Bethesda owns the Fallout series

Post » Fri May 27, 2011 9:59 pm

its fallout to me i cant even till that the difference between FO1 and FO2 and FO3 the only difference between is the gameplay in FO3 thats it ive myself played FO1 and 2 and i loved ever min of it and FO3 definitely has the FO feel
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City Swagga
 
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Post » Fri May 27, 2011 9:42 pm

its fallout to me i cant even till that the difference between FO1 and FO2 and FO3 the only difference between is the gameplay in FO3 thats it ive myself played FO1 and 2 and i loved ever min of it and FO3 definitely has the FO feel



Yup.

I wholeheartedly agree. The guy hasnt backed up his comments at all - at least when I was being negative I had the decency to use examples to back up what I was saying.

The only seriously "bad" thing about the game as I have said is the poor writing.

I do wish I could have six tho simply because its already an advlt game so having zero reference to it was just stupid. Its a basic human need. In FO2 doing it with Miria or Davin and being forced to marry them irregardless of six was bloody hilarious lol.
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Cameron Garrod
 
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Post » Fri May 27, 2011 12:00 pm

Jimi Hendrix : All Along the Watchtower :: Bethesda : Fallout


See, this is ironic because the Hendrix version is a remake of Bob Dylan's song :-P

EDIT: To me though, There are two distinct Fallout universes. The Black Isle one, and the Bethesda one. Fallout 3 is pretty far off from the experience in the originals, in gameplay, tone, and depth of the game world and characters. Plus, what they did to Harold is just so stupid I can't accept that as canon.
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Maria Garcia
 
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Post » Fri May 27, 2011 2:58 pm

See, this is ironic because the Hendrix version is a remake of Bob Dylan's song :-P

EDIT: To me though, There are two distinct Fallout universes. The Black Isle one, and the Bethesda one. Fallout 3 is pretty far off from the experience in the originals, in gameplay, tone, and depth of the game world and characters. Plus, what they did to Harold is just so stupid I can't accept that as canon.




lol poor Harold
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Wane Peters
 
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Post » Fri May 27, 2011 9:25 pm

I've read through the Fallout Wiki about all of the games and FO3 fits just well with the others lore-wise. Gameplay wise, I hate turn based games. They are no fun and boring. I can't stand Final Fantasy or Civilization because of it. I am very glad they made it real time. There are some plot holes that really need fixing but the story gets a B from me out of the box. It's a beautiful wasteland with a lot to offer once you look. As for Harold, it seems a logical thing to happen.
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Chris Duncan
 
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Post » Sat May 28, 2011 2:41 am

The problem is, the more money and time a company has to spend on graphics and expensive voice acting the less goes into making the game good. Bloom and particle effects aren\'t needed to make an enjoyable gameplay experience.

The Witcher Enhanced Edition*, looks good, is fully voice acted AND rules. Old engine tweaked up good, no big names as actors (i guess?).


* my choice for RPG of the year 2008
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Harry Hearing
 
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Post » Fri May 27, 2011 11:45 am

Video game griping has been around since the dawn of time. I remember (barely) back in the 90s people were angry because Westwood decided to make Lands of Lore instead of making Eye of the Beholder 3. EoB 3 was made by another company and was a flawed product to the hardcoe Beholder fans. It'll never go away. We're all doomed and screwed!
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Rebekah Rebekah Nicole
 
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Post » Sat May 28, 2011 1:55 am

See, this is ironic because the Hendrix version is a remake of Bob Dylan's song :-P

EDIT: To me though, There are two distinct Fallout universes. The Black Isle one, and the Bethesda one. Fallout 3 is pretty far off from the experience in the originals, in gameplay, tone, and depth of the game world and characters. Plus, what they did to Harold is just so stupid I can't accept that as canon.

Haroid was planned to be "rooted" in Van Buren.

And it goes on and on and on. Plot hole after plot hole. One thing after another that makes you just go *facepalm* that are just blatant examples of poor writing.

None of those things you described are a plot hole. One is an oversight in the writing, the other, whilst annoying, is hardly a hole. I guess Dad kinda assumed since you were there and took an interest maybe you'd want to help with some simple stuff that didnt take a scientist... I mean come on, changing a fuse? Turning on a computer? When Dr Li has a whole lab to get back up and running...
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Ashley Campos
 
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Post » Fri May 27, 2011 7:00 pm

Haroid was planned to be "rooted" in Van Buren.


No. His tree grew bigger, but he wasn't rooted.
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Izzy Coleman
 
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Post » Fri May 27, 2011 12:30 pm

None of those things you described are a plot hole. One is an oversight in the writing, the other, whilst annoying, is hardly a hole. I guess Dad kinda assumed since you were there and took an interest maybe you'd want to help with some simple stuff that didnt take a scientist... I mean come on, changing a fuse? Turning on a computer? When Dr Li has a whole lab to get back up and running...



Uh yes they are. And there are a number of other things I could sit listing but im sure everyone knows them by now.

The quest writing, dialogue writing, and overall central story writing is atrocious. Jesus I think a 10 year old could write better than whats in this game seriously.

Dad resists the Enclave who he couldnt possibly know who they are for no apparent reason. In reply the Enclave blows off Dr Janices head which is equally inexplicable. The further stupidity ensues when Dad decides to blow up the control room and irreversibly irradiate it to prevent the Enclave from getting at it, again I should point out apart from killing Dr Janice due to his resistance he has no idea who these people are.
He knows and wants you the player to finish what he started. So basically after going to all the effort of keeping his precious child safe he consigns both himself and his kid to stupid pointless unnecessary deaths.

The way you talk Eden into blowing himself up is also stupid. I mean come on, one line and Eden goes from "oh lets wipe out capital wasteland life" to "omg! this is against my programming i must self destruct!"
And the way Autumn inexplicably rebels. Why? What the hells the point?
Apparently he disagree's with President Eden's directives about slaughtering all of the humans, ghouls, and Metahumans in the Capital Wasteland. Again why? The Enclave views all non Vaulters, and non Enclave humans as a sub species only worthy of death. Where does the sudden change in attitude come from?

If it was so easy to change Edens mind about his actions if Autumn truely felt that Edens actions were wrong why didnt he talk him out of them? I mean it takes the player ONE LINE to get Eden to kill himself over it.
Surely Autumn who is a trusted friend and subordinate would have an easier time of it?

Then there is the weird appearance of both the Deathclaws and the Super Mutants.
Death Claws are more hunched and a little more ferocious looking.
And super mutants HAVE BOTH GENDERS! This super mutants are suddenly sixless entirely is idiotic; they were never sixless they were STERILE theres a difference. And they are green.

Again I could continue on but im tired of saying it and people are probably tired hearing it. And Bethesda doesnt listen and doesnt care.
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Maya Maya
 
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Post » Sat May 28, 2011 12:29 am

Dad resists the Enclave who he couldnt possibly know who they are for no apparent reason. In reply the Enclave blows off Dr Janices head which is equally inexplicable. The further stupidity ensues when Dad decides to blow up the control room and irreversibly irradiate it to prevent the Enclave from getting at it, again I should point out apart from killing Dr Janice due to his resistance he has no idea who these people are.

One explanation could be that Dad is actually originally an Enclave deserter.

Then there is the weird appearance of both the Deathclaws and the Super Mutants.
Death Claws are more hunched and a little more ferocious looking.


The deathclaws were based more or less faithfully on the http://fallout.wikia.com/wiki/Image%3a%44eathclaw2.jpg for FO1.
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James Hate
 
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Post » Fri May 27, 2011 9:05 pm

Dad resists the Enclave who he couldnt possibly know who they are for no apparent reason.

He didn't know them, but do you think it wasn't clear to Dad that the Enclave were very bad people? If a bunch of heavily armored dudes would suddenly show up your doorstep and demand all your possessions, you'd just give it to them?
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Elena Alina
 
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Post » Sat May 28, 2011 1:40 am

He didn't know them, but do you think it wasn't clear to Dad that the Enclave were very bad people? If a bunch of heavily armored dudes would suddenly show up your doorstep and demand all your possessions, you'd just give it to them?


Sure, Autumn wanted to control Project Purity in the name of the US government, but it's not as if the Brotherhood didn't have control over it before that.
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Javier Borjas
 
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Post » Sat May 28, 2011 1:29 am

Sure, Autumn wanted to control Project Purity in the name of the US government, but it's not as if the Brotherhood didn't have control over it before that.

I don't know about that. It seemed to me that the Brotherhood was just protecting the scientists... the Purifier project was in line with Elder Lyons' mission, i.e. help the Wastelanders. The eastern Brotherhood was noble.

The Enclave wouldn't "share" the purifier with anyone, but use it as a tool to control the people...
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josh evans
 
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Post » Fri May 27, 2011 11:39 pm

How is destroying the purifier and killing yourself in the process better than letting the Enclave control it and use water distribution as a means to establish their power? While they wouldn't distribute the water freely to everyone, it surely is better than people of the Wasteland having no pure water at all.

And it's disappointing that you can side with the maniacally genocidal Eden, but not with the pragmatist Autumn.

And even if noble, the Eastern BOS is not stupid and would set up some system of rationing the water out as well, with them in control.
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Jade Muggeridge
 
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Post » Sat May 28, 2011 2:00 am

How is destroying the purifier and killing yourself in the process better than letting the Enclave control it and use water distribution as a means to establish their power? While they wouldn't distribute the water freely to everyone, it surely is better than people of the Wasteland having no pure water at all.

That's a difficult question, really... would some kind of military dictatorship really be an improvement? Seems like going into the frying pan from the fire... anyway Dad clearly didn't want anyone to have the code but you... whatever his reasons are.

As for Autumn, he's hardly a pragmatist... just another megalomaniac without a conscience who disposes of ppl as soon as they've outlived their usefullness... he'd just become the new Richardson if he had the code.
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cheryl wright
 
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Post » Sat May 28, 2011 3:21 am

I can't beleive what i see.
"Bethesda did better than Interplay"...
"They PWNed the game, and have right to call it their"...
You're not Fallout fans. You're just "wow, pretty picture"-type of players.
"F3" is... nice. Nice addon to Oblivion.
When will Fallout 3 come out?
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Lauren Dale
 
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Post » Fri May 27, 2011 8:21 pm

I can't beleive what i see.
"Bethesda did better than Interplay"...
"They PWNed the game, and have right to call it their"...
You're not Fallout fans. You're just "wow, pretty picture"-type of players.
"F3" is... nice. Nice addon to Oblivion.
When will Fallout 3 come out?

Yes, they are fallout fans. They are fans of fallout. logic ensues.
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Dustin Brown
 
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Post » Sat May 28, 2011 12:21 am

As for Autumn, he's hardly a pragmatist... just another megalomaniac without a conscience who disposes of ppl as soon as they've outlived their usefullness... he'd just become the new Richardson if he had the code.


Not really, Richardson (and Eden) wanted to exterminate all Wastelanders in order to make lebensraum for the Enclave, while Autumn simply wants to rule over the Wastelanders instead. For a leader of the Enclave, he's certainly quite a pragmatist.
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sam smith
 
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Post » Sat May 28, 2011 12:29 am

I can't beleive what i see.
"Bethesda did better than Interplay"...
"They PWNed the game, and have right to call it their"...
You're not Fallout fans. You're just "wow, pretty picture"-type of players.
"F3" is... nice. Nice addon to Oblivion.
When will Fallout 3 come out?


GB2NMA
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C.L.U.T.C.H
 
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Post » Fri May 27, 2011 6:20 pm

I can't beleive what i see.
"Bethesda did better than Interplay"...
"They PWNed the game, and have right to call it their"...
You're not Fallout fans. You're just "wow, pretty picture"-type of players.
"F3" is... nice. Nice addon to Oblivion.
When will Fallout 3 come out?

How small minded of you.
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The Time Car
 
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Post » Sat May 28, 2011 2:45 am

Uh yes they are. And there are a number of other things I could sit listing but im sure everyone knows them by now.

From Wikipedia:

A plot hole is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, or statements/events that contradict earlier events in the storyline.

While many stories have unanswered questions, unlikely events or chance occurrences, a plot hole is one that is essential to the story's outcome.

How is making a smart-backsided remark to your dad "Essential" to the stories outcome?

How is you doing some of the grunt work in turning on a computer and changing a few instead of a trained scientist against the logic established by the story's plot?
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Stephanie Nieves
 
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Post » Fri May 27, 2011 4:40 pm

I own and played Fallout 1, 2, Brotherhood of Steel as well as the Baldurs Gate Games of that same era.
I used to post on the Black Isle Forums too.

I think Bethesda Softworks is one of the last best hopes of Comp Gaming.
I've seen those other companys literally destroy most games they have gotten their hands on.
Look at the decay of Dungeons and Dragons after Wizards of the Coast got their greedy hands on it as an example.

The fellas from the makers of Fallout and Baldur's Gate used to actively help us mod these games. I am glad they kept the old values.

I am glad gamesas got the rights, and not some draconian console centered outfit.


QFT. Also, i was hard fan on TES, and despise all bad critics on Oblivion, i enjoyed (and play it) very much.
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katsomaya Sanchez
 
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Post » Sat May 28, 2011 1:25 am

I can't beleive what i see.
"Bethesda did better than Interplay"...
"They PWNed the game, and have right to call it their"...
You're not Fallout fans. You're just "wow, pretty picture"-type of players.
"F3" is... nice. Nice addon to Oblivion.
When will Fallout 3 come out?


How very narrowminded of you. Only your camps opinion counts, screw anyone else who've played FO1 and 2 and are fans of the series too.
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Teghan Harris
 
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Post » Fri May 27, 2011 5:52 pm

One explanation could be that Dad is actually originally an Enclave deserter.



The deathclaws were based more or less faithfully on the http://fallout.wikia.com/wiki/Image%3a%44eathclaw2.jpg for FO1.



No he isnt an Enclave deserter. All current in game evidence points towards the Capital Wasteland only being "colonized" in the last 50 years. And all current in game evidence points towards the Enclave arriving after Dad entered the Vault.
Its highly unlikely he was a deserter and if it turned out he was well then that would be another *facepalm* moment really.

The deathclaws are similar yes. I dont really follow the gripes people made at least not the vehemence of them anyway, sure they look different and a little odd. They should be slightly smaller and slightly more stooped than they are but they arent that far off the mark I admit. I only mentioned them because they were semi-legitimate gripes I seen mentioned.


From Wikipedia:


How is making a smart-backsided remark to your dad "Essential" to the stories outcome?

How is you doing some of the grunt work in turning on a computer and changing a few instead of a trained scientist against the logic established by the story's plot?



I never said they were specific examples of plot holes. I said they were specific examples of bad writing. Also they examples of a lack of clarity, and forethought. As well as bad application of logic also.

Your rather nit picking my friend. Do you disagree with my asseration that the writing is appalling and that there are a number of plot holes in the game? Or are you just being obtuse?


EDIT:
Addtionally about the water purifier.
It doesnt make any sense.

There is no possible way Dad could have known who the Enclave were, sure they barged in with guns demanding control of the project but they werent trying to shut it down. If they were demanding it be closed then I could understand blowing it up but they wanted it completed and protected.
Yes they were strong arming Dad but hes a smart guy prudence should have told him to wait and see how the Enclave acted. Found out their exact plans and THEN tried to work against them with his child (you) and if he REALLY had to die then he coulda then been shot for his troubles.

It was a stupid act that Dad made. It made no sense in the context and lead to an equally nonsensical ending.

Talk about a Yikes thing.
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xemmybx
 
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