Do you expect there to be a divergence in the TES and Fallout teams approach to game design, or will the teams provide us with a Siamese experience, akin to the difference (or lack there of) between Oblivion and Fallout 3? The Fallout team may optimize the new engine, for taking the series back to its turn-based, point-move, isometric, "over-world travel map" roots, while the TES team uses the engine for rendering the first-person, open world. Obviously, you need more than a shiny engine, to make a great game, but this topic ain't about the writing staff. What do you think the new engine means for Fallout?