 6:33 pm

Funny, I don't see it that way. IMO, the deal reflected what both sides brought to the table - and on Interplay's, at the time, that was practically nothing. This was a bailout, not a partnership of equals. Bethesda gave the current management one more chance to deliver on their grand promises, and when they couldn't even manage that...

At worst, all Beth has done is finally take the brain-dead body off life support, or call in the marker of a compulsive gambler and deadbeat.

You're right about one thing, though: this was predictable. If not for the infusion of cash they got by selling off the IP, the company would have gone bust years ago. They had no product and no realistic chance of making any. The deal just delayed the inevitable.

You want to be mad at someone? Try the people who ran a once-beloved and successful company ("By Gamers, For Gamers") into the ground.


I imagine what made Bethesda's offer so attractive to Herve Caen in the first place was their willingness to let him work on his pet project, the MMO. Of course Bethesda isn't stupid, they knew Herve Caen is an idiot and would never be able to follow through on his side of the agreement. Just read the agreement from 2007 and tell me Bethesda didn't know all along this would happen. Who's going to invest in a failed company run by the very guy that caused it to fail in the first place? The same guy who couldn't even pay the back salaries of his old employees? Meh. I have a strong suspicion that Bethesda never wanted the MMO in the first place, they just did what they had to do to fully own the IP for the game they were already developing.

I'm not mad at anyone, I'm actually delighted this happened. Herve Caen and his zombie Interplay killed my beloved Black Isle Studios, I can't wait till that company gets hacked up and sold for parts. It's beyond time.
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X(S.a.R.a.H)X
 
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Post » Sat May 28, 2011 1:14 am

Herve Caen did get what he deserved, but I am sorry for Chris Taylor.
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Brandon Wilson
 
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Post » Sat May 28, 2011 4:53 am

Way to kill Interplay, Bethesda. They deserve it for giving us Fallout: Brotherhood of Steel.
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DarkGypsy
 
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Post » Fri May 27, 2011 10:44 pm

Yeah, perhapse we'd see him head over to InXile like Jason Anderson.

One can only hope! InXile sounds very much like the makings of a new Black Isle (in some aspects) and in my eyes that's one better than a second Iplay :P

Well, I'd rather have him work on Wasteland 2 than on Fallout Online myself.

This is what I'm hoping for. I mean c'mon, why did Chris Taylor stay with Iplay to work on V13 if not just for V13 itself, I reckon InXile would pickup his contract if he offered it.

Herve Caen did get what he deserved, but I am sorry for Chris Taylor.

Exactly, damn that man.

I can see a plus in either scenario, either the MMO license is lost to Beth so the Taylor can finally work towards a worthier project with a worthier company. Or V13 is continued, giving Fallout one last trademark of Black Isle's sole remnant.
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Mr.Broom30
 
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Post » Sat May 28, 2011 1:01 am

Funny, I don't see it that way. IMO, the deal reflected what both sides brought to the table - and on Interplay's, at the time, that was practically nothing. This was a bailout, not a partnership of equals. Bethesda gave the current management one more chance to deliver on their grand promises, and when they couldn't even manage that...

At worst, all Beth has done is finally take the brain-dead body off life support, or call in the marker of a compulsive gambler and deadbeat.

You're right about one thing, though: this was predictable. If not for the infusion of cash they got by selling off the IP, the company would have gone bust years ago. They had no product and no realistic chance of making any. The deal just delayed the inevitable.

You want to be mad at someone? Try the people who ran a once-beloved and successful company ("By Gamers, For Gamers") into the ground.


Makes me wish they hadn't sold the IP and had just died, heh.
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Smokey
 
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Post » Sat May 28, 2011 4:58 am

In an ideal world were bunnies roam without fear of foxes or chelsea tractors I imagine that Interplay and Bethesda could arrange a partnership in the fallout franchise or at least co-operate at a closer level.

That's not even an Ideal World, it's pure fantasy even in an actual Ideal World. No offense, mind.

I mean FO: 3 is by no stretch of the imagination a bad game but it might have been nice if more of the original developers were perhaps called up on an off the record basis and asked for tips and pointers - that might well have happened but I heard nothing of it though thats somewhat logical considering it would have been off the record.

I'm not sure, really, what they could have contributed that would have improved FO3 all that much. I've always felt that FO3 captured the inner essence of the Fallout setting extremely well. Obviously, it's not perfect ... and bears room for improvement (how much room there is, differs from person to person ... nd a mod has asked us not to go there, so let's just leave it at "there is room for improvement" and not split hairs any finer than that, shall we?). But I think the critical, key point, Bethesda got darned well ... at least for me: it feels like a Fallout game.

If you want to discuss this point with me further, I think we'd best take it to PM, or start a different thread entirely. We're way over by the margin of the map on this one, and I think the nearest label reads "THERE BE MODS HERE" ... :whistle:

I understand the business world is all about making maximum profits for minimum loss but you cant deny its sad from a unbyaist point of veiw that the tables have turned on Interplay so that the franchise they have created (which admittedly they sold) has probably had its last Interplay related connection severed. Of course I'm talking about this from an emotional perspective. Business wise it all makes sense but for a shallow oppertunity to add some intellectual clout to this post from an ex Pink Floyd member. :P

Interplay dug it's own grave, and not recently. My tears for Interplay were shed long, long ago. I refuse to shed any MORE tears just because it's bloated corpse keeps insisting on twitching every now and then.

You want to be mad at someone? Try the people who ran a once-beloved and successful company ("By Gamers, For Gamers") into the ground.

I don't remember the screen name (and never knew their real name), but back when I was young, foolish, and *twitch* on AOL ... I actually knew one of the creative sorts from Interplay, in passing. Fellow regular in the RPG-Community chatroom. HIM, and folks like him - the ones that REALLY gave us Fallout, not the Suits and Stuffed Shirts that ran the company into the ground - that's who I miss. (Especially since I was chattign with him semi-regularly while the whole "unpaid salaries" thing was happening, IIRC.)

Makes me wish they hadn't sold the IP and had just died, heh.

If that had happened, they'd've dragged Fallout down with them. And no matter what anyone may feel about FO3-vs-FO1&2? At least there's a Fallout at all. Which means, there's hope for the future. If Interplay had kept the Fallout IP, and taken it to the bottom along with their rusty, leaking tub of a ship ... then we wouldn't have that, at all. We'd be left with nothing but memories.
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Ally Chimienti
 
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Post » Fri May 27, 2011 7:28 pm

If that had happened, they'd've dragged Fallout down with them. And no matter what anyone may feel about FO3-vs-FO1&2? At least there's a Fallout at all. Which means, there's hope for the future. If Interplay had kept the Fallout IP, and taken it to the bottom along with their rusty, leaking tub of a ship ... then we wouldn't have that, at all. We'd be left with nothing but memories.


I was unaware we were beggars, to be glad for any scrap that comes our way, heh. And we'd be left with more than just memories, the other games still work.
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Miguel
 
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Post » Fri May 27, 2011 11:05 pm

Aren't we supposed to not get into this debate? I've held my breath, afterall. Hard thing for me to do on that subject :P
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Kelly Osbourne Kelly
 
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Post » Sat May 28, 2011 12:43 am

I hope that this game never gets made. Bethesda did a grand job at wrecking Fallout 3, lets not see them destroy another product with the Fallout logo.
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Adriana Lenzo
 
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Post » Sat May 28, 2011 10:16 am

I hope that this game never gets made. Bethesda did a grand job at wrecking Fallout 3, lets not see them destroy another product with the Fallout logo.


As much as I disagree with the second half of this I agree that a MMO would destroy the feel of the wasteland
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Michelle Serenity Boss
 
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Post » Fri May 27, 2011 7:57 pm

Aren't we supposed to not get into this debate? I've held my breath, afterall. Hard thing for me to do on that subject :P
:foodndrink:
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IsAiah AkA figgy
 
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Post » Sat May 28, 2011 1:00 am

If that had happened, they'd've dragged Fallout down with them. And no matter what anyone may feel about FO3-vs-FO1&2? At least there's a Fallout at all. Which means, there's hope for the future. If Interplay had kept the Fallout IP, and taken it to the bottom along with their rusty, leaking tub of a ship ... then we wouldn't have that, at all. We'd be left with nothing but memories.

Ouch... you don't pull any punches, do you? ;)
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Sarah Edmunds
 
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Post » Sat May 28, 2011 10:19 am

Business wise it all makes sense but for a shallow oppertunity to add some intellectual clout to this post from an ex Pink Floyd member. :P

Ouch! You really pick your anologies, don't you?

(For the uninitiated, Pink Floyd's break-up in 1985 was one of the most spectacularly acrimonious in recent music history. :blink: )

I like to hope that this will all be resolved quickly and without any bitterness. It seems from what I've read online that Interplay fully intend to release 'Project V13' in any eventuality, so basically it looks like the Fallout fans are going to get a post-nuclear MMO roleplaying game, but whether or not it's a Fallout MMO is what remains to be determined.

It would be pretty ironic if some of the fans displeased at the direction Fallout 3 took felt that a non-Fallout MMO was closer in spirit to their beloved game than the 'official' Fallout games (from 2008 onwards). Or it could be that Interplay pull some last-minute deals and end up releasing a game called 'Fallout: V13'. We don't know yet. :)

Either way, whether you're more of a fan of Bethesda's games or Interplay's, there's a huge potential for fans of both to be pleased. For example, though I wasn't a fan of the gameplay of the first two games, I'm particularly interested to see how that works in a multiplayer setting (I think I'd enjoy it more), so even though I like one more than the other, there's a big chance I'll end up liking both. I think many fans will be in the same position, so that's win-win all round.
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Christie Mitchell
 
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Post » Sat May 28, 2011 12:27 am

Personally I don't have any prference to which of them makes it, Interplay gave us Fallout, and Bethesda returned it to us.. so both are thought of fondly in my eyes.

Without Bethesda a third Fallout would likely have never happened, some may say that would probably have been for the best, but I think the vast majority of us were very happy qwith how FO3 turned out.

For myself, if Bethesda were to get the rights back to a Fallout MMO then I'd be very happy if they gave us a world to play in the quality of FO3, especially if it explored new areas of the Fallout World outside of the U.S AND allowed us to play things other than vault dwellers (tribals, ghouls, Super mutants, androids/robots whatever)... It would make me very happy indeed.

See ? This is the problem right there.
People don't actually think that STEALING (yeah, interplay created fallout, they still HAVE the rights on the fallout MMO...why would bethesda get them?) is that bad.
What would you say if a big company tried to rip you off and steal something you created ?

I could care less about a fallout MMO, but i think bethesda has crossed the line. They seriously have to cut that kind of crap.
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Tanya
 
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Post » Sat May 28, 2011 6:19 am

Think about it this way: Interplay are [censored].
Either bethesda owns the rights, or nobody does - short of divine intervention, Interplay aren't making any MMOs any time soon.
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GPMG
 
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Post » Sat May 28, 2011 4:28 am

See ? This is the problem right there.
People don't actually think that STEALING (yeah, interplay created fallout, they still HAVE the rights on the fallout MMO...why would bethesda get them?) is that bad.
What would you say if a big company tried to rip you off and steal something you created ?

I could care less about a fallout MMO, but i think bethesda has crossed the line. They seriously have to cut that kind of crap.

Uhhh ... its not stealing when you pay $5+ million for the entire Fallout IP. Bethesda has spent a significant chunk of change developing Fallout 3 and has every reason to protect that IP. They leased it back to Interplay to produce that MMO on the legal promise that serious development would have started my now. (it evidently hasn't) Alas interplay is not the same interplay that it once was (and it hasn't been for awhile).
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Elisabete Gaspar
 
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